Privateer Insider

Things are buzzing around here at Privateer Press. We have been toiling away on the new Wrath book for a long time, and we are now putting together the final touches on the rules section. I have art flowing in from our many talented artists, so I thought I would preview one of my favorite upcoming Wrath pieces: The Vessel of Judgment.


Some of you may have picked up on the hint I dropped last week about this week’s battle engine showcase. And I’m certain most of you caught the little easter egg Ed hid in his blog yesterday. Well today I am excited to show you a 3-D render of the work in progress Cygnar Storm Strider.


In this blog, I will take everyone on a little tour of my office and offer a sneak peek at the tools “required” for me to do my job.


Here we are, barely into 2011, and the struggle to get models fully painted for an event is the same as it was in 2010. Completing the Impossible Dream Challenge back in November kind of destroyed my will to paint, and December yielded very few painted models from yours truly. Not even the “ooh, shiny” factor of a new Circle army was enough to get me to lift a brush more than once or twice.


As other staff members have mentioned in recent blogs, Privateer Press holds a monthly event for its staffers called First Fridays. It’s a chance for all of us to enjoy the hobby we work hard to create. For me, it’s also something else: it’s a huge learning experience.


I could draw this out and talk about all the awesome contained within this blog, but everyone always says a picture is worth a thousand words. So without further ado, I am happy to present the exclusive first look at the Arcantrik Force Generator!


Freelancers are an important part of No Quarter Magazine, and many of the articles and features in the magazine depend on contributions from freelance writers, painters, modelers, and terrain builders. For those of you who may want to write for No Quarter, I’d like to give you a head start on getting published by telling you what types of material I want to see and what types of material l don’t want to see.


As Privateer’s retail development and support specialist, it’s my job to help your local game store get everything it needs to create a great gaming experience for everyone. That might sound like a complicated task, but cool stuff like this year’s league coins and battle journals actually make my job pretty easy.


In this installment of the Privateer Press Insider, I want to share with you one of my personal highlight from 2010: charity tournaments. I heard about charity tournaments from local Press Ganger Annichka when we met at Gen Con, and I wanted to find a way to help. We came up with a cool challenge. I’d show up and paint a model during the course of the tournament and then give the miniature away to the person who donated the most money. It was fun to challenge myself to paint a model to a high standard and still finish it in 4-5 hours all for a good cause.


Starting today Privateer Hobby will collect and display the best parts of the Privateer Press hobby experience! Starting with gallery shots of our terrain and figures, we'll soon be adding galleries of our painting competition winners, player submissions, and tutorials for hobby projects! You can check out the new page here.

In addition, I’ll be kicking off a new series of tutorial blogs featuring WARMACHINE and HORDES battlefield terrain. I’ll be showing off some of my secret tips and tricks, and there will be a way for you, the readers, to win the actual piece featured in the blog (more on that later).


Last week, battle engines roared onto the center stage as we gave an exclusive glimpse into the work that went into transforming these awesome figures from idea to reality. However, if you are anything like the crew at Privateer Press (and I’m willing to bet you are), last week only whetted your appetite.


We don’t typically give titles to Privateer Insider blogs, but if this blog had a title, it would be: “Mommy, where do models come from?” It’s time for a “birds–and–the–bees” blog about model concepts. The models of WARMACHINE and HORDES are much more than a collection of numbers on a card to us, and some of them have rather interesting origin stories.


All I Really Need to Know I Learned in WARMACHINE


Since my job primarily involves logistics and planning, most of the exciting things that happen here are not under my purview. I often find myself jealous of the cool things other staffers get to write about in their insider blogs. I mean, really, did you see the battle engine previews from last week? Today, however, I get some satisfaction. I get to preview something cool.


Battle engines are some of the most exciting new models we’ve ever introduced to WARMACHINE. After the concepts were pitched and approved and the rules locked, the time came to shape the ideas into their proper places in the world of the Iron Kingdoms.


A 120 mm base gives me 110 mm of real estate to build on. In miniatures that is a ton of space to create with, and believe me, we did! There is no end to the ideas of what to do with this. Some have been on the drawing boards for years awaiting production while others were created due to current battlefield needs.


When it came time to do concept art for the battle engines, we knew we wanted to give WARMACHINE a set of models unlike anything that had come before while still adhering to the aesthetic of each faction.

WARMACHINE creator Matt Wilson set the bar with the concept art for the Cygnar Storm Strider. It was clear from the start he had a vision for this mechanical wonder, and his first design changed very little in the final concept. As the most technologically advanced of the battle engines, the Storm Strider visuals successfully crank up storm smith electro-nerd rage to a new level.


The earliest development work on the battle engines did not start a year ago; it began over seven years ago. The concept behind the Khadoran Gun Carriage has been around longer than the game of HORDES (much like the concept behind HORDES was around long before it became a reality). In early 2010, these mammoth models entered the playtest process, and that’s where my part of this story begins.


Welcome to Battle Engine Week!

Today is a big day for Privateer Press, and I mean “big” quite literally! Today, we pull back the curtain on the formidable Khador Gun Carriage (whose art was previewed in the latest GTM), the first of an all-new model type for WARMACHINE and HORDES: the mighty battle engine.


2010 is drawing to a close and with it, the best (and craziest) year in Privateer Press history. The launch of WARMACHINE and HORDES Mk II has been, without a doubt, the best thing that has ever happened at Privateer. I’ll spare you all more words about the blood, sweat, and tears that went into making Mk II happen and get right to the point.