Privateer Insider

Freelancers are an important part of No Quarter Magazine, and many of the articles and features in the magazine depend on contributions from freelance writers, painters, modelers, and terrain builders. For those of you who may want to write for No Quarter, I’d like to give you a head start on getting published by telling you what types of material I want to see and what types of material l don’t want to see.

As Privateer’s retail development and support specialist, it’s my job to help your local game store get everything it needs to create a great gaming experience for everyone. That might sound like a complicated task, but cool stuff like this year’s league coins and battle journals actually make my job pretty easy.

In this installment of the Privateer Press Insider, I want to share with you one of my personal highlight from 2010: charity tournaments. I heard about charity tournaments from local Press Ganger Annichka when we met at Gen Con, and I wanted to find a way to help. We came up with a cool challenge. I’d show up and paint a model during the course of the tournament and then give the miniature away to the person who donated the most money. It was fun to challenge myself to paint a model to a high standard and still finish it in 4-5 hours all for a good cause.

Starting today Privateer Hobby will collect and display the best parts of the Privateer Press hobby experience! Starting with gallery shots of our terrain and figures, we'll soon be adding galleries of our painting competition winners, player submissions, and tutorials for hobby projects! You can check out the new page here.

In addition, I’ll be kicking off a new series of tutorial blogs featuring WARMACHINE and HORDES battlefield terrain. I’ll be showing off some of my secret tips and tricks, and there will be a way for you, the readers, to win the actual piece featured in the blog (more on that later).

Last week, battle engines roared onto the center stage as we gave an exclusive glimpse into the work that went into transforming these awesome figures from idea to reality. However, if you are anything like the crew at Privateer Press (and I’m willing to bet you are), last week only whetted your appetite.

We don’t typically give titles to Privateer Insider blogs, but if this blog had a title, it would be: “Mommy, where do models come from?” It’s time for a “birds–and–the–bees” blog about model concepts. The models of WARMACHINE and HORDES are much more than a collection of numbers on a card to us, and some of them have rather interesting origin stories.

All I Really Need to Know I Learned in WARMACHINE

Since my job primarily involves logistics and planning, most of the exciting things that happen here are not under my purview. I often find myself jealous of the cool things other staffers get to write about in their insider blogs. I mean, really, did you see the battle engine previews from last week? Today, however, I get some satisfaction. I get to preview something cool.

Battle engines are some of the most exciting new models we’ve ever introduced to WARMACHINE. After the concepts were pitched and approved and the rules locked, the time came to shape the ideas into their proper places in the world of the Iron Kingdoms.

A 120 mm base gives me 110 mm of real estate to build on. In miniatures that is a ton of space to create with, and believe me, we did! There is no end to the ideas of what to do with this. Some have been on the drawing boards for years awaiting production while others were created due to current battlefield needs.

When it came time to do concept art for the battle engines, we knew we wanted to give WARMACHINE a set of models unlike anything that had come before while still adhering to the aesthetic of each faction.

WARMACHINE creator Matt Wilson set the bar with the concept art for the Cygnar Storm Strider. It was clear from the start he had a vision for this mechanical wonder, and his first design changed very little in the final concept. As the most technologically advanced of the battle engines, the Storm Strider visuals successfully crank up storm smith electro-nerd rage to a new level.

The earliest development work on the battle engines did not start a year ago; it began over seven years ago. The concept behind the Khadoran Gun Carriage has been around longer than the game of HORDES (much like the concept behind HORDES was around long before it became a reality). In early 2010, these mammoth models entered the playtest process, and that’s where my part of this story begins.

Welcome to Battle Engine Week!

Today is a big day for Privateer Press, and I mean “big” quite literally! Today, we pull back the curtain on the formidable Khador Gun Carriage (whose art was previewed in the latest GTM), the first of an all-new model type for WARMACHINE and HORDES: the mighty battle engine.

2010 is drawing to a close and with it, the best (and craziest) year in Privateer Press history. The launch of WARMACHINE and HORDES Mk II has been, without a doubt, the best thing that has ever happened at Privateer. I’ll spare you all more words about the blood, sweat, and tears that went into making Mk II happen and get right to the point.

In my last blog I showed you how different materials are used in models, my current project is no different (although I can’t show you it just yet!).

Sometimes using putty rolled out into flat sheets is more versatile than plastic so I thought I’d show you how I make flat sheets of putty.

There are many types to choose from, you’ll want one that cures very hard, is not flexible and can be sanded and carved easily.

November is now long past, and the Impossible Dream Challenge is over. The score is officially Adam 0 and Epic Kreoss Exemplar Army of Doom 1.

Dawnlord Vyros Nyarr pulled the cloak tightly over his armored shoulders. The hawk Jyren chirped disapprovingly as her perch was unsettled.
“Patience,” he told the bird. “The appointed time draws near.”

Vyros watched as the young lieutenant made his hurried approach. He knew what had alarmed the junior officer; he had expected nothing less from this particular Iosan. He was known for having a … delicate disposition and was easily upset.

Previously on blog...

We were converting Captain Jeremiah Kraye into a thrall. This time, I'll be showing you how to make durable, realistic-looking smoke effects on this model and on many other WARMACHINE and HORDES models.

Whether we’re talking about players or staffers, folks are drawn to WARMACHINE and HORDES for different reasons. Some came for the Iron Kingdoms setting, others came for the game play, and others were drawn to the hobby aspect of modeling and painting the beautiful Iron Kingdoms figures.
It probably comes as no surprise that I’m in that “game play” category since I work on development and playtesting.

More often than not, I have more cool hobby ideas than I have the time to complete. I’m guessing this problem is a common one. The trick is to choose ideas that fit your skill level and time frame.