Privateer Insider

The smell of fall is in the air, a sign that the 2010 convention
season is nearly at an end, and time for the obligatory post con wrap
up blog!


One of my favorite events of the year comes just a couple weeks before Christmas.


Flame On!


As August comes to a close, convention season is winding down along with the summer, and perhaps more importantly for everyone at Privateer, so are the last of the Forces of HORDES books.


Writing combat fiction for both WARMACHINE and HORDES is fun but sometimes tricky. Clearly it’s important to include exciting and engaging action in our ongoing narrative. We want our readers to get caught up in both the small skirmishes as well as the grand epic clashes that occupy our characters. At the same time it is important that the battles are not only exciting but feel representative of the games themselves.


Coming Full Circle

This month saw one of our most exciting Gen Con trips ever, and the question most often directed at me was, “What’s it like seeing the WARMACHINE video game demo?” The short answer is easy. But to really describe my reaction properly, I have to take you back to the beginning—the inception of WARMACHINE.


Another fun-filled Gen Con and another bag full of booty to add to my growing pile of miniatures that I sleep on like an old dragon.


As Creative Manager, I work directly with everyone on the creative development team.


Like any gamer, I look forward to Gen Con every year.


My last two Privateer Insider blogs illustrated the difference between being a good playtester and being a great playtester. This blog article explores becoming a Privateer Press playtester.


The dust is settling from the hectic and amazing week that was Gen Con.


Before I address what I really want to talk about in this blog, I need to come clean about something.


I’m a social gamer.


Privateer on the road at Gen Con 2010!


Hi, all. The last time I was here, I bade farewell to all the factions from my past and declared myself a Merc player.


In my last blog, I wrote about some general elements of playtesting.


The Long Road to Tokens


Some of you may remember from my first blog that I’m a big fan of extreme music


Comic Con day 4 and back on the road.


Comic Con day 3.