Privateer Insider

Comic Con day 4 and back on the road.

Comic Con day 3.

Comic Con Day 2.

Comic Con Day 1!

The calm before the preview night storm.

Convention season is here, and with its arrival the Insider is going to change format for a few weeks!

Gen Con is almost here, and I am utterly determined to prove that Privateer Press has the best-dressed fans in all of tabletop gaming.

I started a new unit, the Immortals, for my Skorne army.

Typos come with the territory for an editor. Most of them we fix without a second’s thought, but occasionally there are those that make us pause to appreciate the glory of an error-induced perspective.

Today, I’ve decided to talk a bit about the playtest process.

I spend an enormous amount of time drawing the rivets, belt-buckles, straps and bladed edges that make up the Iron Kingdoms.

Back in May, Privateer held their fourth annual invitational for many of our friends and volunteers.

Usually, the first thing I am asked about sculpting models by others is, "What is that made of?”

I knew my time was coming. From my first day here at Privateer Press, I was told Simon would be gunning for me to write my first insider blog. Well, I hid as long as I could. This is going to hurt.

One of the things I’ve always enjoyed about WARMACHINE and HORDES is building army lists. When I was packing for my move to Washington, I came across all kinds of old Cygnar lists I had put together back in 2005 when I just started playing.

As many long-time WARMACHINE and HORDES players are certainly aware, it’s easy to become fixated on a certain warcaster or warlock.

In the most recent issue of No Quarter Magazine, studio painter Matt Dipietro wrote an excellent article on Cryx speed-painting techniques that the staff used to paint a huge army of undead nastiness in time for Adepticon 2010.

Recently, a 3D modeling student asked if she could use Epic Doomshaper as a basis for a modeling project for her school program.

For this week’s blog, I want to explain why this week's blog is late.