August 2019 Dynamic Update

Welcome to the Oblivion Dynamic Update. This is a bit of a long one, but many of the changes are to a multitude of models spread across the whole game. In those cases, I will simply direct you to the first model with said change so you can read there about why the change was made. And because Cygnar is earliest in the alphabet, I’ll often direct you back to that section as the first place the change will likely occur.

The heart and soul of this dynamic update is actually the changes to how theme forces work.

Because the theme changes will have such a significant impact on the game and how lists are made, we opted to play relatively conservatively with these changes. Our goal is to see how these changes shape and alter the game meta and then publish an additional dynamic update with more targeted changes at a later date.

So, strap in, and we hope you enjoy Oblivion!

Cygnar

Captain Allison Jakes

Add Morrowan to sub-header.

Our “Flames in the Darkness” theme force needed some protagonists, so our lore gurus reached into their bag and found a selection of warcasters who are either publicly or privately Morrowan but didn’t have the actual tag represented in-game.

Colonel Markus “Siege” Brisbane

Change the text of High Ground to:

Place a 4˝ AOE anywhere completely within the spellcaster’s control range. The AOE remains in play as long as its upkeep is paid. While completely within the AOE, models gain +2 DEF against ranged and magic attacks and their ranged weapons gain Arcing Fire. (When attacking with a weapon with Arcing Fire, a model can ignore intervening models except those within 1˝ of the target.) 

We removed hills in Oblivion; however, there are a variety of models in the game that made “hill-like” effects via spells or other means. Those models, as you’ll see in this document, have had those spells adjusted to replicate the core chunk of the previous hill rules without any of the model limitations.

Commander Coleman Stryker

Add Morrowan to sub-header.

See the note on Captain Allison Jakes above.

Lord Commander Stryker

Add Morrowan to sub-header.

See the note on Captain Allison Jakes above.

Lord General Coleman Stryker

Add Morrowan to sub-header.

See the note on Captain Allison Jakes above.

Major Beth Maddox

Add Morrowan to sub-header.

See the note on Captain Allison Jakes above.

Major Markus “Siege” Brisbane

Replace the text of Ground Pounder (Attack) with the following:

Ground Pounder (Attack) - Place a 4˝ AOE anywhere completely within this weapon’s RNG in this model’s LOS. This model makes one ranged attack roll against each model in the AOE, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW equal to the POW of this weapon. Ground Pounder attacks are simultaneous.

Ground Pounder, like several other rule changes you’ll see in this document, has been changed to remove references to elevation and/or hills now that are both no longer in the game.

Brickhouse

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

We are also changing Carapace across the board. Previously, it provided an ARM boost against both ranged attacks and free strikes. That was proving to be a bit too skewing, so we pulled the free strike element from it to retain focus specifically on the core theme of Carapace, which is providing protection against shooting.

Hurricane

Cost 35.

Over the course of various Community Integrated Developments, we’ve had the opportunity to address many of the colossals and gargantuans in a variety of Factions. Not every colossal/gargantuan got adjusted via CID, however, so we’re taking this opportunity to give some of those big guys some love. The Hurricane has seen a reduction down to 35 points, which should let it see a bit more time in lists without cutting so deeply into your points pool.

Stormclad

Cost 17.

The Stormclad was a tad hefty in the points department, so we gave it a little nudge down to make it feel a bit more comfortable with his Storm buddies.

Stormwall

Cost 36.

Like the Hurricane change above, the Cygnar colossals have been over-costed for a while, and we wanted to drop them down a bit to be more in line with the overall points range of other colossals and gargantuans.

Stormblade Infantry

Cost 9.

Just a little touch to Stormblade Infantry, bringing it down in points. Combined with other small adjustments, like the Stormclad above, this should allow players a bit of breathing room in their lists.

Stormsmith Grenadiers

Cost 6.

As you’ll have noticed by now, most of our attention was focused on giving a couple of small adjustments to models available to Storm Division. These small tweaks should let Storm Division players fit a bit more into their lists.

Lieutenant Allison Jakes

Add Morrowan to sub-header.

