Privateer Insider

This time, let’s talk about Krueger. You know him: the Stormwrath, the Stormlord, the guy with the lightning and the wind. He has become one of our most memorable HORDES characters. He is an iconoclast among a faction that reveres chaos, and his rebellious cantankerousness somehow embodies the ideals of the Circle Orboros.

With 2011 winding down, and the new Iron Kingdoms Role-Playing game rapidly coming together, I’ve been thinking about my own involvement with the Iron Kingdoms over the years. I’ve been playing tabletop games, mostly RPGs, for almost twenty years, although I first came to the Iron Kingdoms as a WARMACHINE player in early 2006. The setting immediately hooked me, particularly the harsh realm of the Khadorans, and as soon as I became aware that there was a whole library of Iron Kingdoms RPG books, I quickly set about tracking them down and devouring them (in the literary sense).

At Lock & Load GameFest 2011, part of the seminar I presented was spent showing attendees how to make textures like wood and stone to add more detail to models. One of the most common ways to make models unique is to make a detailed base, so I thought I’d show you how to make some simple decorative bases.

You can use any putty you prefer for the following tutorial, but I chose to use polymer clay since it has an unlimited working time.

In this example, we are going to be making a cobblestone base.

It’s Christmas time, and again we must wrack our brains to figure out what to get our friends and family. My family and friends can be very difficult to shop for, and some usually ask for a painted mini from me anyway. They’d rather have something personal that represents my interests, something I put the time and effort into making. It’s great to give someone a mini they can admire throughout the year, but I think it’s also nice to paint the mini with a holiday theme and turn it into an ornament!

There are many complex shapes in the Iron Kingdoms that basic 3D primitives (cones, cubes, and spheres) cannot keep up with. I thought I'd try to share a few of the more advanced techniques I use in Rhino 3D to build various warjacks and mechanical parts.

A long time ago, at a local game store sorta far away from here, a group of gamers were in a holiday mood and came up with silly verses to a popular Christmas carol. Sadly, none of those verses were committed to paper and were presumed lost to the sands of time.

Growing up I played a lot of different sports. From team sports like baseball and football to individual sports like golf and wrestling, I tried and competed in just about everything. While each one challenged me in different ways, they all had one lesson in common that has been burned into my soul. The true measure of a player isn’t if he wins or loses, it’s how he conducts himself on the way there.

As much as I know you're all dying to read about grammar, I'm afraid you're going to have to wait a bit. Right now I'm in the middle of writing something special for No Quarter Magazine that will explore a momentous event from the ancient past in a new way. What, oh what could it be?

Now we get to my favorite of the topics I outlined in my last Insider: social interaction in games. Remember, the definition we are working from is a game element that lets one player do things that matter to another player.

Today, I’ll be continuing the development blog series about skill, luck, and social interaction. Like many gamers, I have quite the love-hate relationship with that second pillar of game development: luck.

With the new Iron Kingdoms RPG on the way, it was time for the old Iron Kingdoms logo to get a new look to match. I thought I’d show you guys a quick rundown of how we came up with this elaborate redesign.

One of the best parts of my job is that it gives me an excuse to poke around the Privateer Press forums and actually get paid to look at people’s painted miniatures. Surprisingly, my last job at the chemistry lab wasn't into such activities.. But now, when I find a lovingly painted army by one of our enthusiastic audience members, I get to take my time and appreciate the artistry, and even better, shine a spotlight on that army, sharing it with thousands of my fellow WARMACHINE and HORDES enthusiasts!

Hi, my name is Stuart Spengler, and I am the new hobby manager here at Privateer Press. You might have seen my name on the credits pages of Privateer Press books under graphic design and photography. I’ve also penned a number of hobby-related articles for No Quarter Magazine.

“Always be cleaning,” is what hobby manager Stuart Spengler said to me back at Lock & Load when we where waiting for a moving truck. He had a little toolkit and a small container of minis he was cleaning while we where waiting. I just watched him clean the minis with a smirk on my face thinking he had a great idea. Since then, I’ve taken what Stu said and applied it. A few days later, I was getting an oil change, and while I was waiting I cleaned a dozen minis. Now I carry a little toolkit and some metal minis everywhere I go, and while I wait for anything, I’m cleaning. No more using painting time for cleaning minis!

For this week’s blog, I thought I’d show you some detailed pictures of the greens for the new Trollbloods War Wagon. This is one of the most detailed models I've made during my time at Privateer Press. Even the inside is detailed.

The process of creating a new model for Privateer Press is a pretty complex affair. Once the design team has created the basic idea, statistics, and weapons, the concept is passed along to me. It’s then my job to assign these briefs to a concept artist. The concept artist then designs the look of the character, warjack, or unit. Once that’s done, the finalized concept art is passed on to sculptors and illustrators to make cool models and fantastic paintings.

My painting desk is a chaotic and cluttered place. Models are assembled, started, and often left unfinished for any number of reasons. I have a severe case of Gamer Magpie Syndrome, and I am often distracted by the newest, shiniest models in our line.

This has not changed since my last Insider post.

Converting models is my favorite part of WARMACHINE and HORDES, and I have some new creations that I think came out really cool. I’d like to share them with you.

This time I’d like to talk about Captain Jeremiah Kraye. He first appeared back in 2008 in WARMACHINE: Legends, but it feels like yesterday that I was inspecting Chris Walton’s wonderful concept sketches and talking to other members of the team about someone who quickly became one of our most vividly realized and sympathetic Cygnaran warcasters.

This is my first Insider blog, so allow me to introduce myself. My name is Lyle, and I’m the marketing manager for Privateer Press.