Privateer Insider

Rob Hawkins mentioned in his most recent blog that nothing motivates a person to get painting more than an upcoming event.  He is right on the money there.  Sure, I have been steadily picking away at getting my 28th Assault Battalion up and ready, but in the past couple of weeks, I entered turbo drive mode to get my force ready for the Privateer Press Invitational.  Nothing enhances the play experience like fighting with and against a fully painted army.


When I first started at Privateer I decided to start a new army and jump
feet first into a fresh miniatures project. After some deep soul searching I decided that the Skorne would be my grand new army.
The Skorne possessed a rich visual and cultural aesthetic that defined
their race and character that really stood out to me. The massive warbeasts, legions of exotic troops, and the vile hearted warlocks looked like nothing else I had seen before, and it wasn’t long until I had amassed a literal legion of Skorne miniatures.


Being an editor-in-chief means I get to wear a lot of creative hats. It’s what’s great about the job: everyday I do something different. I write a bit, edit a bit, and even do a little layout when necessary. However, as much as I enjoy all those things, what I really look forward to is the letter from the editor I write in each issue.


In my last blog, I wrote about the Iron Arena format and the “Staff Challenges” that could give players additional tickets for Iron Arena prizes. Without further ado, I’d like to present the first Iron Arena Staff Challenge: 

Show a fully painted WARMACHINE or HORDES model/unit based on one of the Shattered Grounds season models to the volunteer running the Iron Arena table. This challenge can be completed once per person. 

Today, I’d like to write a bit about those season models and how they came to be a part of Shattered Grounds. Go go, segue power! 


Well, it’s been a few weeks since my last Privateer Staff XGL update, and in no time, NQ 30 will be on shelves with the dramatic conclusion of the league as well as the team builds for the two teams that battled their way to the XGL Championship finals. I don’t want to give too much away, but I will say that everyone who took part in this multi-week league had an absolute blast with plenty of rivalries, old and new, just waiting for the next opportunity to be settled in the Grind Arena.


With the Privateer Press invitational event coming up next weekend, I thought it would be a good time to get my Protectorate forces in shape. I always get more painting done before events and tournaments. The looming deadline of the event serves as an excellent motivator to finish the odd model or start painting that unit I keep putting off.


This is an open letter to Press Gangers, tournament and league judges, and event organizers of all stripes:

I hereby empower you to be wrong.


Today, I’d like to give a bit of information on the Iron Arena aspect of the Privateer Press presence at Gen Con. I figured a good place to start would be a look back before we look forward.

Last Gen Con, I spent most of my time in the Monsterpocalypse hall running tournaments as well as our All You Can Eat event. This format is based around a ticket system much like those found at amusement parks, carnivals, or boardwalks. During the course of their games, players earn tickets that can be redeemed for various prizes: the greater the quantity of tickets, the greater the prize.


Some time ago, when I was a kid, my parents thought it would be a good idea to give me a bag of lead as a Christmas present. Fortunately for me, it was in the form of medieval knights; otherwise, I’d probably be an accountant today. Thank you, Mom and Dad.


Recently on our forums someone did a tally of the warcasters and warlocks we have released for all the factions and realized we are approaching the 100 mark. That surprised me more than it probably should have. It is pretty crazy how many distinct and significant characters we have created over the years, particularly if one throws in character solos, character units, and other important characters that do not exist as models in the miniature games.


My name is Darla, and I . . . am an editor.

There—I said it. It’s kind of freeing, actually. No more lurking in the shadows with my editorial knife at the ready, waiting to pounce on whatever slipshod semicolons and hapless hyperbole that may wander by my desk. Yes! I am the editor here at Privateer Press! But what does that mean?

editor: someone who edits.

Well, that’s helpful. Let’s try another form of the word.

edit: to prepare for publication; to alter, adapt, or refine.


It’s been over a month since I became editor-in-chief of No Quarter, which has proven ample time for me to make some changes to the magazine in a number of areas. Besides feverishly working to get NQ 30 out the door, here's what I've been up to.


Over last couple of months I have made some discoveries and learned some new tricks of the trade when it comes to the building and painting of minis. I’m going to pass on some of these new ideas so you can have them in your bag of tricks.


Last weekend I was lucky enough to get to attend Kingdom-Con, a new independent gaming convention in sunny San Diego, CA.  Spanning three days, Kingdom-Con hosted all manner of table-top, board, and video game rooms, but without a doubt the busiest room was the WARMACHINE and HORDES play room.  Eternal War provided non-stop action from open to close as players fought to accumulate tickets to trade in for awesome prizes including signed prints from Privateer Press Chief Creative Officer Matt Wilson and Privateer Staff signed Force books.  In addition, the hall was home to several qualifying tournaments which narrowed the field to four for Sunday's Championship Final.


Not much to talk about this week.  I’ve spent most of my time in the photo room finishing off the shots for Hordes: Primal MkII.  All of the photography is in the can, so it’s on to the Forces of Hordes books.


Greetings, comrades! My name is Dave Dauterive (doe-treeve), and I have the slick position of Retail Support and Development. What is great about this position is I get to bring my passion for our product to your retail storeowners. I’ve been a fan of Privateer Press products ever since my buddy Rob first showed me the Khador Battlebox about eight years ago. Needless to say, I’ve been a “red” ever since.


For me, the hardest part of writing is actually writing things down. For those of you who read Doug’s blog, my handwriting makes Seacat’s look like the finest copperplate; crafted lovingly by angels who choose to spend a millennia inscribing each precious letter. In contrast, my own has the look of a Dear John letter clutched in the hand of someone found floating facedown in the Gowanus Canal on a dark, humid night in August.

This is why I type.


Hi, this is Kris Aubin of the Privateer Press design studio. We have
been very busy here in the studio over the last year preparing for,
and producing all the exciting new books, card and packaging for our
huge Mk II release.

To celebrate the announcement of the Hordes Mk II book release we
though it would be great to not only present a preview of the entire
cover art of the rulebook, but also a step by step series of how our
talented artist, Andrea Uderzo, produces the art. Andrea is a
wonderfully talented artist who understands the Iron Kingdoms world


Early last fall, I began meeting with other Privateer staff to discuss the league system for 2010. We knew we wanted to take things in a fresh direction that allowed us to explore more story elements of the Iron Kingdoms, and we also had quite a bit of feedback from past leagues that would factor in to the various decisions we made on our new direction.