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Kolgrima Stonetruth is a half-mad and mystifying oracle. Born with the gift of sorcery, this trollkin witch could read the threads of the future in entrails and bones, glimpse fates in the eddies and whorls of a blizzard, and divine the destiny of a people in a patch of frostbite blackening a limb. Kolgrima emerged from the cave serving as her mountain lair when enemies threaten the north, accompanied by a great pack of winter trolls and serving as ancient war leader rather than oracle.

Masters of covert operations, sabotage, and targeted elimination behind enemy lines, the officers of the trencher commandos are the best of the best. These officers lead squads of commandos on the most dangerous and sensitive assignments, where their paramount goal is always simple: complete the mission at any cost.

Few warchiefs command so black a reputation as the acrimonious Valka Curseborn. Noted for a foul temper, he has become bitter and ruthless with the passing of the years. At each battle’s end, he looks around himself with bloodied axes, taking in the carnage he has unleashed, disgruntled that he still draws breath. He seeks a hero’s death but is too stubborn to die easily. The foe worthy to claim his life has yet to stand before him.

Dedicated raiding bands are vital for smaller kriels that rely on their spoils to survive. These skirmishers use ambushes and hit-and-run tactics. Raiders carry firebombs used to set buildings ablaze to distract sentries and lure them from storehouses, bombs equally effective against massed infantry. It is also their job to plunder downed foes after a skirmish, a task veteran warriors consider beneath them.

As turn the wrenches of the mechaniks, so turns the war. Trencher combat engineers are even tougher and more combat-ready than their field mechanik counterparts in the regular Cygnaran Army. Every man and woman among them must be as adept with a firearm as they are at maintaining and repairing the warjacks and weapons of the platoon.

Blockhouses are often built to support Cygnaran trenchworks, providing girded fire bays and supporting fire in the event of an enemy overrun of the front. Able to withstand direct artillery fire from all but the heaviest enemy guns, these blockhouses return fire with salvos from their impressive cannons while acting as mustering points to reinforce embattled trencher platoons.

The consecrated colossals of the Protectorate of Menoth are towering masterpieces of faith and war. The Revelator strips away the obscuring magic of profane casters and scorches the earth to leave nothing but ashes behind.

Among the Northkin leadership are their revered elders, many of whom are also powerful mystics, either shamans or sorcerers who can lend the cold of the north to the power already contained in krielstones to strengthen their allies. The winds they summon can speed an army into the fray or lend bite to the winter magics of other mystics.

Some kriels are known for their skill in capturing and training wild northern bears, for the power of these beasts makes them potent weapons in times of war. By simple gestures combined with commands, a bear handler can designate prey even in the chaos of battle. The beasts become protective of their trainers and handlers and will lash out at anyone who raises a hand against them, making them useful guardians.

The thundering rifle of a Trencher Express team means death to even well-protected foes of Cygnar. Each team consists of a human spotter working alongside a burly trollkin soldier wielding the largest hunting rifle ever manufactured, the Raevhan Express. Originally designed to bring down the towering Raevhan buffalo, these powerful weapons punch through heavy armor with ease.

Privateer Insider

Today we are pushing live all the changes from the Northkin CID cycle!

News

Privateer Press Launches New Trenchers Theme Force Box

FOR IMMEDIATE RELEASE

Contact: Sherry Yeary, President, Privateer Press, (425) 643-5900, [email protected].

Privateer Press Launches New Trenchers Theme Force Box

October 11, 2017

Bellevue, WA - Privateer Press is releasing its first-ever theme force box for WARMACHINE and HORDES. Theme forces are armies designed around specific military roles and allow players to field a force with a unified aesthetic and rules that are designed to work well together on the tabletop.

Feast of the Fallen

Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of Iron that focuses on the desperate struggle of the fallen heroes across western Immoren.

Primecast Episode 47

Privateer Press Primecast Episode 47 Is Live!

Hosts Will Shick and Will Hungerford lead us in with talk about the new releases in September. Shick, Goetz, and Seacat cover Black Crowns, IKRPG content in No Quarter Prime #1, and Eilish's moral questionability. The Struggle of Wills discuss the Twelve Factions of Christmas CID and Company of Iron. Convention Manager JR Godwin and Hungerford go over Attack X, PAX Unplugged, and WARMACHINE Weekend. Finally, our hosts send us off with a few more details of the upcoming league "Longest Night" and a reminder to pick up No Quarter Prime in stores 9/27!

Longest Night 2017

Longest Night 2017 is a Halloween-themed casual event that promotes candy, costumes, and some good old-fashioned tabletop carnage.

Privateer Press Seeks Resin Mold Maker

We seek a highly motivated individual with AMAZING attention to detail to support our production of high-quality miniatures in our resin mold making department.

Primecast Episode 46

Privateer Press Primecast Episode 46 Is Live!

Join hosts Will Shick and Will Hungerford as they jump right from Lock & Load GameFest 2017 and into Organized Play plans for the year! Shick, Goetz, and Seacat talk about who the toughest character is in all the Iron Kingdoms. The Struggle of Wills discuss the closing of the Northkin theme force CID and Company of Iron commanders. Convention Manager JR Godwin and Hungerford Hypecast all about Gen Con and other upcoming events. Our hosts take us out with a reminder to subscribe now for the new No Quarter Prime #1, and a tease of the upcoming league, "Longest Night."

Rotten Bounty

Rotten Bounty is a one-month narrative league for WARMACHINE and HORDES that focuses on the immediate aftermath of the arrival of the grymkin. Players use special Harvest and Bounty cards during the league that add secret objectives and tricks to their games. Additionally, a selection of narrative scenarios are available for use throughout the league that keep players coming back each week for more action.

Champions

In Champions tournaments, players prove their skill in the first limited format for WARMACHINE and HORDES. Armies can only be led by the warcasters/warlocks found on the Active Duty Roster, making Champions a rapidly changing arena of battle that allows players to showcase their skill with all of their faction’s most powerful heroes and villains.

Grymkin Release

The gateways of Urcaen have been thrown open, madness made manifest is seeping into the world, and no wicked soul in the Iron Kingdoms shall ever be safe again. The Wicked Harvest has begun!

The Grymkin Release Event celebrates the release of the newest HORDES Faction, as well as the finale of the Crossroads of Courage narrative league. Don’t worry, even if you didn’t participate in the Crossroads league, you’ll do just fine in this event (well, as fine as anyone can do when facing off against the terror of the grymkin).

Privateer Press Launches Monthly Miniature Subscription Service

FOR IMMEDIATE RELEASE
Contact: Jackson Wood, Marketing Manager, Privateer Press, [email protected], 425-625-2380

Privateer Press Launches Monthly Miniature Subscription Service
July 14, 2017

Bellevue, WA — Privateer Press, publishers of WARMACHINE and HORDES, announced the launch of its first subscription box, MiniCrate, a service that will deliver exclusive, limited-edition miniatures directly to players and hobbyists every month beginning in October.

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