See the note on Captain Allison Jakes above.

Stormsmith Stormcaller

Replace the text of Stormcall with the following:

Stormcall - Attacks with this weapon ignore concealment, cover, and Stealth XICONX.

Removed the reference to elevation (since it doesn’t exist anymore)!

Protectorate

Harbinger of Menoth

Change the text of Martydom to the following:

When a friendly living Faction non-warcaster warrior model in this model’s command range is disabled, this model can suffer d3 damage points to remove 1 damage point from the disabled model. This model cannot spend focus points to reduce this damage.

Added the living tag to Martyrdom. The primary culprit here is the Menite Archon, which we did not want to be unkillable.

Avatar of Menoth

Cost 18.

How about a couple points shaved off the Avatar of Menoth? That, combined with the theme changes not punishing you for taking ’jacks in infantry themes and visa versa, should mean this big fella now has an opportunity to find its way into some cool lists!

Judicator

Cost 35.

We’ve added a point to the Judicator here. This colossal was performing above the curve, and we wanted to make a small adjustment now so we can see how it shakes out over with the theme changes. We’ll be keeping a close eye on this model.

Khador

Koldun Kommander Aleksandra Zerkova

Add Thamarite to sub-header.

Much like all the Morrowan tags added above, “Flames in the Darkness” needed representation from Thamar as well, so our Thamarites, whether public or private, have come into the open to help drive the infernals back from whence they came.

Kommandant Irusk

Replace the text of Airburst with the following:

Target any model in the spellcaster’s control range, ignoring LOS. When resolving Airburst, ignore cover, concealment, and Stealth XICONX. Models hit suffer a POW 8 blast damage roll.

Removed references to elevation.

Obavnik Kommander Zerkova & Reaver Guard

Add Thamarite to the sub-header of both cards.

See the note on Koldun Kommander Aleksandra Zerkova above.

Supreme Kommandant Irusk

Replace the text of Airburst with the following:

Target any model in the spellcaster’s control range, ignoring LOS. When resolving Airburst, ignore cover, concealment, and Stealth XICONX. Models hit suffer a POW 8 blast damage roll.

Removed references to elevation.

Assault Kommandos

Cost 9/15.

Just a small point adjustment to Assault Kommandos. We wanted to address these guys a little so they could fit into lists a bit easier.

Kossite Woodsmen

Cost 6/10.

Kossites got a point drop as well, for reasons similar to the Assault Kommandos. Now the opportunity cost of including some cheap ambushers should feel lessened and give them a home in some lists.

Yuri the Axe

Cost 5.

Yuri was feeling overpriced at 6 points, so we dropped him by one. While we expect him to still be taken as a free option in those lists that want to take him, in the cases where you elect for other free choices, it won’t sting as much to pay the points for him.

Cryx

Mortenebra, Numen of Necrogenesis

Change CMD to 12.

This change is exclusively designed to increase the range of Mortenebra’s feat. We wanted to increase the range but not tie it to control, because we have to keep in mind the Extended Control Range on Stalkers. This increase should allow her to utilize her feat without feeling like she is in terminal proximity to enemy models.

Kraken

Cost 35.

If you’ve been reading from the top, this change is mostly explained in the Hurricane note above. If you just jumped straight to your favorite Faction, though, our goal was to make some point adjustments to some of those colossals that didn’t have a chance to go through CID in order to bring them in-line with the point range of modern colossals.

Sepulcher

Cost 34.

Like its Kraken brethren, the Sepulcher saw a point drop to bring it in line with modern colossal point values.

Severa Blacktide

Change the text of Pistoleer to the following:

Pistoleer - Range attack damage rolls made by this model targeting a model in melee with this model are boosted.

Gunfighter is seeing some slight clarification in the Oblivion Rules Remix—the rule is not fundamentally changing, just getting some text cleanup. So, this change is simply bringing Pistoleer in line with the updated Gunfighter rules text, so it all reads better.

Retribution

House Vyre Electromancers

Cost 7.

Electromancers were comin’ in a bit hot at 8 points, so we gave them a little nudge downward to make them more accessible.

