Privateer Insider

Hi! My name is Meg Maples, and I’m the new staff painter at Privateer Press. I started painting in 2004 when I was introduced to the world of role playing games in my undergrad. I had never been a part of the gaming world before and didn’t even know of its existence before then. I had always enjoyed building model cars and rockets as a kid and had hoped for a doll house. Smaller scale toys had always fascinated me, and when I was introduced to gaming, I gravitated toward painting.

Hi. I’m the new guy on the development team here at Privateer Press, and as I understand is tradition, my first Insider will tell you a little about how I got here and what I’ll be doing.

Hey Everybody,

I'm Ben Misenar, the digital sculptor for Privateer Press. I've worked in the gaming industry for six years, and I got my start in print production and steadily worked my way into sculpting.

I’ve been with Privateer Press for eight years, and I’m one of the very first pewter-slingers. In that time, I have worn many hats. Most recently, I moved into mold making, but many of you may know me as PPS_Alex. In this guise, I am part of our effort to get our online store fully stocked and ready to go. I’ve pulled orders, helped pack, taken part in playtests, assembled and sent out organized play materials, helped feed the hungry maw of our Gen Con booth, and much more.

To some of you, I’m a familiar face returning to the pages of the Insider. To others, I am a fresh-faced enigma. Rather than leaving many of you scratching your heads, allow me to introduce myself. My name is Chris Walton, and I am the new concept art and illustration art director at Privateer Press. It’s my job to hire concept artists and illustrators who design and breathe life into the worlds of Privateer Press. It’s a daunting job, and I’ve got some very big shoes to fill left by the people who’ve held this position in the past. What would possibly make me think I am up to the task?

At Privateer Press, we’re constantly working on ways to improve your WARMACHINE and HORDES gaming experience. Right now, I’ve got a lot of cool new projects I’m working on that I think everyone is going to love. Today, I want to share one with you.

This weekend is the first annual Lock & Load GameFest: for fans of Privateer Press, absolutely the place to be for the best gaming action in the country. However, we certainly understand that not all our loyal fans and supporters can make the trek out to Seattle and join us for two days of gaming fun. No Quarter Magazine is not about to leave you hanging, so for those of you unable to attend Lock & Load, I’m here to offer you the next best thing!

We’ve begun to preview the new Monsterpocalypse quantum forms debuting at Gen Con 2011, and folks have started to really dig into the tactical options these new monster forms provide. I’ve decided to use today’s blog to get in on the action and put my own two cents in on the previewed monster forms.


This week, I am proud to reveal one of the amazing new warlocks from the upcoming HORDES: Domination.

With another Impossible Dream Challenge out of the way, it’s time to figure out what the next painting project should be. The 50-point Tier 4 Vyros list is finally painted, and I’m putting the final touches on some other models. HORDES: Domination has me turning my eye toward reworking my Trollbloods and adding detail to the 100-point Circle army.
But rather than talk about my painting projects, there are a few things coming up that should be of interest to our community.

Today, I want to share with you a unique experience in which I recently had the privilege of participating. I played my very first Battle Report for No Quarter Magazine! When I first started playing WARMACHINE seven years ago, I never imagined that one day I would be playing a game against one of the developers of WARMACHINE. The whole experience was surreal, and honestly, a total blast!

The launch of Mk II has brought many new players into the games. From certain forum questions it is obvious that not everyone has a clear picture of how the factions get along. It can sometimes be confusing to keep track of who’s fighting whom, and where the most hatred and bile are directed at any given moment. I created a nice little color-coded chart that should make determining faction relations simple!

Lock & Load is approaching very quickly, and nobody at Privateer Press Headquarters is more eager for the GameFest to arrive than myself. There are many reasons to be excited about the event, but what tops the list for me is the fact that I haven’t been asked to work the show!


If we’re going to be seeing you at Lock & Load and you do any sort of writing—whether for fun, profit, or penance—this could be your lucky day. Naturally I’ll be there, along with the rest of the Privateer staff, and I’m setting aside a bit of time to meet with a few attendees and help them polish up their writing skills or improve a particular piece. That’s right: six of you will have the chance for a brief one-on-one with a bona fide professional editor. And most of the time I’m not too mean. ;)

Spring is a time for new beginnings. For a rabid rivet-head like myself, that means a new WARMACHINE army! It’s probably no surprise that my choice of army was inspired by the prospect of painting something a little different. I chose an Ashlynn Theme Force because I liked the idea of painting up Arcane Tempest Gun Mages and Precursor Knights in an alternative paint scheme, as well as painting some of the classic Mercenary models from before my time at privateer.

Simon - The dream is over, and it's time to see who succeeded and who failed to paint their 100-point HORDES army in just one month!

Simon - The dream is over, and it's time to see who succeeded and who failed to paint their 100-point HORDES army in just one month!

The HORDES Impossible Dream Challenge is almost over for the staff but some of our dedicated forumites have been playing along at home! Today, we thought we'd take a look at some of their massive and inspiring undertakings.

For this week’s blog, I thought I’d show you how I make scrollwork, like the kind that shows up on Protectorate Warjacks and armor.

Simon - Today we return to the HORDES Impossible Dream Challenge to check in with our other three challengers!