Privateer Insider

Early last fall, I began meeting with other Privateer staff to discuss the league system for 2010. We knew we wanted to take things in a fresh direction that allowed us to explore more story elements of the Iron Kingdoms, and we also had quite a bit of feedback from past leagues that would factor in to the various decisions we made on our new direction.

The Privateer XGL season has officially passed its halfway point and one team has emerged as the team to beat. Having left all opposition a smoking ruin at the end of the mid-season XGL tournament, the Nyshyr Nihilators led by the diabolical Brent “Ghost” Waldher have maintained their undefeated record in the regular season. As you can probably guess, the Nihilators are the office’s top pick to make it into the finals and vie for the title of XGL Champion.

Hi, all. My name is Aeryn Rudel, and I’m the new editor-in-chief of No Quarter Magazine. Since I’m the new guy, I thought my first blog post would be an ideal place to introduce myself. So here—in no particular order—are ten random bits of information about your new editor-in-chief.

1) Worked as a game designer, primarily on the tabletop RPG side of the hobby, for the last six years.

2) In the gaming industry, primarily known by the rather ridiculous pseudonym “Blackdirge.”

3) Highly skilled with sword-shaped objects but not actual swords.

To the tune of The Beverly Hillbillies

Come and listen to a story about a man named Ed

A poor Press Ganger, barely kept his family fed,

Then one day he was designing organized play, 

And through the interweb came a job with pay. 

Work, that is. Project management. WARMACHINE.

Well, the next thing you know ol’ Ed’s a Privateer,

Kinfolk said, ”Ed, move away from here!”

Said "Washington has the plunder that’s the best,"

So he loaded up his stuff and he sailed for the Northwest.

Seattle, that is. Cloudy skies. Starbucks.

My name is Doug Seacat and I do some writing for Privateer Press. Reading about how someone writes is probably not very exciting, but I’ll give it a go. I’d hardly be true to myself if I turned in something abridged. I promise to go over word count on every blog.

Working as the Marketing Coordinator for Privateer Press has lots of advantages. One of the best of which is getting to preview all Privateer's awesome upcoming stuff for players around the world. Today I'm going to take the opportunity to show off something I know HORDES players everywhere have been waiting to see since the end of the HORDES Mk II Field Test.

So without further ado I give you the final HORDES Mk II card designs!

Today we will pick up where yesterday's blog left off.

Here I attach the armature to the cork/base. Again, I do this for stability and to keep the feet from extending past the inside edge of the base. I’ve removed the lip from the base so it doesn’t interfere with my reach. Most sculptors attach their armatures directly to the cork, but because I’ve had some catastrophic results working that way I sculpt on top of the bases instead. It’s hard to say which might work better for you. .

I talked a bit in my last blog about creating armatures for sculpting and over my next two blogs I will be discussing the process of crafting your own armatures.

This is the armature I use most often. It’s a standard size and can be used as is for female figures or can be “squeezed” out to make much larger figures. I mentioned this last time, but this time I will demonstrate.

The landscape of a miniature painter’s desk is strewn with strange objects and hidden treasures. This week, let us take a journey through my work area in the Privateer Press Studio to see what tools I use and how things are organized.

A signature that I've seen now and then around the forums is the statement "The goal is to win, the point is to have fun." Though we may occasionally run into a bit of forum drama or heated debates about some model or rule, it's important to never lose sight of the point of it all - fun. At the end of the day, a great game of WARMACHINE or HORDES is not one where you mercilessly beat someone into the ground but one in which both players had a blast playing.

And so I'd like to share a little story from AdeptiCon that made me think about that element of fun...

This week, I’m starting the photography for HORDES: Primal Mk II. I’ll be shooting approximately twenty shots for the rules section and some army shots for the faction galleries.

The photos are fairly specific for the rules sections of the book. Most of the photos relate to the rules being addressed on a particular page, so I need to set up a shot that illustrates the point. I keep these rules photos limited to mainly Primal Mk II models, while the army shots allow me a little more freedom to showcase the expanded armies.

If there is one thing we here at Privateer Press pride ourselves on, it's listening to our audience. You guys and gals have been demanding a fifth full faction for our exciting fury-driven miniatures combat game HORDES, and we are gonna give it to you!

From the earliest stages of concept and design we have considered the carefully phrased requests of you, our audience, and the demand was clear:


With the release of Primal Mk II and the associated Forces of HORDES books looming on the horizon like an angry Titan, I have been busy scribbling away at my desk coming up with the visual designs for the new models that will be introduced with the latest edition of the game. Since Trollblood and Skorne players have already gotten a sneak peak at some of their new bruisers, I thought I’d throw the concept art for one of the new Circle Orboros heavy beasts, the Warpwolf Stalker.

As we get closer to finalizing the text of the HORDES Forces books, development has been focused on refining the new models that will be introduced in coming months. Even though we have already previewed a number of new models there is plenty more hidden behind the curtain waiting to be revealed!

Wow! Adepticon was an amazing event! It was a tremendous pleasure to meet so many WARMACHINE, HORDES, and Monsterpocalypse players this past weekend. The armies looked amazing, the terrain was gorgeous, and the people were awesome! But pictures are worth a thousand words so I'll let my amateur photos speak for themselves!

Three weeks into the regular season of our staff XGL league and it has become a no-holds-barred brawl to see who can earn the most metal before the mid season tournament. Spurred on by victory over their hated rivals the Fisherbrook Finishers, the Nyshyr Nihilators crushed their way to a perfect regular season record thus far.

Our work on the Forces of WARMACHINE books is drawing to a close here in the studio. As a project concludes, it’s good to look back at the work and enjoy the best parts as well as learn from those portions that were difficult and unsatisfying. With WARMACHINE Mk II, the resculpts of some the most awesome and iconic characters was easily my favorite part of the experience. The Butcher of Khardov, Lieutenant Caine, The High Reclaimer, Iron Lich Asphyxious—these were the characters that caught my eye back in 2004 and inspired me to paint WARMACHINE! Getting the chance to paint the new versions of these classic personalities was both a pleasure and an honor.

If you want to become a sculptor, you need reference books. I highly recommend picking up Modeling the Figure in Clay by Bruno Luchessi, which really helped me learn how to sculpt. A lot of beginning sculptors have a tendency to get lost in how people are put together and overlook what they actually look like, so stay away from pure anatomy references and pick up books with photos of people. You don’t want to make a figure that looks like it’s been flayed unless that’s what you’re trying to make.

Adepticon is right around the corner and my terrain blitz is complete. “Assault on Fort Telven” is going to be a massive game between Cryxian and Khadoran forces fought on a 4´ x 8´ table. If you’re headed to Adepticon (and I know all the cool kids are) be sure to stop by and check it out. The WARMACHINE: Legends diorama will also be on display. If you didn’t get to see it in person at Gen Con or PAX, this is your opportunity to see it in all its glory.

As a member of Development, I often hear about some model or another being “too good” or “not good enough,” so I find it interesting to see what really happens when players from around the country meet up for a convention and throw down with their favorite WARMACHINE and HORDES armies.