Privateer Insider

Spring is always an exciting time at Privateer Press HQ. Not only is there the regular buzz of activity within its hallowed walls, it also often provides us our first real hands-on experience with projects and products that we’ve been frantically working on over the previous year.

The Immortality campaign for Iron Kingdoms Full Metal Fantasy comes out next month. This compilation of material gathers the entire arc of Immortality Quick Shot scenarios from No Quarter magazine (along with a generous helping of all-new material) into one book, all for less than the combined cost of the issues they were first published in.

The skies above were laced with shadows by the wings of dragons, drawn by the siren song of the athanc. There above the world began once again the wurms’ ancient and terrible war.

Lock & Load GameFest 2016 event registration begins Tuesday, March 29, at approximately 1:00 P.M. Pacific Time. If you attended last year’s event, registration will be very familiar to you. If this is your first time registering for events through RegOnline, or if you just want a refresher, here’s what you can expect when you register Tuesday afternoon.

In this installment of the Widower’s Wood developer diary series, we’re looking at the unlikely leader of the swamp’s fearsome villains.

Time really seems to fly here at Privateer Press. It feels like only yesterday we were standing on stage in the Meydenbauer Center, bidding a fond farewell to all of our friends who came out for Lock & Load GameFest 2015. Already, the next Lock & Load is just around the corner—and it's bringing a whole lot of fun along for the ride. We're just a few months away from that weekend, so it's time to start talking about the events we have planned for our attendees, not to mention the plans in store for attendees at the Lock & Load Outpost events across Europe this June. Lock & Load GameFest 2016 promises to be the best weekend of Privateer Press gaming all year, so secure your badge today! (And don't forget to register with Hilton Bellevue by calling 1.800.643.7907 or using group code LOCKCI when you book online.)

Pins in the Gridiron Kingdoms

The end was in sight. The ultimate goal—at least for the moment—lay in Lyle and his Circle force’s hands. With only one round left, each player scrambled in his own way to make the most out of the last turn before the climatic finale in Round 12.

The Company of Iron narrative league has begun, and that means it’s time for our final platoon review! If you want to take a look at the rules that are now available, check them out here.

Does this scenario sound familiar?

The Company of Iron narrative league begins in just a few short weeks, so that means it’s time for another platoon review! If you want to take a look at the rules, check them out here.

I like to steal from my co-workers. I’m not talking about skulking around the office, stealing pens and red Swingline staplers from their desks. What I’m talking about is appropriating content. The epic depictions of brutal combat, monsters, and heroes that appear in another book or Iron Kingdoms-themed game inspire me to create new villains in adventures.

Oftentimes when you set out to GM a game, you have a vision in your head of how the game’s arc will go. Sometimes it works out as you expected, but more often than not, your players take you on a journey you could never have expected.

The Company of Iron narrative league begins in just a few short weeks, so that means it’s time for another platoon sneak peek!

Widower’s Wood is now on Kickstarter!

Last time saw the return of our map campaign. This week Round 9 occurred with much fanfare, as this was the round in which the athanc wagon finally arrived!

The Company of Iron narrative league begins in just a few short weeks, so that means it’s time for another platoon sneak peek!

Much like The Undercity board game before it, Widower’s Wood is a great miniatures toolbox for players of the Iron Kingdoms Roleplaying Game.

I’ve been doing this convention gig for a few years now, and I like to think that I’m pretty good at it. But there is one thing I just can’t seem to get a good handle on (despite years of vowing, “Things will be different for the next show!"): packing in advance. I always leave packing for the last minute, and I always end up forgetting something—if you want to hear a tragic tale, ask me about the Gen Con when I forgot my cellphone.

We started discussing who the heroes would be after our discussions about who would be up to nefarious shenanigans in the next game of the series. Part of the conversation was from the perspective of what would be the most interesting new rules, and the other was considering how the new heroes would contrast with existing ones in the setting. I was looking primarily at the four heroes in The Undercity, but I was also considering heroes from other sources, such as the Iron Kingdoms Unleashed Adventure Kit.