Privateer Insider

Before I started work at Privateer Press, I was a sucker for the Circle Orboros. My first models were a unit of Wolves of Orboros and the Wolves of Orboros Chieftain & Standard, purchased well before I knew how to play the game. (Well, donated to me by Aeryn Rudel, actually—thanks again, Aeryn!)


Recently, Will Shick kicked off a new Insider series where staff members discuss some of the army lists they’ve been playing for the new editions of WARMACHINE and HORDES. To the shock of literally no one, I’m going to be writing today about Minions.


Players like to be rewarded.

This idea is baked into most roleplaying game design, like a Skinner box that spits out experience points, gold, and special items. While getting to play a different person with special skills and participating in thrilling adventures is a reward all its own, never seeing your character progress or gain any rewards is a fate few desire.


WARMACHINE and HORDES have a treasure trove of Organized Play options, ranging from story-driven narrative events to competitive tournament series, and everything in between. Playing in any of these events is extremely satisfying as a player, but today I want to discuss the flip side of events: running them.


With Lock & Load 2016 behind us and the official release of the new editions just scant days away, it’s my immense pleasure to kick off a new series of Insiders that cover list building in the new editions. Throughout the next few weeks I and several other staff members will be walking you through some of the lists we’ve been fine-tuning for the new editions.


Sometime after Gen Con last year, I was talking with WARMACHINE and HORDES creator Matt Wilson about what we wanted to do to make the new limited editions of Prime and Primal special. We wanted to embellish it with cool stuff to make it stand out for collectors. We talked about how we could make the art treatment different, do some gilded pages, and maybe even bind in a ribbon bookmark—all things we implemented in the LE versions of the books. I didn’t feel like this was quite enough, so I just casually said, “Too bad we didn’t think to do some cool bookends.”


Since the release of the PDF version of the core rules digests for WARMACHINE and HORDES, players all over the world have been devouring the new editions like a pack of freshly spawned shredders.


This year’s Lock & Load GameFest was a great one for fans of the Iron Kingdoms Roleplaying Game line. We rolled out two new events for the show: the four-table “Dead Reckoning” adventure and the competitive Iron Game Master event.


Last Saturday night right on the heels of the pre-release of the new editions of WARMACHINE and HORDES at Lock and Load 2016, the newest incarnation of War Room, aptly named War Room 2, launched in app stores around the world.


Not 36 hours ago, I watched as pandemonium struck the Meydenbauer Convention Center in Bellevue, Washington. I gather from all reports that similar situations occurred at our international Lock & Load Outposts in the U.K., Germany, and France as those attendees also became the very first in the world to get their hands on the new editions of WARMACHINE and HORDES.


Over the last few weeks, we’ve talked a lot about the updated Organized Play offerings you can expect: Journeyman, Steamroller, Masters, etc. What we haven’t talked about yet is the new narrative league beginning this September. So, let’s do that right now!


Very shortly (depending on when this Insider runs) the hard-working staff of Privateer Press will be toiling away to prepare the Maydenbauer Center for Lock & Load GameFest 2016. And in honor of the eve of Lock &Load, I thought I would share a little poem with everyone for the occasion.


In this Insider, I’ll explain the concept art process for our newest Legion of Everblight warlock, Kryssa, Conviction of Everblight.


Acts of War: Flashpoint will debut in an exclusive prerelease at Lock & Load GameFest 2016 (June 10–12), and author Aeryn Rudel has some insights into the first big book to launch the new era of the Iron Kingdoms…


Blood and sweat. Hope and desperation. Gunsmoke and lightning. All these accompany the blue and gold of Cygnar into battle.

Cygnar stands on the cutting edge of technology in the Iron Kingdoms. While it’s smaller than other kingdoms’ standing armies, what Cygnar’s army lacks in numbers it more than makes up for in the quality of both its troops and their weapons.


The new editions of WARMACHINE and HORDES are only weeks away from releasing! There’s no stopping the hype train now—we’re full steam ahead. Oh, hey, that’s a nice segue. I’m proud of me.


The Circle Orboros is best characterized by its menagerie of wild beasts, dark rituals, potent elemental magics, and boundless maneuverability. It is a guerilla army made up of druidic spellcasters and savage feral warriors who strike without warning at the weakest spot in the enemy line. While the Circle has some access to skilled ranged combatants, it is in melee where its forces excel. Above all, the Circle Orboros is defined by its unparalleled ability to move across the battlefield and turn the terrain itself against the enemy. In other words, the Circle Orboros knows the lay of the land.


Sneak Preview: Flashpoint
The next offering from Skull Island eXpeditions takes you into a new era. With the release of the new editions, we jump forward to 611 AR, to a time when the lay of the land is changing quickly. In this exclusive excerpt from the first book in the new Acts of War series, Aeryn Rudel’s Flashpoint , old enemies threaten a new peace.


Khador values strength, loyalty, and ingenuity above all else. To its enemies, Khador is the wolf at the gates, a nation characterized by its armies of grim-faced patriots, hardened by the endless winter and dedicated to the dream of a restored empire. Behind them are the proletariat masses that spend their lives in the vast factories, expending their blood and labor to keep the Motherland’s great war machine moving. Where Khador’s armies march, the pride of countless generations follows.


A roleplaying game may not be a competitive experience, but that doesn’t mean Game Mastering can’t be.