In WARMACHINE, the very earth shakes during these fierce confrontations where six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive.

Not content to stand idly by as their myrmidons march to war, House Vyre has recently deployed its own seasoned electromancers. Arcanists trained for years
under the tutelage of House Vyre’s most accomplished battle mages, electromancers have done much to further the house’s cause. The voltaic energies forced through their staves lash the battlefield with manipulated storms that arc deadly electrical surges from one target to the next. Warjacks collapse beneath overloaded systems, and scores of infantry fry where they stand.

Among the most powerful thralls ever created, the soulhunter is an unholy vision of terror incarnate. The hungry necrotite furnace within its equine ribcage burns with baleful corpse-fire, and its mechanikal scythe is painted in a spray of blood and entrails as it shreds through flesh and bone. Eager to claim the vitality of the living, these fetid abominations scour the battlefield, breathing in the souls spilled forth from the multitude of their victims.