Spears of Scyrah

Cost 8.

Much like Electromancers, the Spears got a small point tweak downward to give them a little more appeal.

Soulless Voidtracer

FA 3.

 This is a small quality of life change, primarily so we could add a triple set of Voidtracers as a single requisition option in the “Shadows of the Retribution” theme.

 Arcantrik Force Generator

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

See the note on Brickhouse above.

Convergence

Assimilator

Replace the text of Ground Pounder (Attack) with the following:

Ground Pounder (Attack) - Place a 4˝ AOE anywhere completely within this weapon’s RNG in this model’s LOS. This model makes one ranged attack roll against each model in the AOE, ignoring concealment and Stealth. This model does not gain a bonus for aiming when resolving a Ground Pounder attack. Models do not gain the target in melee DEF bonus when resolving Ground Pounder attack rolls. Models hit suffer a ranged attack damage roll with a POW equal to the POW of this weapon. Ground Pounder attacks are simultaneous.

Removed references to elevation. See the note on Major Markus “Siege” Brisbane above.

Prime Axiom

Cost 37.

You’ll notice a theme of us reducing the points of some of the colossals that didn’t get a chance to go through CID. The Prime Axiom and its electrical brother, the Prime Conflux (see below), are both recipients of some point drops to bring them in-line with other modern colossal and gargantuan point costs.

Prime Conflux

Cost 33.

Like its big brother, the Prime Conflux saw a reduction of points to make it a bit easier to fit into lists.

Crucible Guard

Crucible Guard Assault Troopers

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

See the note on Brickhouse above.

Crucible Guard Rocketmen

Replace the text of Sky-Dropped with the following:

Sky-Dropped - Attacks with this weapon ignore cover. Models with Flight XICONX do not suffer blast damage from this attack.

Removed a reference to elevation, since it is no longer in the game.

Crucible Guard Rocketman Captain

Replace the text of Sky-Dropped with the following:

Sky-Dropped - Attacks with this weapon ignore cover. Models with Flight XICONX do not suffer blast damage from this attack.

See the note on Crucible Guard Rocketmen above.

Crucible Guard Storm Troopers

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

See the note on Brickhouse above.

Rocketman Ace

Replace the text of Sky-Dropped with the following:

Sky-Dropped - Attacks with this weapon ignore cover. Models with Flight XICONX do not suffer blast damage from this attack.

See the note on Crucible Guard Rocketmen above.

Infernals

Foreboder

Add Phase Shift:

Phase Shift - When this model is summoned, place it completely within 3˝ of the marked soul instead of replacing the marked soul. Then remove the marked soul from play.

Add Psycho Static:

Psycho Static - Spells cannot be channeled through this model the turn it is summoned.

We made a change to the Foreboder to combat various turn-one and extreme arc node shenanigans. We’ve given the Foreboder a little compensation in the form of some additional distance when placed, so it can get into weird places.

Mercenary

Ashlynn d’Elyse

Add Morrowan to sub-header.

See the note on Captain Allison Jakes above.

Constance Blaize

Warjack points 29.

Cut Animosity [Thamarite or undead models].

Change Divine Intervention to:

Feat: Divine Intervention

While in Blaize’s control range, friendly living Faction warrior models gain +1 ARM for each soul token on Blaize. Additionally, while in Blaize’s control range, Morrowan models gain Divine Inspiration. Divine Intervention lasts for one round. (A model with Divine Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.)

Change the text of Blessing of Morrow to:

Blessing of Morrow - While in the spellcaster’s control range during their activations, friendly non-warcaster Morrowan warrior models can spend focus points on this model to boost one melee attack or melee damage roll for each focus point spent.

Gain Soul Taker: Reclaim:

Soul Taker: Reclaim - This model can gain soul tokens. When a friendly living Faction model is destroyed by a continuous effect, an enemy attack, or collateral damage from an enemy attack while in this model’s control range, this model gains the destroyed model’s soul token. After this model replenishes its focus during your next Control Phase, replace each soul token with 1 focus point.

Gain Fortune:

  COST RNG AOE POW DUR OFF
Fortune     2 6 - - UP No

Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.

