Privateer Insider

A 120 mm base gives me 110 mm of real estate to build on. In miniatures that is a ton of space to create with, and believe me, we did! There is no end to the ideas of what to do with this. Some have been on the drawing boards for years awaiting production while others were created due to current battlefield needs.


When it came time to do concept art for the battle engines, we knew we wanted to give WARMACHINE a set of models unlike anything that had come before while still adhering to the aesthetic of each faction.

WARMACHINE creator Matt Wilson set the bar with the concept art for the Cygnar Storm Strider. It was clear from the start he had a vision for this mechanical wonder, and his first design changed very little in the final concept. As the most technologically advanced of the battle engines, the Storm Strider visuals successfully crank up storm smith electro-nerd rage to a new level.


The earliest development work on the battle engines did not start a year ago; it began over seven years ago. The concept behind the Khadoran Gun Carriage has been around longer than the game of HORDES (much like the concept behind HORDES was around long before it became a reality). In early 2010, these mammoth models entered the playtest process, and that’s where my part of this story begins.


Welcome to Battle Engine Week!

Today is a big day for Privateer Press, and I mean “big” quite literally! Today, we pull back the curtain on the formidable Khador Gun Carriage (whose art was previewed in the latest GTM), the first of an all-new model type for WARMACHINE and HORDES: the mighty battle engine.


2010 is drawing to a close and with it, the best (and craziest) year in Privateer Press history. The launch of WARMACHINE and HORDES Mk II has been, without a doubt, the best thing that has ever happened at Privateer. I’ll spare you all more words about the blood, sweat, and tears that went into making Mk II happen and get right to the point.


In my last blog I showed you how different materials are used in models, my current project is no different (although I can’t show you it just yet!).

Sometimes using putty rolled out into flat sheets is more versatile than plastic so I thought I’d show you how I make flat sheets of putty.

There are many types to choose from, you’ll want one that cures very hard, is not flexible and can be sanded and carved easily.


November is now long past, and the Impossible Dream Challenge is over. The score is officially Adam 0 and Epic Kreoss Exemplar Army of Doom 1.


Dawnlord Vyros Nyarr pulled the cloak tightly over his armored shoulders. The hawk Jyren chirped disapprovingly as her perch was unsettled.
“Patience,” he told the bird. “The appointed time draws near.”

Vyros watched as the young lieutenant made his hurried approach. He knew what had alarmed the junior officer; he had expected nothing less from this particular Iosan. He was known for having a … delicate disposition and was easily upset.


Previously on blog...

We were converting Captain Jeremiah Kraye into a thrall. This time, I'll be showing you how to make durable, realistic-looking smoke effects on this model and on many other WARMACHINE and HORDES models.


Whether we’re talking about players or staffers, folks are drawn to WARMACHINE and HORDES for different reasons. Some came for the Iron Kingdoms setting, others came for the game play, and others were drawn to the hobby aspect of modeling and painting the beautiful Iron Kingdoms figures.
It probably comes as no surprise that I’m in that “game play” category since I work on development and playtesting.


More often than not, I have more cool hobby ideas than I have the time to complete. I’m guessing this problem is a common one. The trick is to choose ideas that fit your skill level and time frame.


In my last blog I talked about the work that went into the writing for our Mk II books, but I neglected one important fact.


Well, the cat is out of the bag. It was killing me, too. To keep a secret that big requires a constant amount of energy. Several times my mouth opened, and it almost came out. Now I can finally relax. For those of you who don't know what I'm talking about, Privateer Press will be holding its very own, first annual, game festival, and everyone who wants to make a momentous pilgrimage to the northwest can come.


I've mentioned before how one of the best parts about my job is the opportunity to share all the awesome stuff everyone at Privateer Press works so hard to create with our great community. Most of the time there is a very specific schedule to when we pull back the curtain, but every once in awhile something comes across my desk that I can't wait to share. And this is one of those things.


Done, done, and done! I am happy to report that my 100-point Vlad tier four Khador army is done and in on time. Overall, I am pretty happy with how the army turned out given I had only one month to paint it.


In this blog, we are going to take another look at the art process of Privateer Press staff illustrator Andrea Uderzo and his take on the upcoming Protectorate of Menoth warcaster Thyra, Flame of Sorrow.


I start all of my painting challenges with the best of intentions. Get going fast, get things done early, add more models to the mix, make everything all neat and tidy, and leave enough time to coast to the finish line.


Last week, Seattle experienced the coldest weather it has had in 20 years. The cold was accompanied by several inches of snow and ice, which shut down most of the city. As I watched the snow fall outside my window, my painting table also experienced a rare event: I put the last touches on 100 points of models in under three weeks. I still had some basing to do, but the hard part was done. It was a great feeling.


With only a few days left in the Impossible Dream challenge, we are officially entering the final stretch.


Recently, Privateer Press instituted a new policy called First Fridays.