Privateer Insider

Crossroads of Courage: Season 3 begins tomorrow! This year’s narrative league has been a rollercoaster thus far, with your reports directly influencing the fate of the league’s central protagonist (antagonist?), Holden. If you haven’t heard, the Crossroads league is culminating in a huge narrative event at Lock & Load GameFest 2017, in which Holden’s final fate (and rules) will be decided. Why does that matter? Because Holden is going to get released as a full model for WARMACHINE and HORDES sometime after Lock & Load 2017!

Not long ago, Chief Creative Officer and WARMACHINE and HORDES creator Matthew D. Wilson announced our plans to unite Privateer Press’ game development team and our passionate player community under the banner of Community Integrated Development. Since then, we have been working furiously behind the scenes preparing to roll out this exciting new era of WARMACHINE and HORDES.

After taking a bit o’ time off from releasing pins to give you time to update your collection with any you might have missed, Privateer Pins is releasing the next wave of pins February 15, including a new line that’s going to be a popular one…

When Grind first came around a few years back, I wasn’t yet a wargamer or a hobbyist. The game sounded like it was right up my alley, but I had unfortunately missed the boat on finding games in my local area. So, when I heard it was returning, I couldn’t have been more excited! As a gamer, I love good rules, as a painter I love painting awesome models, and as a hobbyist I love creating those models to paint!

What an exciting time to be a member of the WARMACHINE and HORDES community! We've recently announced that we’d be moving toward Community Integrated Development and removing cards from our packaged models so that we can make ongoing improvements to the games without hamstringing ourselves with physical products.

When working on the Helios, I was very excited to paint his giant glowy eye. Big, cyclopean robots are one of my favorite things, so I was really happy to get my brushes on this fella. Here’s a rundown on how I painted the arcantrik gleam of this bad boy.

As a devotee of Privateer Press for as long as I can remember, it is with no small amount of excitement that I finally get to type these words out: Hi! My name is Josh, and this is my first Insider.

For many people, ringing in the New Year brings with it a strong desire to start something new. In recognition of that, we here at Privateer Press have worked up some new and exciting army boxes for WARMACHINE & HORDES that will be hitting retail shelves starting this month.

Each of these forthcoming army boxes contains a ready-to-play 50-point army, designed by the Privateer Press development team to provide a solid foundation for brand-new players, or for veterans who are interested in diving into a new faction. This month sees the release of army boxes for Cryx and Circle Orboros, both of which put powerful battlegroups front and center. But what better way to learn about these lists and the thought process behind them than hearing from the people who created them.

Skorne players, your long wait is over. While we would have preferred to include these changes with the general errata document that went up last month, some things are worth waiting for. However, rather than just handing you the errata document along with our developers’ notes, I wanted to take the time to write a few words about our revision efforts.

In this week’s Insider we get to take a look at Horgle, the Anvil. Concept artist Andrea Uderzo was tasked with updating Horgle’s original design, taking him from a journeyman warlock to a full-fledged ’caster. Our written description for this iteration of Horgle requested the following changes and additions:

-Horgle’s new look should represent a transition from a magic-using tradesman to a more prominent military leader. He should have a little more armor and fewer of the trappings of his trade as a blacksmith.
-Horgle is armed with a pair of melee weapons. These could be based on his original weapons or be all new. These are magical weapons that radiate with heat. They should be primarily made of metal.
-We need two poses for this model, a soft plastic version for the army box and an alternative metal version.

Theme forces are a defining aspect of WARMACHINE & HORDES, and it’s about time that everyone gets their hands on one in the new edition. As the new Command books begin to roll out for the majority of the Factions in the game—each of which contains new theme forces—we decided we didn’t want to make certain Factions go months without a single theme force while others enjoyed access to several.

Every year the entire Privateer Press crew comes together for an amazing weekend full of games, hangouts, and fun! Whether you’re looking for a chance to ask writing manager Matt Goetz about skorne underpants or you want to throw down the gauntlet against lead designer and developer Jason Soles in a game of WARMACHINE or HORDES, Lock & Load has exactly what you’re looking for.

In this concept art Insider, I’ll give you a glimpse into the visual development of Lord Tyrant Zaadesh. Our brief design notes were as follows:

– This is a second incarnation of Tyrant Zaadesh. He is now older and higher rank in the Skorne army.
– Zaadesh’s armor and back banner should evolve with his rank. His armor should be slightly heavier and his banner more grand.
– Zaadesh should still have his mouth and nose covered with either a mask or a new helmet design.
– Zaadesh is still armed with the same sword as he was in his previous version.

The January issue of No Quarter isn’t too far away, which means the launch of No Quarter Games is almost here! If you haven’t heard, every issue of No Quarter from January on will include the complete rules for a new game that will often feature WARMACHINE & HORDES miniatures.

Some of these games, like the January release of Grind Mk III, are rules supplements to WARMACHINE & HORDES that utilize the core game mechanics of everyone’s favorite tabletop wargame. Other games, like the March release of Extreme Colossal Wrestling, are totally new games that share absolutely no mechanics with WARMACHINE & HORDES.

Dear Players of WARMACHINE & HORDES,

Today we are publishing the highly anticipated WARMACHINE & HORDES errata document, along with several announcements concerning some progressive and exciting innovations to the way in which we develop and publish these games. While we are not pleased with ourselves over the necessity to readdress rules so soon after their original publication, the effort to correct our mistakes has illuminated the need for a different approach to the way in which we collect and analyze data as well as how we communicate changes in the rules to the players of WARMACHINE & HORDES. Some of these modifications to our process have been looming on the horizon, though we had expected to take more time to implement them. But over the past three months, we have come to the conclusion that there is no time like the present to adapt and evolve.

I’m not quite sure how it happened, but somehow it’s already almost time to say goodbye to 2016 and hello to 2017. Crazy.

However, even though this year is fast coming to a close, we still had time for one more installment in our Q&A series. And, because this will mark the last one until after the holidays, our fine Community Team pulled together quite a doozy of a list to try and wrap up the series as much as possible for the year. In fact there’s even a bonus “Lightning Round” wherein I attempt to survive an onslaught of short yes/no questions (or at least that’s what Marketing Manager Jackson sold me when pitching the idea. As you’ll see his idea of yes/no questions doesn’t quite pan out to be so simple).

Retribution players are going to love their Forces of WARMACHINE: Retribution of Scyrah Command book! This is the volume that I am anticipating the most eagerly in the Command book series for many reasons, one of which I am discussing in this Insider. I’ll continue to add more details as we move into 2017 and get closer to the eventual release of this book.

Anyone else having a lot of nightmares lately? Or is it just me?

Since it’s my job to attend nearly every show (being the Convention Manager has its perks), I get to interact with and field questions from the players and people of the community more than most folks here at Privateer Press. One of the questions I get asked most often is, “What does a day in the life of a Privateer look like?” So here is a snapshot of a normal November work day, just after the convention season has wrapped up for the year.

And we’re back for the third installment in our ask-and-answer series. For those of you who might have missed my previous Insiders, where I did my best to shed some light on our errata process in response to our community’s burning questions, check out Round 1 and Round 2.