Cut Radiance of Morrow.

Constance Blaize has been the recipient of a major overhaul. Here is the gist of the significant changes:

  • She now passively collects souls all the time instead of only during her feat.
  • Her feat now provides Divine Inspiration for Morrowans.
  • Radiance of Morrow was removed and replaced by Blessing of Morrow, a passive ability that does basically the same thing but only affects warrior models (sorry, Gallant!).
  • She picked up Fortune as a new spell.

There are a couple of other little tweaks, so make sure you read them all. In general, these changes should help Constance feel a lot smoother to play. She suffered from some intrinsic Focus issues and often ended up seeming like a battery for the rest of her army. Now she should be a little more active on the table while still feeling like Constance, aka a holy warrior who empowers the army around her.

Lieutenant Crosse, Resistance Fighter

Add Thamarite to sub-header.

Lieutenant Crosse is in a slightly different situation than the rest of the warcasters who picked up either Thamarite or Morrowan tags. Unlike, say, Jakes, both versions of whom picked up Morrowan, only the second iteration of Crosse is becoming Thamarite. This is for character reasons, as he becomes a Thamarite later in his career due to storyline influences.

Gallant

Cut Animosity [Thamarite or undead models].

Change the text of Bond [Blaize] to:

Bond [Blaize] - If this model begins the game in Blaize’s battlegroup, it is bonded to her. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Blaize and B2B with her, she cannot be targeted by enemy spells.

Gain Shield Guard.

Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

Gallant got a bit of an update, too. Shield Guard was moved from his Bond to become something he just always has, and then his Bond itself was changed. The Bond was changed to reflect more Morrowan elements, providing Blaize with some spell protection. Shield Guard should make him more accessible to non-Blaize-led armies, and the Bond should help Constance play a bit more aggressively when they’re paired together.

Ghordson Avalancher

Cost 15.

A couple of points shaved off the Avalancher. This guy had just too many point in its cost for what it offered. Now it should feel a bit better putting it into lists.

Ghordson Earthbreaker

Cost 35.

Change SPD to 5.

Replace the text of From Beneath with the following:

From Beneath - Attacks with this weapon ignore cover and concealment.

More changes for more colossals. Go read the note on the Hurricane for further insight. The Earthbreaker was feeling a bit heavy at its previous point cost, so we gave it a reduction and a boost to its speed so it isn’t falling as far behind. Lastly, its torpedoes had a reference to elevation removed.

Croe’s Cutthroats

Add Prey to the unit:

Prey - After deployment but before the first player’s turn, choose an enemy model/unit to be this model/unit’s prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.

Croe’s Cutthroats were recently ousted as secret infernalists, but that is not all they have going for them! In addition to that little change, we’ve also added Prey to the unit to give it a bit more oomph in the danger department.

Dannon Blythe & Bull

Add Partisan [Trollbloods]:

Partisan [Trollbloods] - When included in a Trollbloods army, this unit is a Trollbloods unit instead of a Mercenary unit.

Blythe & Bull are now Trollbloods Partisans. This should allow them to have some interesting interactions in Trollblood armies.

Devil Shadow Mutineers

Add Thamarite to sub-header.

Due to the “Flames in the Darkness” theme, we’ve been steadily adding Morrowan and Thamarite tags to a variety of models that had those respective religious leanings.

Greygore Boomhowler & Co.

Add Partisan [Trollbloods]:

Partisan [Trollbloods] - When included in a Trollbloods army, this unit is a Trollbloods unit instead of a Mercenary unit.

Greygore and friends are now Partisan, so they can benefit from all those sweet Faction buffs in Trollbloods.

Hammerfall High Shield Gun Corps

Cost 9/15.

A small point drop to the High Shields to make them a bit more accessible in lists.

Hammerfall High Shield Gun Officer & Standard

Cost 4.

Like their parent unit, the Officer & Standard dropped a point, making the overall unit now two points cheaper and giving you a bit more flexibility in list building.

Ogrun Assault Corps

Cost 8/13.

