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From the darkness of their nightmarish isles, the undead legions of Cryx strike at the Iron Kingdoms. Each battle serves to fuel their unholy necrofactoriums as scuttling necrotechs reshape everything that walks, crawls, of slithers out of their dank, macabre workshops. Wielding the powers of death and black sorcery gifted to them by their terrible master, Toruk the Dragonfather, the insidious warcasters of Cryx send forth masses of undead thralls to overwhelm their mortal foes.

Once outlawed as a dangerous and radical sect of extremists, the Retribution of Scyrah has become the last shining beacon of hope for the elves of Ios. The Retribution is convince that by elimination the spread of magic among humans, it can halt the slow demise of the elves' last remaining gods and save their race from soulless oblivion. The Retribution's weapons and its warjacks, called myrmidons, harness the power of arcanika and tap powers undreamed of by the other nations of the Iron Kingdoms.

The Protectorate of Menoth wages a relentless crusade against all other, lesser faiths of western Immoren. Filled with glorious purpose and the divine favor of their god, the holy warcasters of the Protectorate command armies of the faithful with unbending resolve. The powerful iron frames of their warjacks stand as a testament to man's ingenuity, each sanctified by blessings and sacred inscriptions to be made worth of fighting for the Creator of Man.

Clouds of gun smoke and brilliantly arcing lightning accompany the blue and gold of Cygnar into battle. Beset by enemies on all sides, this great nation stands resolute thanks to its heroic warcasters, advanced warjacks, and stalwart soldiers. Wielding weapons that harness the power of the storm itself and imbued with unshakeable resolve, the proud warcasters of Cygnar march to battle beside the most sophisticated warjacks of the age.

In the cold north of western Immoren lies the mighty Khadoran Empire, whose massive military epitomizes the national ideals of strength and resilience. This formidable force is led by powerful warcasters as unrelenting in battle as the bitter Khadoran winter and back by the most brutal and heavily armored warjacks ever to stride the battlefields of Immoren.


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where magic and technology have combined to shape the landscape of war.

No Quarter Presents: Forces of Distinction compiles all the “Forces of Distinction” articles from No Quarter magazine through issue #56 in one volume—over thirty theme forces with original fiction. No Quarter Presents: Forces of Distinction also includes two all-new theme forces unique to this product.

The rising threat of the Cryxian armies has become too great. Death permeates the war-torn region, and Empress Ayn and King Leto themselves chance incredible danger to meet and coordinate their stand. The Protectorate’s Northern Crusade joins Khador and Cygnar in a final alliance of men against the unending armies of the Dragonfather. As these armies combine to expel the deathless forces of Cryx from the mainland, in tunnels below the battleground a lone Khadoran soldier fights to save one of the Motherland’s greatest legends.

The nations of Khador and Cygnar are still reeling from their defeat at the hands of Cryx’s armies within the Thornwood. Meanwhile, the Protectorate of Menoth’s Northern Crusade seizes the opportunity to push into Umbrey while the besieged elven nation of Ios struggles to repel the skorne invaders at their gates. For Cygnar, a chance to retake the initiative emerges when an unusual Cryxian column is discovered heading south. The newly promoted Lord General Coleman Stryker marches to intercept, unaware of the true danger that awaits him.

To those who worship Cyriss, no tenet is more sacred than the Fifth Harmonic—the belief that the Clockwork Goddess will manifest once the perfect machine is created across all of Caen. The key to this vessel’s completion lies in the geomantic fulcrums of power that cover the world, many in hostile territory. For centuries the cult has been amassing an immense mechanikal army, poised to take the final steps in readying for their goddess. The time has come for the Convergence to complete the Great Work, and they will let none stand in their way.

BRACE YOURSELF FOR FULL-SCALE WARFARE!

Darkness descends upon the nations of the Iron Kingdoms as the undead legions of Cryx overwhelm Point Bourne, revealing their true strength. As war once again consumes the land, the embattled nations race to deploy colossal warjacks bristling with weaponry to turn the tide. But the emergence of new threats, both ancient and unseen, will force old enemies into uneasy cooperation in a fight for survival!

Fuel the Engines of War!

As the fury of war shatters the fragile peace following the events of WARMACHINE: Legends, the nations of the Iron Kingdoms prepare to unleash new weapons against their foes. While old grudges bring about new hostilities, a sinister force prepares to cast its shadow across all of Immoren as events unfold that will change the Iron Kingdoms forever!

WARMACHINE: Wrath heralds the next exciting chapter of the WARMACHINE saga. Lead the charge to war with: