HORDES players take on the role of warlocks as they lead their wild forces into battle. Warlocks are formidable combatants in their own right, and their armies make use of both hardened and brutal warriors and packs of savage warbeasts, allowing them to contend on equal footing with the greatest armies of the Iron Kingdoms. Players collect, assemble, and paint fantastically detailed models representing the varied warriors, minions, and beasts in their hordes. HORDES is the feral twin of the steam-powered combat game of WARMACHINE, and the two are fully compatible.
A HORDES warlock's greatest strength is not his considerable combat abilities or even his daunting magical knowledge, but his synergy with the warbeasts in his horde. From the unflinching and ferocious trolls to the nightmarish and unnatural dragonspawn, warbeasts are dangerous creatures in any circumstance. Under the control of their warlock masters, they become nigh unstoppable.
A crucial component to a player's strategy in HORDES is how he uses his available fury points to boost his army's abilities. Fury points can be used to enhance a warbeast's already impressive combat power or spent on powerful spells to decimate opposing units or provide powerful benefits to a warlock's own troops. Properly managed, fury points can turn a warlock's army into a terrifying engine of destruction. Generating too much fury can backfire, though, causing warbeasts to frenzy and attack whatever is nearest—be it friend or foe!
These are the full rules for HORDES. They are provided in pdf format, and are everything you need to learn how to play HORDES.
Mk II Primal Rules (PDF 30MB)
Quick Start Rules
Everything you need to begin playing HORDES can be found in the Quick Start Rules.