Privateer Insider

Just a short Insider today but an important one…

New editions of WARMACHINE & HORDES bring with them more than just new games rules. We’ve got new models, new art, new fiction, and, of course, new and upgraded organized play!

When we set out to build WARMACHINE and HORDES Mk II, one of the goals was to create a new way in which players could construct their armies to represent thematic forces in the world of the Iron Kingdoms. Upon their release alongside Mk II, theme forces quickly became a cornerstone of the game experience. Whether utilized for their on the table abilities and tactics or adopted as the perfect guide for a lavish hobby project, theme forces have become over the lifespan of Mk II part of the bones of WARMACHINE and HORDES.

In today’s twofer Insider, I want to expand on the changes to unit attachments and also dive into a change that’s seen a great deal of speculation in the community: the reevaluation of point costs in the new editions.

In the weeks leading up to what could easily be described as the biggest announcement in Privateer Press history last Monday, I’ve been thinking a lot about the art of bonsai. While this is partly because my wife and I are once again going to take the plunge and try our hand at this living art form, it’s also because I’ve realized how apt an analogy bonsai is for the upcoming new editions.

A new edition needs new art. From the warbeasts you know and love to new characters fresh to the battlefields of the Iron Kingdoms, we commissioned more than 100 pieces of art. Over the coming weeks, I’ll be looking at some of my favorite new pieces and giving you some insight into the process.

With the recent announcement of the new editions of WARMACHINE and HORDES, I finally get to explain some of the most exciting additions to the game.

Registration for Lock & Load GameFest 2016 opened on Tuesday, and we saw hundreds of registrations pour in for our entire suite of gaming events. The excitement here at Privateer Press HQ is palpable, and everyone is talking about the upcoming event and how thrilled we are to see everyone for our sixth year of Lock & Load. If you haven’t bought your badge yet, there’s still time, and there are still slots you can register for in events! Buy your badge today!

So, April will be a bit of a quiet month for Privateer Pins as we build up to our major wave of Lock & Load releases (when we really bring on the awesome), but that doesn’t mean we can’t tip our hand a bit about what’s coming in May. And next month, we’ll reveal the rest . . . AND tell you about the pins coming for Lock & Load GameFest 2016 in June.

Spring is always an exciting time at Privateer Press HQ. Not only is there the regular buzz of activity within its hallowed walls, it also often provides us our first real hands-on experience with projects and products that we’ve been frantically working on over the previous year.

The Immortality campaign for Iron Kingdoms Full Metal Fantasy comes out next month. This compilation of material gathers the entire arc of Immortality Quick Shot scenarios from No Quarter magazine (along with a generous helping of all-new material) into one book, all for less than the combined cost of the issues they were first published in.

The skies above were laced with shadows by the wings of dragons, drawn by the siren song of the athanc. There above the world began once again the wurms’ ancient and terrible war.

Lock & Load GameFest 2016 event registration begins Tuesday, March 29, at approximately 1:00 P.M. Pacific Time. If you attended last year’s event, registration will be very familiar to you. If this is your first time registering for events through RegOnline, or if you just want a refresher, here’s what you can expect when you register Tuesday afternoon.

In this installment of the Widower’s Wood developer diary series, we’re looking at the unlikely leader of the swamp’s fearsome villains.

Time really seems to fly here at Privateer Press. It feels like only yesterday we were standing on stage in the Meydenbauer Center, bidding a fond farewell to all of our friends who came out for Lock & Load GameFest 2015. Already, the next Lock & Load is just around the corner—and it's bringing a whole lot of fun along for the ride. We're just a few months away from that weekend, so it's time to start talking about the events we have planned for our attendees, not to mention the plans in store for attendees at the Lock & Load Outpost events across Europe this June. Lock & Load GameFest 2016 promises to be the best weekend of Privateer Press gaming all year, so secure your badge today! (And don't forget to register with Hilton Bellevue by calling 1.800.643.7907 or using group code LOCKCI when you book online.)

Pins in the Gridiron Kingdoms

The end was in sight. The ultimate goal—at least for the moment—lay in Lyle and his Circle force’s hands. With only one round left, each player scrambled in his own way to make the most out of the last turn before the climatic finale in Round 12.

The Company of Iron narrative league has begun, and that means it’s time for our final platoon review! If you want to take a look at the rules that are now available, check them out here.

Does this scenario sound familiar?