Privateer Insider

In our debut Privateer Video Insider, Chris Walton and Doug Seacat talk about the Cryx Kraken colossal!


Most people who know me would tell you I have truly terrible taste in music. No, really; I mean just awful. I’m not ashamed to admit it. All of my musical taste is in my mouth, so to speak. I can’t carry a tune or even keep time with a song easily. That’s why the part of my job where I have to talk about design “beats” and “rhythms” amuses me to no end.


As Convention Coordinator, my job relies on a lot of details and minutia. Logistics, budgets, spreadsheets, and travel arrangements usually fill my day. That’s not to say that my job is boring, however. I do work at Privateer Press after all, and around here there is seldom a dull moment.


Today, I want to talk about the upcoming Bodgers Game, Heap. If you haven’t heard about Heap yet, check out this snazzy video we made. Don’t worry; I’ll wait.


A while back, I wrote about gamer lingo and several of the terms that are commonplace to us but are less familiar to non-gamers. You know, little things like the difference between a “figurine” and a “miniature” or RPG as in “role-playing game” not “rocket-propelled grenade.”


Way back in 2006, I was a working as a freelance concept artist for Privateer Press and taking on any projects that came my way. It didn’t matter to me what was offered; I’d throw myself into each new project with as much vigor as I could. For a while I kept hearing, “We’ve got a new property you’d be perfect for!” After several months of scratching my head, I was approached to do the art for a whole new type of game. It was a more light-hearted card game called Infernal Contraption, which would be the start of the Bodgers line of games.


When my coworkers have an Insider blog that shows off a new piece of art or announces a really big development, I get a little jealous. You see, it is really invigorating to reveal something cool and exciting to our enthusiastic and passionate fan base. So when Will shows off the latest colossal model or Ed talks about the new book cover, I do admit to a bit of envy.


Lock & Load is still a couple of months away, but we’re busily preparing for it here at Privateer Press HQ. We’ve set the event schedule—which you can see here and in No Quarter Magazine #41—and it’s packed with so many great events and activities that we’re all getting a little restless with anticipation.


Check this out: I learned a new word! Well, not really, but I have solidified the spelling of a word that’s always been just a little squishy in my head, and I bet you know what it is: colossal. I can’t say I’d recommend the approach of having to confirm a word twenty times a day, necessarily, but I can tell you it certainly does wonders for getting that word down stone cold.


As a guy who loves both hobby gaming and making movies, it’s pretty cool that I get to work as the video producer for Privateer Press. This means I am responsible for planning, shooting, and editing all the video content for Privateer Press.


A couple of weeks ago, I and several other crewmembers from Privateer Press took a cross-continent trip to TempleCon in Providence, Rhode Island. In addition to being fortunate enough to speak about all the amazing things we’ve got lined up for this year in front of a 300-plus-person audience of WARMACHINE and HORDES players (the reaction to which I will not soon forget), I got to do one of my favorite things—play tons of WARMACHINE and HORDES! On top of that, I met some really great people along the way.


Recently I’ve been branching my sculpting abilities out to more organic sculpting, and I’ve had a few ideas for models I want to realize.


It’s hard to develop an immediate fondness for a person whose most defining trait is expertise in inflicting pain. Despite this, I have become increasingly attached to Morghoul. He is one of our most fascinating skorne characters, and one who perfectly demonstrates the perversely fascinating and unsettling nature of skorne culture.


So what is color theory?! Basically, the term color theory encompasses the understanding of what makes color and how colors interact with each other. Before we get started with more advanced concepts, it’s important to learn the basic break down of colors.


For a few months now, I have been drooling over the studio-painted Stormwall for the upcoming WARMACHINE: Colossals expansion. I’m a big fan of this model, and I have seen all its numerous parts in the various stages of design and development. However, it wasn’t until today, as we prepared to do the assembly diagram, that I realized how much awesome is packed into this huge-based model.


The first diorama I built was forever ago in elementary school. I vaguely remember being given a strange little plastic monster and being instructed to write a story about its background and origins and then construct a habitat for it. It was one of the more enjoyable school projects, and I’m sure the habitat and creature are part of a landfill somewhere in Northern California.


I’ve spoken about modeling and gaming recently in my Insider. Today, I wanted to talk to you about something a little more personal: the challenges of painting while color blind. I can see color, but I have a pretty big problem differentiating between shades of colors that are close to each other in the color wheel.


My physical work area and my electronic work area are currently the messiest they’ve ever been. Not just at Privateer Press, but at any job I’ve ever had. Now, that’s not to say that things are disorganized, because that would drive me crazy. Compared to some desks, I suppose this area is practically a Swiss watch, but it still strikes me as a train wreck despite the patterns woven throughout the chaos.


Outside of playtest I don’t play WARMACHINE or HORDES with unpainted miniatures. My primary reason for this is that I feel the game is much more immersive when played with a painted army on really cool terrain. It’s even cooler if my opponent has a painted army, too. Unfortunately, the painting prude in me has a downside; having a limited selection of models to choose from can leave me a bit behind the competitive curve. It’s hard to keep up, especially since I’m trying to maintain multiple factions.


I’ve been recently reminded that gamers have a language all their own. It would be easy to call a WARMACHINE model a "figurine" opposed to a "miniature" if you were seeing it for the first time. It’s not unheard of for folks to refer to warjacks as "robots" the first time they see one. Many people are surprised to learn there’s assembly required with the majority of our products.