Privateer Insider

One of the many things that excited me about taking a job at Privateer Press was moving to Seattle. I had heard so many great things about the Emerald City, and I quickly found out why so many people rave about it. Sure, it rains a lot in the winter, but the summers make up for it with clear blue skies and pleasant temperatures. So when the prospect of doing a Geek Nation Tour in tandem with Lock & Load became a possibility, I did everything I could to make sure it happened.


Ever since the Arcantrik Force Generator challenge was presented, speculation has run rampant across our great community as players tried to figure out what the final stat card looked like. Today the wait is over and the only question left to ask is "How close were you?"


Time to start a new painting project. Currently, I have a number of factions other than Cryx underway, but I’m having trouble deciding which one of them to work on next.


The design studio has been hard at work over the last few months putting the finishing touches on WARMACHINE: Wrath. Art is being placed, stories edited, and proofs checked and double-checked. For a design nerd such as myself, I find it all very exciting. I love the smell of rubber cement in the morning!!

While we are excited to see Wrath on its way to the printer, you should also be excited for Wrath. It’s a very exciting book (how many times can I say exciting?).


Over the last several weeks WARMACHINE players have been getting exclusive first looks at the all-new battle engines releasing with WARMACHINE: Wrath. HORDES players have waited patiently for a glimpse at the new models in HORDES: Domination. It's time to reward that patience.


Back in July I showed off a couple of recently assembled helljacks I meant to paint in the following months along with a list of eight other Cryx heavies. With convention season looming, my hobby time dried up like an open pot of paint, and the list of unpainted ‘jacks only got bigger.


At Lock & Load, I’ll be demonstrating some techniques and tricks of the trade that I use for terrain building.


One of the most gratifying parts of working at Privateer Press is interacting with our community. In fact, I can say that it was the community that led me to work here in the first place. In my previous life, back in New York, I was a pretty serious WARMACHINE and HORDES player. Having started as a hobbyist, I soon became a Press Ganger and it was among those black-clad ranks that I made friends at Privateer. These friends were instrumental in how I ended up sitting at this desk, eyeing a pile of unpainted Adepticon Skorne, and writing this blog. But I digress.


One of the most common parts I use (and run short on) are rivets. In order keep them uniform throughout the model, I try and use premade plastic rivets. I also sometimes make a rivet tool when I need to duplicate a rivet on an existing model (I’ll tell you how to make these in a later blog).

Premade rivets are expensive, so when I run out of rivets and have to make more, I use a cheaper, faster alternative: putty. Here’s how I do it.

1. First roll out a flat sheet of putty on a spare piece of card and poke out any small air bubbles.


There are two exciting battle engine treats today. First, the Retribution of Scyrah Arcantirk Force Generator can be viewed in a glorious 360° rotation here. Second, I am very excited to present the first look at the completed Cygnar Storm Strider!


Working with the rich and diverse setting we do, we here at Privateer Press often find ourselves embroiled in broad-ranging discussions of psychology, art, and philosophy. What is the breaking point of a man in the field of battle facing his brothers-in-arms as undead abominations? How does a culture that embraces pain sing its infants to sleep? How much wood does a woodchuck chuck before it’s eaten by a troll? (Speaking of trolls, never fear: the HORDES cookies are still on their way!)


Today, my blog is about one of the events at Lock & Load. However, I need to preface this blog with bit of background about the Shattered Grounds league season models.


The countdown to Lock & Load at Privateer Press HQ has officially begun! It has always been on the horizon, but with just a few months to go, it’s now on our minds all the time. It will take the efforts of every Privateer staffer to give the fans and attendees the experience they deserve!


No Quarter Magazine #35 hits shelves next month, and while it’s chocked full of
awesome new content, the highlight of the issue has to be the preview of the rules
for the mighty battle engines. In fact, the issue even features a Battle Report that
pits the Khador Gun Carriage against the Retribution of Scyrah Arcantrik Force
Generator. While NQ also has an exclusive preview of the rules for the Khador Gun Carriage, we thought we would do something a little
different with the Arcantrik Force Generator preview.


Today Privateer Insider sits down with Studio Director Ron Kruzie to find out a bit more about the sculpting process.

Every miniature that comes out of Privateer Press passes through your hands. Can you explain a bit about the sculpting process? How does a model go from concept to actual figure?


An interview with Studio Painter Matt Dipietro.

What was the first model you painted for Privateer Press?

The first new release I painted for the Privateer Press Studio was part of the Pirates of the Broken Coast project. It was the lowly Sea Dog Rifleman. However, I went on to paint quite a few models for that book, including Fiona the Black, the Press Gangers, and Freebooter. It was a very exciting time, and I remember it fondly.


If you have bent your knee to Menoth's will then this is the week you have been waiting for.

Behold the beginnings of the mighty Vessel of Judgment!


As retail development and support specialist at Privateer Press, I get an inside look into game stores across the planet. One of my favorite aspects of this privilege is having retailers share their creativity with me. Let me tell you, some people out there really love to show off how much they love our products!


Every now and then, someone asks me, “What faction do you play?” My WARMACHINE/HORDES collection at home includes every faction, and I play every faction here at work for balanced playtesting. So I happily reply, “All of them!”

The follow-up question is a bit tougher, however: “Which faction is your favorite?”


In this blog we'll go over making fire effects for your various models. Once again, I'll be using my Captain Jeremiah Kraye conversion to illustrate the concepts.