In WARMACHINE, the very earth shakes during these fierce confrontations where six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive.

Tasked with the researching of draconic lore, Lich Lord Venethrax is supremely well-suited to root out and destroy the Dragonfather’s dark progeny. Venethrax has dedicated his immortal existence to Toruk’s final war and is prepared to consume every blighted creature in charnel flames and blood. His mighty blade, Wyrmbane, has dismembered countless draconic creations, and the lich lord’s very presence corrodes the world around him. That he now steps forth from Cryx is a dire portent, for it heralds the coming of war between the dragons.

The signature weapon of Cygnar’s Stormblades, the Storm Glaive is one of the best-known mechanikal weapons in all the Iron Kingdoms. Despite the short ranged electrical discharges that the weapon is capable of firing it is primarily a close combat weapon. This naturally leaves the Stormblades vulnerable to enemy gunfire as they advance to meet their foes in melee. Cygnar’s arcane mechaniks devised the Storm Thrower to both provide storm knights with covering fire and to enhance the accuracy of blasts produced by Storm Glaives.

Asphyxious has become the Dragonfather’s chosen instrument on the mainland and the unholy general of the rapacious unliving army of Cryx. Wherever he goes, he leaves behind him ashen fields of lifeless grasses and withered trees. Blackened corpses and bubbling pools of gore are all that remain of his victims. A prime source of the cancer feeding upon western Immoren, he gleefully spreads the shadow of the Dragonlord’s wings. It is a shadow that will one day, by his efforts, extend across all Caen.

Not every gun mage of the Order of the Amethyst Rose fights for the Llaelese Resistance. Taryn di la Rovissi remembers well the failings that led to her nation’s occupation. The loss of her country freed her from any lingering patriotism. Taryn is one of the most deadly practitioners of the gun mage art in the Iron Kingdoms—an art for which she requires payment. She hates the Khadorans but also has no love for the Resistance beyond their ability to pay in good coin.

The Dragonfather Calls
 

From the darkness of their nightmarish isle, the undead legions of Cryx strike forth at the Iron Kingdoms, each battle serving to fuel their unholy factories as necrotechs shape everything that walks, crawls, or slithers out of their dank, macabre workshops. To oppose Cryx is to oppose death itself as legions of undead mechanithralls, ghostly bane thralls, looming black iron helljacks, and skittering bonejacks surge forth at the command of their lich lord masters.

Mage hunter assassins are practiced killers and mage hunters with refined skills. Recruitment for this cabal is slow, for their chain blades are tricky and require exceptional reflexes. A skilled assassin can send the blade flying tremendous distances before whipping the chain to bring the weapon to hand for close-quarter fighting. The alternate sculpt Mage Hunter Assassin provides a dynamic new pose that allows players to differentiate their models on the tabletop.

Ranking errants, veterans of countless crusades and incursions are chosen to lead their brother-knights in their battles abroad. Pure in heart and thought, they are trusted to carry out their holy mission no matter the bloody price. Their dedication and inspiring example is so great that the knights they lead will make any sacrifice to ensure the success of their sacred missions. Accompanied by the battle standard of the Order of Exemplar, the errants are inspired to the greatest valor, letting no obstacle come between them and the heathen enemy.

A doctrine of combined arms lies at the heart of the Steelhead Company’s training manual and their riflemen are one of the most important elements of these combined forces. Working in concert with other Steelheads, or the regular forces of a client army, the riflemen are skilled shooters capable of decimating enemy lines or providing covering fire to ensure that their allies reach the enemy in one piece. Every rifleman is a solid marksman, but when ordered to concentrate their fire at a single target they become truly deadly.

For the Empress and the Motherland
 

In the cold north of western Immoren lies the mighty Khadoran Empire, whose massive military epitomizes the national ideals of strength and resilience. Legions of Winter Guard march at the call of the empress, bent on conquest of the entire Iron Kingdoms. Led by powerful warcasters as unrelenting as the Khadoran winter and backed by elite soldiers such as the disciplined Iron Fang Pikemen and the imposing Man-O-War troopers who stride into battle in great steam-powered suits of armor, the army of Khador is ready to crush all who stand against them.

The sadism of the Satyxis is a legend among those who sail the waters of the Broken Coast. But even among the depraved Satyxis are a few whose appetites for atrocity are greater than their sisters. The Blood Witches work their dark magic through blighted ritual blades known as Blood Razors. Those who fall to a Blood Witch’s knife may be burst into a lingering crimson mist or have their vitality turned against their fellows in a lash of psychical death energy.