Privateer Insider

Prior to Lock & Load GameFest 2017, we introduced the idea through our Community Integrated Development that we wanted to tweak the way theme forces worked to allow for all theme forces to have the option to include a very limited number of Mercenary or Minion models in them. The ensuing conversation with the player community about this change brought us to another, just as critical, conclusion: given the importance of theme forces to the overall game experience and their significant role in army construction, we needed to fast-track the remaining theme force rules so that every model would have a theme force to call home.

In just a few short weeks, we load up the Privateer Press galleon and set sail for the faraway shores of Indianapolis. Our final destination? The fabled Gen Con 50!

With Lock & Load GameFest 2017 wrapped up, the big question for you is: did you get in on all the announcements that pave the way to Lock & Load 2018? Well, I’m here to keep you up to speed. First in the hopper is No Quarter Prime, coming in September!

Hello out there! I'm here to share our Twitch streaming schedule for Lock & Load GameFest® 2017, which is mere DAYS away!

Read on below for an overview and approximate times for all the succulent content we have ready for you this weekend:

Rock and roll, baby!

The Formula P3 Presents videos and Get Your Paint On! Facebook Live Streams (we upload those streams to YouTube afterward, but it definitely isn't as fun as chatting with us live) are rolling out on a regular basis and giving hobbyists what they need to get their armies painted and ready to rumble!

A roleplaying game may not be a competitive experience, but that doesn’t mean Game Mastering can’t be.

This year, Lock & Load GameFest 2017 marks the triumphant return of our competitive Game Mastering event. Once again, we will pit contestants against one another to determine who is the true master of the Iron Kingdoms Roleplaying Game. Game Masters have the chance to prove their skill by running a short game for a group of volunteer players, and players then vote in a number of categories to determine the winner of this year’s Lock & Load event!

Hello everyone, and welcome to our first CID-based dynamic update! After 611 topics, 7,343 posts, three weeks of CID, and a whole slew of internal testing, I for one am very excited to finally see the fruits of one of our CID cycles make it out into the wild.

In addition to the Developer’s Notes, in which we list and discuss all the new model rule changes, we have a few other announcements to make about how information will be distributed after CID cycles.

Some very exciting changes are coming to No Quarter! Long story short, starting with the September/October issue, we’re reinventing No Quarter to be the most comprehensive and indispensable home for WARMACHINE and HORDES content! And since No Quarter is basically going epic, it needed a new name to reflect its epic form.

In just a few weeks Steamroller 2017 (SR2017) officially goes live—the Monday after Lock & Load in fact! That’s July 17th, for the record.

As the (self-proclaimed) greatest spy in western Immoren, Gavyn Kyle has amassed an expansive collection of dossiers featuring many of the great heroes and villains of the Iron Kingdoms. The intel provided by these Gavyn Kyle files has proven priceless to military leaders looking for information on their rivals and adversaries. Thankfully, the master spy offers his services for quite a reasonable fee.

If you’ve looked over the Lock & Load GameFest 2017 schedule, you might’ve noticed there is a mysterious hangout with my name attached to it.

I’ve been waiting impatiently to announce the project tied to that hangout, and today is finally the day to do so. The game is called Company of Iron, and it is a new way to play with your WARMACHINE and HORDES models.

This past year, I had the opportunity to lead a bunch of super-talented writers in creating a book we called Wicked Ways. The book itself took a few months to write and edit, but the story from start to finish is over fifteen years in the making.

Lock & Load GameFest 2017 approaches, and surrounding it are going to be some major Organized Play changes! We’ve got a lot to talk about today!

We made some big, exciting announcements on Friday, just before the holiday weekend. I wanted to take a moment to go into more detail on what we have been cooking up behind the scenes here at Privateer Press.


Fifteen years ago, I created the artwork for one of our first mercenary characters, a green-skinned little entrepreneur by the name of Reinholdt, the gobber speculator.

The doors open, and the crowd rushes in. Bags are hastily unpacked, and models quickly dominate over 200 tables in the Iron Arena. As the first dice are rolled, the clamor rises—and Lock & Load truly begins.

Every year brings nearly 1,000 players from all over the globe to assemble in Bellevue, Washington, to take part in three straight days of gaming, hobbying, eating, and breathing Privateer Press games. 2016 was a record year with the release of the new edition; 2017 features a new Faction, the first to be run through Community Integrated Development (CID), alongside a whole host of updates and tweaks guaranteeing this show will be one to remember!

As Lock & Load looms closer on the horizon, I put my head down and continue the grind. In my previous Insider, I shared some inspiration and early planning for the Boarsgate project. Today, I would like to share some more work-in-progress photos of the Boarsgate fort and wall for the conclusion of the Crossroads of Courage League.

The final season of “Crossroads of Courage” is upon us! As we speak, the prize kits are on their way to stores all across the globe, and the newest version of Holden (aka Holden the Grim) is already updated in War Room.

Today, we’re excited to unveil a new tool that will allow our community to print the cards of their choice on whatever printers they prefer: The Privateer Press Card Database! For the last several months, a team of designers, programmers, and database engineers have been working together behind the scenes to make this dream a reality.

Why is that so familiar?
Goreshade, man!
That doesn’t make sense—why would Goreshade change his name and play for Retribution of Scyrah?