Privateer Press Launches New Tabletop Skirmish Game: Company of Iron


Contact: Sherry Yeary, President, Privateer Press, (425) 643-5900,

Privateer Press Launches New Tabletop Skirmish Game: Company of Iron

October 25, 2017

Bellevue, WA - Privateer Press is releasing a new tabletop miniatures skirmish game that draws on the existing catalog of WARMACHINE & HORDES models to create a new tabletop game experience: Company of Iron. This highly anticipated game offers players a skirmish experience that requires fewer models and less table space than traditional games of WARMACHINE & HORDES. And while WARMACHINE and HORDES focus on full armies lead by powerful warcasters or warlocks and their battlegroups of warjacks or warbeasts, Company of Iron zooms in to focus on intense, narrative-driven firefights between small forces of soldiers making the game quicker to play and easier to dive into for both new players as well as veterans. In addition, because Company of Iron uses many of the models currently available in WARMACHINE and HORDES, it adds a new dimension to the impressive WARMACHINE and HORDES product line, serving as either a standalone offering or as an expansion to the full-scale games.

“While there is plenty to love about the fast-paced, tactically rich, cinematic gameplay of Company of Iron, the most exciting thing about Company of Iron is the incredible opportunity it offers as both a brand-new, standalone skirmish miniatures game and as a compelling expansion to the WARMACHINE and HORDES experience,” said Privateer Press Executive Director William Shick. “Thanks to its skirmish scale, Company of Iron is perfect for stores and players who are new to tabletop miniatures games, providing a streamlined and easy-to-pick-up yet extremely rich and tactically deep experience with only a handful of models. And for those stores and players who are WARMACHINE and HORDES veterans, Company of Iron provides a whole new way to dive even deeper into the exciting world of the Iron Kingdoms.”

The Company of Iron starter box is available for $74.99 MSRP and contains miniatures, game accessories, and all the rules necessary to start playing right out of the box. This includes: 21 highly detailed miniatures with stat cards, 2 rules booklets and a scenario guide, 40 Command cards, 6 Commander Upgrade cards, 72 different game markers and tokens, an 18” ruler, and 4 six-sided dice. In addition to the boxed game, Privateer is also offering a special on Company of Iron army bundles, featuring the models needed to create a Company of Iron army for ten different WARMACHINE and HORDES Factions. These bundles are currently being offered through distribution and direct to retail at 25% off MSRP (normal MSRP for all items is $678.78 while the bundle is $509.09). Stores can contact their distributor or for more information.

Company of Iron will regularly be supported in the all-new No Quarter Prime magazine, which launched in September, as well as various Organized Play offerings throughout each year. Issues of No Quarter Prime will include squad lists, allowing players to play thematic armies in Company of Iron, and will include new scenarios and special rules for the game as well. Organized Play kits for narrative leagues and special events will also further support Company of Iron with new Commander Upgrade cards, rules, and scenarios exclusive to each event.

The Company of Iron start box is available October 25th from Privateer Press and local game stores.

About Privateer Press, Inc.
Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit or contact the president, Sherry Yeary, at (425) 643-5900 or

WARMACHINE and HORDES are dynamic, 32 mm tabletop miniatures games set in the steam-powered science-fiction/fantasy world of the Iron Kingdoms. WARMACHINE and HORDES use the same rules and can be played independently or against each other, differing in the range of Factions available in each game and the manner in which each side wages war. In WARMACHINE, the player commands an army of detailed miniatures, including a warcaster, an elite soldier-sorcerer who possesses arcane power and the ability to mentally control steam-powered mechanical automatons known as warjacks, and supporting soldiers. In HORDES, the player commands a battle mage, known as a warlock, who can control an army of powerful warbeasts and lead warriors into combat.