Web ExtrasWeb Extras

NQ 10 - The Wilding WayNQ 10 - The Wilding Way

No Quarter Magazine #10 included an article called "The Wilding Way" which offered an alternate druid class description and rules for the Iron Kingdoms RPG. This .pdf contains additional content for that article: a comprehensive description of Paths of Power for druids of the Circle Orboros. These thematic paths offer the means for druids to specialize and acquire a wide variety of potent optional abilities.


A Second Incident Materials DownloadA Second Incident Materials Download

From the pages of No Quarter 29 campaign A Second Incident. Download the file below for both low and hi-res PDF's of the Rhulic Guard Tower, Bunker and Villagers for use in your games.


Forces of WARMACHINE: Retribution of Scyrah Mk I Conversion Rules Forces of WARMACHINE: Retribution of Scyrah Mk I Conversion Rules

This download provides a list of the model abilities used in WARMACHINE Mk I play involving the Retribution models whose stat cards were not shown in No Quarter #25.


Mk I Retribution of Scyrah Stat Card PDFsMk I Retribution of Scyrah Stat Card PDFs

The Mk I Retribution of Scyrah Stat Cards originally available from NQ #25 are available here as PDF downloads. These cards provide the perfect way to use your Retribution force until the release of WARMACHINE Prime MkII in January 2010. For complete rules on using the Retribution of Scyrah in Mk I be sure to pick up NQ #25, available now, and NQ #26, releasing this September.


Cabals of the Fraternal Order of WizardryCabals of the Fraternal Order of Wizardry

No Quarter #25's Sign and Sigil gave an indepth look at the inner workings of the Fraternal Order of Wizardry. This web extra provides additional cabals and secret groups that work in tandem with the Order, each with its own agendas and methods.


Building a MausoleumBuilding a Mausoleum

This supplemental PDF details how to add a mausoleum to your graveyard terrain detailed in No Quarter Magazine issue #8.

Building a Mausoleum


Lion's Coup Model StatsLion's Coup Model Stats

Use these printable PDF cards (4 MB) to play through the Lion's Coup with the scenarios presented in No Quarter Magazine #7.

Lion's Coup Model Stats


Inquisitor ConversionInquisitor Conversion

In issue # 7 of No Quarter Magazine we gave you the opportunity to experience one of the most historic nights in Iron Kingdoms history, the Lion’s Coup. The night young Prince Leto Raelthorne fight his own brother, King Vinter Raelthorne IV for control of the Cygnaran throne and the future that would accompany it.


Smoke on the WaterSmoke on the Water

“Smoke on the Water” is an adventure designed for four 1st level to 3rd level characters. Starting in the Ordic town of Tarna, this adventure takes characters west along the Dragon's Tongue River on board the steamship “The Gambler's Bride” through the tangled Gnarls, and to their destination at the sprawling city of Five Fingers.


Size 'Em Up!Size 'Em Up!

GMs employing the optional Showdown rules detailed in issue one of No Quarter magazine may wish to add this extension of the Sense Motive skill in their games. Using this option, the Sense Motive skill can be used to read an opponents skill in combat relative to your own and thereby get a sense of how they size up against you. This is often good for avoiding a duel or gunfight with someone that could outdraw you - or before you volunteer to fight in a gorax pit for a few pips.