Privateer Insider

I get to hear about a lot of WARMACHINE and HORDES events taking place worldwide, and this time of year is my favorite one for all the upcoming charitable events. I get to hear about how many of our players are working to do good in the world. Two weeks ago, Jackson talked about the Foodmachine charity tournaments running in November and December. Now I’d like to talk about another type of event that is very personal to me: the Breast Cancer Brawl.

If you’re like me, you get blindsided by the holidays every year. The past year has been a whirlwind of activity for us at Privateer Press, with many events and major product releases. And by the time Halloween has come and gone, we’re usually only thinking about next year’s convention schedule. But as has become the tradition of the season, we like to herald the coming of the end of the year with some great deals that you won’t find anywhere else.

As you’ve no doubt now heard, GRIND is making its return! The rebooted version of the game will appear where it started originally: with full rules in the pages of No Quarter. I’m very excited about this, but not just because GRIND is super fun. It also heralds a new dawn for No Quarter. And perhaps the biggest and most exciting change coming to this fresh incarnation of the magazine is a renewed focus on playable content—GRIND is just the first in a line of new games you’ll find in No Quarter!

The last wave of pins before we wrap up 2016 are now available for stocking stuffers, Secret Santa exchanges, and even as gift tags—instead of writing the recipient’s name on a tag, just attach a chibi warcaster to a bow or ribbon and make an awesome impression.

For the player who’s been around for a while, the new warcasters that debuted last summer will make fine additions to their collections. Chibi Malekus, the Burning Truth and Chibi Bane Witch Agathia are festive in their own uniquely warped ways.

Since joining Privateer Press, I’ve eagerly championed community interaction and promotion, especially the amazing acts of charity all of you do for others. And one of the biggest community-driven events around the world, Foodmachine, merits the spotlight today.

In just a couple of months, the first Active Duty Roster (ADR) since the release of the new editions of WARMACHINE and HORDES will update. This rotation will usher in a new group of ’casters for Masters and Champions players to consider as they prepare for the tournament season leading up to Lock & Load GameFest 2017.

Our fine social media team has once more compiled a list of your questions for Round Two (Click here for Round 1) of our ongoing ask-and-answer series. If you have a question you’re burning to know the answer to, submit it to our Privateer Press social media experts either via Twitter using #askpp or through our forums, in the Development and Errata Questions Submission forum.

A few weeks ago I was chitchatting with Lyle Lowery, our No Quarter editor-in-chief, on Primecast about an awesome project I’ve been working on . . . a new game that uses WARMACHINE and HORDES miniatures. Well, I guess technically the game is both new and old, but we’ll get to that in a second.

This is one of my favorite times of the year, and it leads up to one of my favorite shows of the year, WARMACHINE Weekend , which takes place right in my hometown of St. Louis! This event holds a special place in my heart for several reasons: I did my first interview with Privateer Press at WARMACHINE Weekend four years ago, and I get to see lots of friends there, from my hometown gaming group to buddies from across the country (those OK guys better not forget the BBQ sauce!).

This year’s show is all the more special with our release of the limited edition collector’s boxes for a few lesser warlocks (and one solo) who have now become full-fledged warlocks: Horgle, the Anvil; Una the Skyhunter; Lord Tyrant Zaadesh; and Fyanna, Torment of Everblight! I was fortunate enough to work on the new models for both Una and Fyanna.

In this concept art Insider, I’ll be discussing the visual development process for Una the Skyhunter. First we’ll start with our written description of her:

Una the Skyhunter is the second incarnation of Una the Falconer, this time as a full warlock. In addition to her affinity with birds and flying warbeasts, she has also developed powerful wind magic. The original version of Una is a fairly complex model, both in terms of the design of her costume and her pose. We will want something equally impressive for this new model.

November 7th is just around the corner, creeping stealthily like a ninja. Why does that date matter, you ask? Well, that’s the day the second season of “Crossroads of Courage” begins!

