Gators of voracious appetites, the massive blackhide wrastlers can easily drag the mightiest foes down to be shredded in a flurry of teeth and claws. They are also highly territorial beasts that glide through the swamps and shallows to sink their teeth into anyone who wanders close to gator-held land.

Some few anuras, a frog-like race commonly called “croaks” for their distinctive throaty calls, have made their way from the Shattered Spine Islands to chase both prey and adventure. The scouts and explorers known as hunters have developed a strong relationship with the gatormen of the Blindwater Congregation and will not hesitate to take up arms alongside these newfound allies. Croak hunters stalk their enemies from hidden positions before attacking them with spears dipped in deadly mixtures of natural poisons, including the toxins secreted by their own skin.

Bloody Barnabas is an aged gatorman warlock and a veteran of countless battles. In the wilds of western Immoren, only a gator of surpassing strength and tenacity could hope to reach his level of combat expertise. Barnabas calls upon the great warbeasts of the swamps to combat his foes, and he directs their attacks with cunning precision. Before his hungry children swarm, Barnabas summons a magical black tide to choke the enemies of the congregation, leaving them vulnerable.

The Reeves of Orboros are capable hunters in their own right, but a reeve chieftain brings deadly coordination to a hunting pack. Under the totem of the unit’s battle standard, a chieftain orchestrates destruction of foes as well as clever feints to keep danger at bay. Enemies of the Circle know well to beware the woods, for there is no telling when a pack of hidden crossbowmen lie in wait.

The enigmatic Circle warlock Cassius the Oathkeeper is bound to serve the ancient Wurmwood, Tree of Fate. Wurmwood passes harsh judgment on all who fall beneath its branches, harvesting their souls to fuel Cassius’ magic. Those who stand against the Circle Orboros face an unpredictable battlefield, as whole forests spring fully-grown from the earth, entrapping enemies within their deadly green depths.

The Power of Stone and Storm

In life, the name of Hakaar the Destroyer was synonymous with dealing death. Exalted for his countless mighty deeds, this bloody ancestor once more joins his ruthless people on the battlefield. A terrifying construct fueled by spectral energy, Hakaar wields his twin great swords with terrible skill, drinking in the life energy of those that fall beneath their heavy onyx blades.

Deeply devoted to the beast path of druidic magic, druid wilders are a natural inclusion into any warlock’s battlegroup. Their close affinity to these wild beasts allows them to evoke the latent powers of a warbeast’s animus to lend strength to the pack. When not tapping into the innate arcane powers of the Circle’s warbeasts, wilders assist in directing the actions of the pack or in calming a beast that is consumed with battle lust.

Prepare yourself for the Extreme Titan Gladiator!

Stone keepers are unwavering devotees of the earth-shaping path of druidic magic. These stoic blackclads share a deep connection with the magic-infused stones of the Circle. Calling upon the earth itself to do their bidding, stone keepers enshroud their rocky charges in mystical fog, shower their foes with a hail of rock, or warp their own flesh to stone-like rigidity.