Privateer Insider

Today, I’ve decided to talk a bit about the playtest process.


I spend an enormous amount of time drawing the rivets, belt-buckles, straps and bladed edges that make up the Iron Kingdoms.


Back in May, Privateer held their fourth annual invitational for many of our friends and volunteers.


Usually, the first thing I am asked about sculpting models by others is, "What is that made of?”


I knew my time was coming. From my first day here at Privateer Press, I was told Simon would be gunning for me to write my first insider blog. Well, I hid as long as I could. This is going to hurt.


One of the things I’ve always enjoyed about WARMACHINE and HORDES is building army lists. When I was packing for my move to Washington, I came across all kinds of old Cygnar lists I had put together back in 2005 when I just started playing.


As many long-time WARMACHINE and HORDES players are certainly aware, it’s easy to become fixated on a certain warcaster or warlock.


In the most recent issue of No Quarter Magazine, studio painter Matt Dipietro wrote an excellent article on Cryx speed-painting techniques that the staff used to paint a huge army of undead nastiness in time for Adepticon 2010.


Recently, a 3D modeling student asked if she could use Epic Doomshaper as a basis for a modeling project for her school program.


For this week’s blog, I want to explain why this week's blog is late.


The best part of my duties as Community Manager (when I can tear myself away from writing fiction) is being immersed in the enthusiasm of our audience.


I just completed my final proofing pass over the final round of Mk II HORDES cards.


The photography for Forces of HORDES: Trollbloods is in the can.


Hey there, peeps! The last time we talked I was showing you how I make a figure from scratch.


Writing isn’t always about words. Sometimes it’s about numbers.


Hello everybody, my name is Adam Johnson, and I am the Customer Support here at Privateer Press.


Let me start this blog off by coming clean and admitting that my favorite horror character is the werewolf.


When I accepted the job of Editorial Manager here at Privateer Press, I knew I had some catching up to do: I’d worked in the industry for years but had experienced little exposure to Privateer games.


I had a long weekend for Memorial Day, and I thought I’d tell you about some of my adventures.