A big point drop for the Assault Corps! They were heavily over-costed, and we saw parallels between them and a couple of other medium-based infantry with similar loadouts and roles, so we adjusted their points to something comparable.

Precursor Knights

Cost to 8/14.

Cut Animosity [Thamarite or undead models].

Change Spell Ward to Sacred Ward:

Sacred Ward - This model cannot be targeted by enemy spells.

Melee RNG 1˝.

We did a moderate revamp of Precursor Knights. First, a point reduction makes them a bit more competitively costed, and Spell Ward became Sacred Ward, which is a lot less restrictive. Finally, their stubby maces just weren’t getting the job done, so we gave them a slight range boost to make it a bit easier for them to engage their foes.

Precursor Knight Officer & Standard

Change Spell Ward to Sacred Ward:

Sacred Ward - This model cannot be targeted by enemy spells.

Melee RNG 1˝.

See the note on Precursor Knights above.

Tactical Arcanist Corps

Cost 5.

We also shaved a couple of points off the Tactical Arcanist Corps. The overall changes to Rhulic models should give players several more points to play with in their Rhulic armies.

Alexia, Mistress of the Witchfire

Cut Animosity [Morrowan models].

If you’ve been reading the whole document, you may have noticed we’ve been generally pulling Animosity off almost all models that had it (not all, just most). With the infernals invading, people have realized they may need to work together to stop them.

Cephalyx Agitator

Add Mercenary:

Mercenary - This model will work for Cryx.

Cut Limited Employment.

Add Selective:

Selective - This model can be included in a Mercenary army only if the army is made using a Cephalyx theme force.

This is mostly some text clean-up and standardization.

Harlan Versh

Cut Animosity [Thamarite or undead models].

See the note on Alexia, Mistress of the Witchfire above.

Ragman

Cut Animosity [Morrowan models].

See the note on Alexia, Mistress of the Witchfire above.

Savio Montero Acosta

Gain Partisan [Cygnar]:

Partisan [Cygnar] - When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model.

This makes Acosta a bit more accessible in Cygnar armies, allowing him to play with Faction buffs and other fun stuff.

Trollbloods

Dire Troll Blitzer

Cost 15.

How about a point off the Blitzer? This guy was a bit hefty at its previous point cost, so we knocked off a point to add a little appeal.

Pyg Bushwhackers

Cost 8/13.

We took a couple of points off the Bushwhackers. They were feeling a bit dated, and so we modernized their cost to help them find a home in some lists.

Sons of Bragg

Cost 9.

You may have noticed a common theme with some of these Trollblood changes: we identified a couple of units we felt were overpriced and could comfortably change to give them a bit more appeal in list building.

Trollkin Highwaymen

Gain Practiced Maneuvers:

Practiced Maneuvers - Each model in this unit can ignore other models in this unit when determining LOS and can advance through them if it has enough movement to move completely past them.

We pulled the Practiced Maneuvers-style effect from Kriel Company, but we felt it was pretty integral to how Highwaymen operated on the tabletop, so we just gave it to them natively.

Trollkin Runeshapers

Cost 8.

Another small point drop. Runeshapers felt a bit burdensome to fit into lists, especially with the old way themes worked. This adjustment, combined with the new system for themes, should help them reappear on the table a little.

Janissa Stonetide

Replace the text of Raise Earth (Action) with the following:

Raise Earth (Action) - Place a 4˝ AOE template anywhere completely within the spellcaster’s command range. While completely within the AOE, models gain +2 DEF against ranged and magic attacks and their ranged weapons gain Arcing Fire. The AOE remains in play for one round. (When attacking with a weapon with Arcing Fire, a model can ignore intervening models except those within 1˝ of the target.)

Scroll all the way up to Colonel Markus “Siege” Brisbane for the whole spiel, but the gist of this change is that we’ve removed hills, so for those models that made hills, we had to reword their abilities to give them a similar effect to elevation.

Trollkin Skinner

Cost 3.

And finally, a little tweak to the Skinner. As a three-point solo, the Skinner can find a home in those lists that have just a couple extra points to spend.

