Developer Diaries

In this final installment of the LEVEL 7 [OMEGA PROTOCOL] series, I’ll focus on how missions work.

July 31, 2013

The overseer is one aspect of this game that really sets it apart from its predecessor, LEVEL 7 [ESCAPE]. On your first...

July 30, 2013

For our second design diary ofLEVEL 7 [OMEGA PROTOCOL], we’re taking a closer look at the heroes of the game, the commandos of...

July 30, 2013

This fall Privateer Press will release the second game in the LEVEL 7 line, LEVEL 7 [OMEGA PROTOCOL]. It continues the story...

July 03, 2013

Hi, it’s Oz with the last written chapter of the LEVEL 7 [ESCAPE] developer diary series. This time we’ll take a look at what was both...

August 10, 2012

It’s Oz again with more thoughts on the process of making LEVEL 7 [ESCAPE]. In the previous LEVEL 7 [ESCAPE] developer diary entries I...

August 01, 2012

It’s Oz again with more thoughts on the process of making LEVEL 7 [ESCAPE]. Last time I explained how you go about overcoming challenges...

July 16, 2012

Now that I’ve explained the basics of the characters in LEVEL 7 [ESCAPE], let’s take a closer look at how two of those character...

July 11, 2012

Hi, I’m the designer of LEVEL 7 [ESCAPE], Will “Oz” Schoonover. In these developer diaries I’ll be explaining some of the concepts and...

July 09, 2012

Privateer Press presents part 2 of a developer diary covering gameplay in LEVEL 7 [ESCAPE], featuring an overview of the game...

July 02, 2012

Privateer Press presents the first in a series of developer diaries on LEVEL 7 [ESCAPE], featuring an overview of the game and...

June 25, 2012