In WARMACHINE, the very earth shakes during these fierce confrontations where six-ton constructs of tempered iron and steel slam into one another with the destructive force of a locomotive.

Master gunners are survivors of countless battles and have earned expertise that makes them some of the most valued artillerists in all of Cygnar. These men and women are versed in all the skills of the artilleryman from barrage firing patterns to the use of defilades. They are experts in the complex commands used to coordinate a battery of field guns. Where other armies make use of artillery as support, the master gunners orchestrate their batteries into precision instruments of war.

With the climactic arrival of WARMACHINE Prime Mk II and the conclusion of the HORDES Mk II field test, the iconic Steamroller tournaments are back and ready to leave a trail of broken bodies in their wake. Completely updated for the faster and more aggressive Mk II, Steamroller 2010 also has a sleek new set of full metal challenge coins to show who really is the best of the best.

Steamroller 2010 events are happening everywhere worldwide, so ask your store when their next event is and get ready to play like you've got a pair!

Operating independently, Khador’s senior Widowmaker marksmen move unobserved across the battlefield. The expert sharpshooters are equipped with the prized Vanar Liberator rifle. The Liberator weighs a full twenty pounds, nearly twice the weight of the standard hunting rifles issued to Widowmaker units. Capable of tearing through plate armor, Liberator rounds are as accurate as they are lethal in the hands of a Widowmaker marksman.

For centuries the Orgoth tyrants used their warwitches as living implements of atrocity and mass destruction. Now, hundreds of years later, the Cryxian warwitches have become icy killers, as cold in spirit as the shadows in which they are clad. Their arcane powers have been refined over time, and the witches called sirens have learned ways to seduce their enemies into annihilation.

Step into a world forged of iron and tempered by war.

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

The Road to Salvation is Paved with the Skulls of Heretics
 

Driven by Menoth's will, the Protectorate of Menoth wages a crusade against the other nations and lesser faiths of western Immoren. Powerful warcasters imbue their towering warjacks with divine might while masses of zealots, mighty Knights Exemplar, and ranks of disciplined Temple Flameguard stand ready to cleanse the stain of heresy wherever it may be found. Against those who carry out the Creator's will, there can be no hope of victory!

The divine power of Menoth flows without effort through the High Reclaimer as he sends forth clouds of burning ash and causes the unworthy to burst into flame. These unfaithful are consumed with brutal agony before their lives are snuffed out and their souls sent to Urcaen. One crushing blow from his great weapon Cremator smashes torsos, rends warjack armor, and ignites anything it does not immediately demolish. No one is safe from reclamation at his hands.