Circle

Baldur the Stonecleaver

Replace the text of Earth Spikes with the following:

When making this attack, ignore cover and concealment. On a critical hit, models hit become knocked down.

Removed a reference to elevation.

Iona the Unseen

Cut Phantasm.

Iona has proven to be exceptionally strong and game-warping, so we are using this opportunity to make an adjustment to her. We played around with a few ideas and ultimately opted for a straight-to-the-point reduction in her ability by cutting an offending spell. Let’s just say, we’ll be keeping an Eye-on-ya to make sure she doesn’t feel too strong still or now too weak as a result of this change, and we’ll revisit her if necessary.

Tanith the Feral Song

Replace the text of From Beneath with the following:

From Beneath - Attacks with this weapon ignore cover and concealment.

Removed a reference to elevation.

Druids of Orboros

Cost 10.

Druids were a bit too expensive, so we gave them a slight point drop to give them a little nudge in the right direction.

Lord of the Feast

Raven RNG 8.

Wurmblade RNG 1.

Unfortunately, Iona wasn’t the only recipient of some downward adjustments. The Lord of the Feast has been preying on tables for a while now, and we needed to address some of his power. We dropped the range on his bird and weapon, so that while he is still a nasty blender of a model, he has to commit a little bit more to do so and doesn’t simultaneously punish your opponent egregiously for small positioning errors.

Well of Orboros

Replace the text of From Beneath with the following:

From Beneath - Attacks with this weapon ignore cover and concealment.

Removed a reference to elevation.

Skorne

Tyrant Xerxis

Change Stir the Blood to:

Stir the Blood - RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, each affected model gains +2 to its next melee attack damage roll this turn.

Very small clarification on the text. “First” becomes “next” melee attack since there are situations where a model could have activated and attacked before Xerxis used this ability, so it previously didn’t really work on them. Now the text is much clearer and easier to use.

 Aradus Sentinel

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

See the note on Brickhouse above.

Aradus Soldier

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

See the note on Brickhouse above.

Scarab Pack

Change name to “Aradus Scarab”.

Change sub-name to “Skorne Lesser Warbeast”.

Point cost 3.

CMD 3.

FURY 2.

Cut damage boxes.

Add Mind 4, Body 5, Spirit 4 life spiral (same as Reptile Hound).

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

Change the text of Hunting Pack to:

Hunting Pack - This model gains a +1 cumulative bonus to melee attack and damage rolls for each other friendly Aradus warbeast with the target of this model’s melee attack in its melee range. This cumulative bonus cannot exceed +3.

Change the text of Scuttler to:

Target friendly Faction lesser warbeast immediately digs in. While dug in, a model gains cover, does not suffer blast damage, and does not block LOS. A model remains dug in until it moves, is placed, or is engaged.

Here is another big change. We’ve removed warbeast packs in Oblivion—frankly, they were just too confusing and required too many rules for not enough return. So, we’ve turned each individual member of the pack into a lesser warbeast with corresponding rules, spirals, etc. In fact, their model rules did not change very much in general.

Cataphract Arcuarii

Cost 10/15.

A nice little point drop for Arcuarii. This should modernize them, bringing them a bit more in line with other comparable medium-based infantry.

Cataphract Incindiarii

Cost 10/15.

Basically, the same as the Arcuarii above. We brought both of the ranged units down a hair to give them a bit more appeal in list construction.

Paingiver Bloodrunners

Gain Ambush:

Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.

We pulled the ambush benefit off the original “Disciples of Agony” theme force and gave it to Bloodrunners natively. Now players can field more overall ambushers to really put their opponent in the squeeze.

Tyrant Vorkesh

Gain Defensive Formation:

Defensive Formation - This model can use Defensive Formation once per game at any time during its unit’s activation. This activation, models in this unit currently in formation gain Reposition [5˝]. Additionally, at the end of this activation, any previous orders this unit was issued expire and this unit is affected by the Shield Wall order. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [5˝] can advance up to 5˝, then its activation ends.)

