Privateer Insider

Way back in 2006, I was a working as a freelance concept artist for Privateer Press and taking on any projects that came my way. It didn’t matter to me what was offered; I’d throw myself into each new project with as much vigor as I could. For a while I kept hearing, “We’ve got a new property you’d be perfect for!” After several months of scratching my head, I was approached to do the art for a whole new type of game. It was a more light-hearted card game called Infernal Contraption, which would be the start of the Bodgers line of games.


When my coworkers have an Insider blog that shows off a new piece of art or announces a really big development, I get a little jealous. You see, it is really invigorating to reveal something cool and exciting to our enthusiastic and passionate fan base. So when Will shows off the latest colossal model or Ed talks about the new book cover, I do admit to a bit of envy.


Lock & Load is still a couple of months away, but we’re busily preparing for it here at Privateer Press HQ. We’ve set the event schedule—which you can see here and in No Quarter Magazine #41—and it’s packed with so many great events and activities that we’re all getting a little restless with anticipation.


Check this out: I learned a new word! Well, not really, but I have solidified the spelling of a word that’s always been just a little squishy in my head, and I bet you know what it is: colossal. I can’t say I’d recommend the approach of having to confirm a word twenty times a day, necessarily, but I can tell you it certainly does wonders for getting that word down stone cold.


As a guy who loves both hobby gaming and making movies, it’s pretty cool that I get to work as the video producer for Privateer Press. This means I am responsible for planning, shooting, and editing all the video content for Privateer Press.


A couple of weeks ago, I and several other crewmembers from Privateer Press took a cross-continent trip to TempleCon in Providence, Rhode Island. In addition to being fortunate enough to speak about all the amazing things we’ve got lined up for this year in front of a 300-plus-person audience of WARMACHINE and HORDES players (the reaction to which I will not soon forget), I got to do one of my favorite things—play tons of WARMACHINE and HORDES! On top of that, I met some really great people along the way.


Recently I’ve been branching my sculpting abilities out to more organic sculpting, and I’ve had a few ideas for models I want to realize.


It’s hard to develop an immediate fondness for a person whose most defining trait is expertise in inflicting pain. Despite this, I have become increasingly attached to Morghoul. He is one of our most fascinating skorne characters, and one who perfectly demonstrates the perversely fascinating and unsettling nature of skorne culture.


So what is color theory?! Basically, the term color theory encompasses the understanding of what makes color and how colors interact with each other. Before we get started with more advanced concepts, it’s important to learn the basic break down of colors.


For a few months now, I have been drooling over the studio-painted Stormwall for the upcoming WARMACHINE: Colossals expansion. I’m a big fan of this model, and I have seen all its numerous parts in the various stages of design and development. However, it wasn’t until today, as we prepared to do the assembly diagram, that I realized how much awesome is packed into this huge-based model.


The first diorama I built was forever ago in elementary school. I vaguely remember being given a strange little plastic monster and being instructed to write a story about its background and origins and then construct a habitat for it. It was one of the more enjoyable school projects, and I’m sure the habitat and creature are part of a landfill somewhere in Northern California.


I’ve spoken about modeling and gaming recently in my Insider. Today, I wanted to talk to you about something a little more personal: the challenges of painting while color blind. I can see color, but I have a pretty big problem differentiating between shades of colors that are close to each other in the color wheel.


My physical work area and my electronic work area are currently the messiest they’ve ever been. Not just at Privateer Press, but at any job I’ve ever had. Now, that’s not to say that things are disorganized, because that would drive me crazy. Compared to some desks, I suppose this area is practically a Swiss watch, but it still strikes me as a train wreck despite the patterns woven throughout the chaos.


Outside of playtest I don’t play WARMACHINE or HORDES with unpainted miniatures. My primary reason for this is that I feel the game is much more immersive when played with a painted army on really cool terrain. It’s even cooler if my opponent has a painted army, too. Unfortunately, the painting prude in me has a downside; having a limited selection of models to choose from can leave me a bit behind the competitive curve. It’s hard to keep up, especially since I’m trying to maintain multiple factions.


I’ve been recently reminded that gamers have a language all their own. It would be easy to call a WARMACHINE model a "figurine" opposed to a "miniature" if you were seeing it for the first time. It’s not unheard of for folks to refer to warjacks as "robots" the first time they see one. Many people are surprised to learn there’s assembly required with the majority of our products.


Every year during con season, a project comes along that requires the help of the whole company. It usually has to do with assembling and painting an enormous quantity of miniatures. In 2010, it was the Khadoran and Cryxian armies that were showcased at AdeptiCon. Staff members from all over the company chipped in to paint over 300 points of metal.


If you’re anything like me, the first thing you do when you get your hands on a crisp new RPG book is check out what kind of characters you can make. Alright, so in reality, the first thing I do is crack that book open to the center and inhale a big whiff of delicious New Book Smell, but after that it’s straight on to character creation!


One of the best things about working with the IK fiction as I do is the richness and diversity of the stories. To help you get the most out of them, I put together some tips for reading with an analytical eye.


One of the many cool things about our convention scene is Iron Arena. If you’re not familiar with it, Iron Arena is a format for open gaming that makes it easy to pick up a game and rewards people for playing lots of games and mixing things up in a variety of ways.


It’s a well-known fact that I like Trollkin. It’s also a well-known fact that I really enjoy a good, gut-wrenching explosion. So it’s probably no surprise to anyone that I’ve been using Captain Gunnbjorn lately while playing my Trollbloods. I like to run him with at least one Bomber—mostly because the Bomber is a honkin’ cool model and causes loads of havoc with its area-of-effect attacks. Recently, I’ve been trying to build my Trollblood army towards a 150-point Unbound level, and after careful consideration, I’ve come to the conclusion that if one Dire Troll Bomber is good then two or three is even better. But I wanted to do something unique with my Bombers. What would it be?