Privateer Insider

Today, I’d like to give a bit of information on the Iron Arena aspect of the Privateer Press presence at Gen Con. I figured a good place to start would be a look back before we look forward.

Last Gen Con, I spent most of my time in the Monsterpocalypse hall running tournaments as well as our All You Can Eat event. This format is based around a ticket system much like those found at amusement parks, carnivals, or boardwalks. During the course of their games, players earn tickets that can be redeemed for various prizes: the greater the quantity of tickets, the greater the prize.

Some time ago, when I was a kid, my parents thought it would be a good idea to give me a bag of lead as a Christmas present. Fortunately for me, it was in the form of medieval knights; otherwise, I’d probably be an accountant today. Thank you, Mom and Dad.

Recently on our forums someone did a tally of the warcasters and warlocks we have released for all the factions and realized we are approaching the 100 mark. That surprised me more than it probably should have. It is pretty crazy how many distinct and significant characters we have created over the years, particularly if one throws in character solos, character units, and other important characters that do not exist as models in the miniature games.

My name is Darla, and I . . . am an editor.

There—I said it. It’s kind of freeing, actually. No more lurking in the shadows with my editorial knife at the ready, waiting to pounce on whatever slipshod semicolons and hapless hyperbole that may wander by my desk. Yes! I am the editor here at Privateer Press! But what does that mean?

editor: someone who edits.

Well, that’s helpful. Let’s try another form of the word.

edit: to prepare for publication; to alter, adapt, or refine.

It’s been over a month since I became editor-in-chief of No Quarter, which has proven ample time for me to make some changes to the magazine in a number of areas. Besides feverishly working to get NQ 30 out the door, here's what I've been up to.

Over last couple of months I have made some discoveries and learned some new tricks of the trade when it comes to the building and painting of minis. I’m going to pass on some of these new ideas so you can have them in your bag of tricks.

Last weekend I was lucky enough to get to attend Kingdom-Con, a new independent gaming convention in sunny San Diego, CA.  Spanning three days, Kingdom-Con hosted all manner of table-top, board, and video game rooms, but without a doubt the busiest room was the WARMACHINE and HORDES play room.  Eternal War provided non-stop action from open to close as players fought to accumulate tickets to trade in for awesome prizes including signed prints from Privateer Press Chief Creative Officer Matt Wilson and Privateer Staff signed Force books.  In addition, the hall was home to several qualifying tournaments which narrowed the field to four for Sunday's Championship Final.

Not much to talk about this week.  I’ve spent most of my time in the photo room finishing off the shots for Hordes: Primal MkII.  All of the photography is in the can, so it’s on to the Forces of Hordes books.

Greetings, comrades! My name is Dave Dauterive (doe-treeve), and I have the slick position of Retail Support and Development. What is great about this position is I get to bring my passion for our product to your retail storeowners. I’ve been a fan of Privateer Press products ever since my buddy Rob first showed me the Khador Battlebox about eight years ago. Needless to say, I’ve been a “red” ever since.

For me, the hardest part of writing is actually writing things down. For those of you who read Doug’s blog, my handwriting makes Seacat’s look like the finest copperplate; crafted lovingly by angels who choose to spend a millennia inscribing each precious letter. In contrast, my own has the look of a Dear John letter clutched in the hand of someone found floating facedown in the Gowanus Canal on a dark, humid night in August.

This is why I type.

Hi, this is Kris Aubin of the Privateer Press design studio. We have
been very busy here in the studio over the last year preparing for,
and producing all the exciting new books, card and packaging for our
huge Mk II release.

To celebrate the announcement of the Hordes Mk II book release we
though it would be great to not only present a preview of the entire
cover art of the rulebook, but also a step by step series of how our
talented artist, Andrea Uderzo, produces the art. Andrea is a
wonderfully talented artist who understands the Iron Kingdoms world

Early last fall, I began meeting with other Privateer staff to discuss the league system for 2010. We knew we wanted to take things in a fresh direction that allowed us to explore more story elements of the Iron Kingdoms, and we also had quite a bit of feedback from past leagues that would factor in to the various decisions we made on our new direction.

The Privateer XGL season has officially passed its halfway point and one team has emerged as the team to beat. Having left all opposition a smoking ruin at the end of the mid-season XGL tournament, the Nyshyr Nihilators led by the diabolical Brent “Ghost” Waldher have maintained their undefeated record in the regular season. As you can probably guess, the Nihilators are the office’s top pick to make it into the finals and vie for the title of XGL Champion.

Hi, all. My name is Aeryn Rudel, and I’m the new editor-in-chief of No Quarter Magazine. Since I’m the new guy, I thought my first blog post would be an ideal place to introduce myself. So here—in no particular order—are ten random bits of information about your new editor-in-chief.

1) Worked as a game designer, primarily on the tabletop RPG side of the hobby, for the last six years.

2) In the gaming industry, primarily known by the rather ridiculous pseudonym “Blackdirge.”

3) Highly skilled with sword-shaped objects but not actual swords.

To the tune of The Beverly Hillbillies

Come and listen to a story about a man named Ed

A poor Press Ganger, barely kept his family fed,

Then one day he was designing organized play, 

And through the interweb came a job with pay. 

Work, that is. Project management. WARMACHINE.

Well, the next thing you know ol’ Ed’s a Privateer,

Kinfolk said, ”Ed, move away from here!”

Said "Washington has the plunder that’s the best,"

So he loaded up his stuff and he sailed for the Northwest.

Seattle, that is. Cloudy skies. Starbucks.

My name is Doug Seacat and I do some writing for Privateer Press. Reading about how someone writes is probably not very exciting, but I’ll give it a go. I’d hardly be true to myself if I turned in something abridged. I promise to go over word count on every blog.

Working as the Marketing Coordinator for Privateer Press has lots of advantages. One of the best of which is getting to preview all Privateer's awesome upcoming stuff for players around the world. Today I'm going to take the opportunity to show off something I know HORDES players everywhere have been waiting to see since the end of the HORDES Mk II Field Test.

So without further ado I give you the final HORDES Mk II card designs!

Today we will pick up where yesterday's blog left off.

Here I attach the armature to the cork/base. Again, I do this for stability and to keep the feet from extending past the inside edge of the base. I’ve removed the lip from the base so it doesn’t interfere with my reach. Most sculptors attach their armatures directly to the cork, but because I’ve had some catastrophic results working that way I sculpt on top of the bases instead. It’s hard to say which might work better for you. .

I talked a bit in my last blog about creating armatures for sculpting and over my next two blogs I will be discussing the process of crafting your own armatures.

This is the armature I use most often. It’s a standard size and can be used as is for female figures or can be “squeezed” out to make much larger figures. I mentioned this last time, but this time I will demonstrate.