Privateer Insider


With the release of WARMACHINE: Wrath just a few months away, I thought it would be great to go over the process of illustrating the Wrath cover art. Andrea Uderzo, our beloved super star artist, really went to town on this one.

Astute readers will recall there are a number of painting projects I’ve discussed starting recently: Cryx, Circle, Cygnar, Retribution, and maybe some others I’ve forgotten. Cryx gave way to Circle, Cygnar was being painted for the Impossible Dream Challenge, and Retribution was being painted in anticipation of TempleCon 2011.

A couple of weeks ago I decided to try out a new warlock for my Skorne army. Because I am a sucker for the Theme Forces I looked at what I had in my painted collection and realized Tyrant Xerxis would be a prime choice to lead my army. I figured this would be a good time to switch out my warlock and roll with a new one.

Last week we pulled back the curtain on the Celestial Fulcrum, the first of the battle engines from the upcoming HORDES: Domination. I am excited to say that due to the overwhelming response I’ve managed to get the initial sculpt for everyone to see in today’s Insider. Behold the awesome might of the Celestial Fulcrum!

Lock & Load is creeping closer, and the anticipation at Privateer Press HQ is definitely building. Friday, April 1st is a day many have been waiting for: registration for events opens to all Lock & Load attendees. Since seating is limited, I thought I would take a minute to cover the registration process.

This year marks a very special anniversary for Privateer Press. Ten years ago, Privateer Press was founded, began producing award-winning games, and introduced the world to the Iron Kingdoms and all of western Immoren. To celebrate this momentous occasion, No Quarter Magazine will produce a special Privateer Press 10-Year Anniversary issue that will debut* at Lock & Load GameFest 2011.

Around the office we’re pretty excited about the first annual Lock & Load GameFest, just as many of you are. To make Lock & Load an event to remember, each member of the Privateer Press Studio has been eager to find ways to give attendees an inside look at the work we do. Right away, we knew that we’d be encountering a wide range of skill levels and interests at the event. From beginners to elite craftsmen aiming for fame in the Formula P3 Painting Competition, we knew we wanted put on events that would be fun and accessible to everyone.

Today is a two scoop day of battle engine awesome! To start here is the initial concept art for the Circle Orboros Celestial Fulcrum, the first battle engine from HORDES: Domination.

Lock & Load GameFest 2011 is right around the corner. This is going to be a great opportunity for folks who love Privateer Press games and our worlds. If you are even slightly tempted to attend, make it happen. Not only can you immerse yourself in all aspects of the games and hobby, it’s a chance to meet the Privateer staff and ask us questions. For my part, I will be giving a class on the history of the Iron Kingdoms on both Saturday and Sunday where I will do my best to confuse and bewilder you about the details of our setting and its history.

Today, I have the privilege of writing about Domination playtesting. Well, maybe I do. I’m going to write about it, and then we’ll see what actually makes it onto the Privateer Insider site! There are plenty of great Domination playtesting stories, but I’m going to narrow it down to just one model per faction.

Today we interrupt our regularly scheduled battle engine blog in order to showcase the cover of WARMACHINE: Wrath!

Of all the visual spectacles that will be at Lock & Load this year, what I can’t wait to see are the paint jobs. There’s something about walking around the convention floor just checking out everyone’s armies that I find really entertaining. You never know what you’re going to find. Bright-yellow Cryx? Cotton-candy-pink Skorne? An entire Blindwater Congregation force converted to look like mechanical gators with laser eyes and flamethrower tongues?!

We all have one thing in common: tons of unpainted minis. We want to put a painted army on the table, but the time it takes to paint can be challenging or the army size intimidating. There is a way to paint an army fast, make it look good, and keep the army from becoming too big to handle.

One of the many things that excited me about taking a job at Privateer Press was moving to Seattle. I had heard so many great things about the Emerald City, and I quickly found out why so many people rave about it. Sure, it rains a lot in the winter, but the summers make up for it with clear blue skies and pleasant temperatures. So when the prospect of doing a Geek Nation Tour in tandem with Lock & Load became a possibility, I did everything I could to make sure it happened.

Ever since the Arcantrik Force Generator challenge was presented, speculation has run rampant across our great community as players tried to figure out what the final stat card looked like. Today the wait is over and the only question left to ask is "How close were you?"

Time to start a new painting project. Currently, I have a number of factions other than Cryx underway, but I’m having trouble deciding which one of them to work on next.

The design studio has been hard at work over the last few months putting the finishing touches on WARMACHINE: Wrath. Art is being placed, stories edited, and proofs checked and double-checked. For a design nerd such as myself, I find it all very exciting. I love the smell of rubber cement in the morning!!

While we are excited to see Wrath on its way to the printer, you should also be excited for Wrath. It’s a very exciting book (how many times can I say exciting?).

Over the last several weeks WARMACHINE players have been getting exclusive first looks at the all-new battle engines releasing with WARMACHINE: Wrath. HORDES players have waited patiently for a glimpse at the new models in HORDES: Domination. It's time to reward that patience.

Back in July I showed off a couple of recently assembled helljacks I meant to paint in the following months along with a list of eight other Cryx heavies. With convention season looming, my hobby time dried up like an open pot of paint, and the list of unpainted ‘jacks only got bigger.

At Lock & Load, I’ll be demonstrating some techniques and tricks of the trade that I use for terrain building.