In this final look at the creation process of LEVEL 7 [...
In this week’s look at the creation process of LEVEL 7...
Over the next few weeks as we approach the release of LEVEL 7 [INVASION], I’d like to explain a bit about the process that led...
In this final installment of the LEVEL 7 [OMEGA PROTOCOL] series, I’ll focus on how missions work.
The overseer is one aspect of this game that really sets it apart from its predecessor, LEVEL 7 [ESCAPE]. On your first...
For our second design diary ofLEVEL 7 [OMEGA PROTOCOL], we’re taking a closer look at the heroes of the game, the commandos of...
This fall Privateer Press will release the second game in the LEVEL 7 line, LEVEL 7 [OMEGA PROTOCOL]. It continues the story...
Hi, it’s Oz with the last written chapter of the LEVEL 7 [ESCAPE] developer diary series. This time we’ll take a look at what was both...
It’s Oz again with more thoughts on the process of making LEVEL 7 [ESCAPE]. In the previous LEVEL 7 [ESCAPE] developer diary entries I...
It’s Oz again with more thoughts on the process of making LEVEL 7 [ESCAPE]. Last time I explained how you go about overcoming challenges...
Now that I’ve explained the basics of the characters in LEVEL 7 [ESCAPE], let’s take a closer look at how two of those character...
Hi, I’m the designer of LEVEL 7 [ESCAPE], Will “Oz” Schoonover. In these developer diaries I’ll be explaining some of the concepts and...
Privateer Press presents part 2 of a developer diary covering gameplay in LEVEL 7 [ESCAPE], featuring an overview of the game...
Privateer Press presents the first in a series of developer diaries on LEVEL 7 [ESCAPE], featuring an overview of the game and...