If you’re new to these parts, let me first give you the super-fast rundown. “Crossroads of Courage” is our yearlong narrative league for WARMACHINE & HORDES held at game stores and clubs all across the globe. If you’re looking for unique one-off scenarios and rules that will change your games in significant ways, look no further. “Crossroads” is more than just a chance to participate in a story-driven league, however, as the results submitted by its players are shaping the fate of the narrative’s protagonist, Holden.

Last week, I gave some further insight on how errata would work in the new edition and provided a general overview of what and when to expect them.

Today I’m going to answer some of the biggest questions you asked of us in the official forum thread on last week's Insider.

Season One of our narrative campaign, Crossroads of Courage, has come to an end, and our good friend Holden has (thanks to you) already experienced his fair share of true and utter horror.

Over the course of September I received an absolute mountain of reports from players in the league telling their Holden tales. These ranged from pithy summaries of only a few hundred words all the way up to short stories with word counts in the thousands. One group even submitted a haiku!

The greatest gift of life is friendship, and I have received it. – Hubert H. Humphrey

Welcome to fall, the season when things that go bump in the night tend to go bump all day long. And in the world of Privateer Pins, that bumping sounds more like the heavy stomping of mechanikal devastation approaching…

Warjacks take the chibi battlefield at last, as four different ’jacks made their debut this September. While a whole host of characters are still to be chibied (though the regular collectors’ request for a chibi Gavyn Kyle remains problematic…), it’s definitely time to unleash some heavy metal into the pin collection.

One of the most exciting aspects of miniature wargaming is the source material. The rich stories and vibrant characters of WARMACHINE and HORDES are one of the main reasons that people start playing. But when you sit down to build and paint your models, there’s no reason to assume the story stops and the game begins. As hobbyists, we have the power to continue the narrative and give it our own take as we see fit. In fact, in doing so we create a much more visually compelling army. Some of the most interesting and dynamic armies I’ve seen on the tabletop weren’t about technical proficiency in painting—they were about making that army unified and alive with storytelling.

Way back in May, as Lock & Load Gamefest 2016 and the launch of the new editions of WARMACHINE and HORDES were quickly approaching, I spent some time talking about one of the biggest changes the new editions would bring to the games. I’m speaking of none other than dynamic updates to game balance.

Since the new editions came out in June, we have been paying extremely close attention to the WARMACHINE and HORDES communities around the world. Not a single day has gone by that we haven’t voraciously devoured feedback and responses from any outlet offering thoughtful critique and discussion on the games. But simply amassing information is useless if we don’t analyze it and put it into practice.

I screwed up. I admit it. And that’s a good thing!

Way back in the mists of time, Trollbloods were my very first HORDES Faction, so I was thrilled at the prospect of painting the third and latest incarnation of our intrepid trollkin hero Madrak, Great Chieftain. As you might have seen if you came to see us at the Privateer Press booth at Gen Con 2016, I brought along Madrak 3 and another of our upcoming new models, Una the Skyhunter (aka Una 2), to paint during the show. While I squeezed in some time the first few days to work on Una, it got so insanely busy at the show that I barely had a moment to devote to poor Madrak. That’s when it all went sideways.

Hey, you! Ever thought you’ve got what it takes to be an official Privateer Press playtester? Well, here’s your chance!

That’s right, ladies and gentlemen! It’s that rare magical time when we extend an open call for new playtest groups. Spots are limited, and only the best of the very best feedback-giving groups will be welcomed in. And when I say limited, I mean…REALLY limited. So, put forth your best effort if you’re interested in joining the team.

In this art Insider, I’ll do more showing than telling, as each Command book cover is very straightforward. The direction we’ve taken for these books is to showcase our new warcaster or warlock, putting that character front and center surrounded by a few other classic warcasters or warlocks and with a couple of warjacks or warbeasts in the background. The idea behind each composition is similar to that of the wall of heroes visuals from DC Comics’ old Kingdom Come covers in which you get a clear view of several iconic characters.