You may have been wondering why Arcuarii and Incindiarii got point drops above but Cetrati did not. When looking at all the units together, we decided we wanted to keep Cetrati the more expensive, elite ones. To accomplish that, instead of reducing the points of the unit, we moved some additional power onto Tyrant Vorkesh to set the unit apart as the anvil. Defensive Formation will help the unit be a bit more versatile and unpredictable on the table, providing both defensive and mobility tech in a single ability.

Immortal Vessel

Change the text of Telemetry to:

Telemetry - Other friendly models gain +2 to magic attack rolls against enemy models in this model’s command range.

Telemetry is getting a universal change to remove the Faction requirement on it. This is mostly to open its usefulness on the Sacral Vault being taken out of Minions, and is also a key part of the Hermit of Henge Hold's interaction with his force when he is taken as a mercenary or minion option. 

Legion

Blight Wasps

Change name to “Blight Wasp”.

Change sub-name to “Legion Lesser Warbeast”.

Point cost 3.

CMD 2.

FURY 2.

THR 7.

Cut damage boxes.

Add Mind 4, Body 4, Spirit 5 life spiral (same as Harrier).

Change the text of Hunting Pack to:

Hunting Pack - This model gains a +1 cumulative bonus to melee attack and damage rolls for each other Blight Wasp with the target of this model’s melee attack in its melee range. This cumulative bonus cannot exceed +3.

Change the text of Hornet’s Nest to:

When target friendly Faction lesser warbeast destroys an enemy model with a basic melee attack during its Combat Action, after the attack is resolved it can advance up to 1˝ and make an additional melee attack. Hornet’s Nest lasts for one turn.

Go read the note on Aradus Scarab above. The gist is that we’re removing warbeast packs because they’re a rules quagmire. In general, the model rules aren’t changing much—they’re just becoming lesser warbeasts.

Nephilim Bloodseer

Change the text of Telemetry to:

Telemetry - Other friendly models gain +2 to magic attack rolls against enemy models in this model’s command range.

Telemetry is getting a universal change to remove the Faction requirement on it. This is mostly to open its usefulness on the Sacral Vault being taken in non-Minion armiesand is also a key part of the Hermit of Henge Hold's interaction with his force when he is taken as a mercenary or minion option.

Blighted Nyss Legionnaires

Cost 8/13.

We shaved a couple of points off Legionnaires. Legionnaires were feeling a bit over-costed at their previous point cost, and this should help them find a home for people reaching for a cheap melee unit.

Strider Scouts

Gain Combined Ranged Attack XICONX.

We are bringing back Combined Ranged Attack on Strider Scouts. This should return some of their identity as a skirmishing ranged unit with a bit more versatility on the table.

Grymkin

Murder Crows

Gain Ambush:

Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.

We pulled the Ambush benefit off “Bump in the Night,” and just gave Ambush to Murder Crows natively. See the note on Paingiver Bloodrunners above.

Minion

Farrow didn’t have a CID or the prospect of one in the near future, so we took this opportunity to do a general overhaul to several of the models in the sub-Faction. While this isn’t a massive overhaul of the Faction, the combination of some point drops, slight rules changes, and an overhauled Farrow theme force should make them feel a lot better for Farrow enthusiasts to put their piggies on the table. We’ll be keeping a close eye on Farrow in the weeks and months following the release of Oblivion to address anything that may have fallen short in this update. Enjoy!

Sturm & Drang

Change Psychic Apocalypse to:

Enemy warbeasts currently in Sturm & Drang’s control range have their base FURY reduced to 1. Enemy warjacks currently in Sturm & Drang’s control range cannot be allocated focus. Horrors cannot be summoned in Sturm & Drang’s control range. While in Sturm & Drang’s control range, enemy models cannot be used to channel spells. Psychic Apocalypse lasts for one round.

This is a small adjustment to Sturm & Drang’s feat that allows them to interact with infernals. Now their feat prevents summoning inside their control range, which should help Sturm & Drang have a niche as a warlock with some anti-infernal tech.

Battle Boar

Change the text of Adrenalize to:

This model can use Adrenalize at any time during its activation. This model gains Berserk and Overtake that activation. At the end of that activation, this model suffers d3 damage points. (When a model with Berserk destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.) (When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1˝.)

Adrenalize no longer requires forcing. Now the effect has the damage element as its only cost. We felt the fury cost associated with their “dials” were really holding the Farrow warbeasts back, so we axed them across the board. The Farrow warbeasts should now feel a bit more comfortable when compared to their Blindwater brethren.

Gun Boar

Cost 8.

Just a simple point drop on the Gun Boar. This guy was a bit pricey, so we knocked it down to give Farrow players access to a cheap, useful gun platform.

Ironback Spitter

Change the text of Carapace to the following:

Carapace - This model gains +4 ARM against ranged attack damage rolls.

See the note on Brickhouse above.

Road Hog

Cost 15.

Change the text of Full Boar to:

This model can use Full Boar at the start of its activation. This model gains +2 SPD that activation. At the end of that activation, this model suffers d3 damage points. Full Boar can be used only once per activation.

For Full Boar, see the note on the Battle Boar above. Additionally, we knocked a point of off the Road Hog. This point drop, combined with the one below on the War Hog, should give Farrow players access to some cheap, effective heavy warbeasts.

War Hog

Cost 14.

Change the text of Aggression Dial to:

This model can use Aggression Dial at any time during its activation. This model gains +2 STR that activation. At the end of that activation, this model suffers d3 damage points. Aggression Dial can be used only once per activation.

Read the notes on the Battle Boar and Road Hog above. The gist is that we’ve removed the forcing cost on dials, and we’ve cut the War Hogs points down by one to make this big boy fit into lists a bit easier.

Farrow Bone Grinders

Cost 5/7.

Gain Bloodthirst:

Bloodthirst - When it charges a living model, this model gains +2˝ movement.

We chopped a point off the maximum units cost so that fielding a full unit doesn’t sting as much. Additionally, we gave the unit Bloodthirst to help it get into combat a bit easier. We played around with a few ideas for Bone Grinders but realized that since they already had all the tools to be a light, skirmishing melee unit, we should lean into that a bit more. Bloodthirst also makes a lot of sense thematically for the unit and should help it show up for the fight in later turns after the Grinders are tired of making talismans for their warlock.

Farrow Commandos

RAT 6.

Gain Ambush:

Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.

If you’ve read through the entire document (good job, btw, at this point!), you may have noticed that we’ve pulled Ambush as a theme benefit from several theme forces (but not all!) and moved Ambush onto those units natively. Farrow Commandos are the last of these units to receive that treatment. Additionally, we gave them a little RAT bump to six. Now they have a bit more compelling of a decision tree after showing up on the table: they can get into melee to mix it up, bunch up for a big Combined Ranged Attack, or individually throw their grenades with a bit more effectiveness now.

Farrow Razorback Crew

RAT 5.

The Farrow Razorback Crew was feeling a bit sad at RAT 4. Like their Commando buddies above, the Razorback Crew did a weekend course and learned how to shoot a bit more accurately. Now your opponent should have to take these guys into consideration when moving their models into range.

Farrow Slaughterhousers

Cost 9.

Gain Relentless Charge:

Relentless Charge - While advancing as part of a charge, this model gains Pathfinder XICONX.

Pole Cleaver POW 5.

A nice little overhaul to Slaughterhousers. We gave them a decent two-point cost reduction to modernize them with other smaller, elite-style units. Additionally, we gave them Relentless Charge so that they don’t get bogged down in terrain as easily. Finally, we added a POW to the Pole Cleaver so that the unit has a bit more oomph when they get into combat.

Targ

Cost 3.

Targ was feeling a bit overshadowed by his Blindwater counterpart, the Soul Slave, especially in the “Will Work for Food” theme force where you must choose between the two. This should give him a niche as the cheaper, more beast-centric option, compared to the more magically inclined Soul Slave.

Sacral Vault

Change the text of Telemetry to:

Telemetry - Other friendly models gain +2 to magic attack rolls against enemy models in this model’s command range.

The Sacral Vault is showing up a bit more in non-Minion lists, so we wanted to make a change to Telemetry to open its usefulness for non-Faction models.