Privateer Insider

Gen Con 2012 is just a few short weeks away, and one of the Privateer Press highlights at the show this year is the pre-release of the Iron Kingdoms Full Metal Fantasy Roleplaying Game! We've been working on this game for a long, long time, and we're incredibly excited to release it to our loyal and patient fans. We're going to be previewing a whole lot more of the game in the coming weeks here and in the pages of No Quarter #43, including a comprehensive look at character creation, core rules, and some other sneak peeks, but for today I'm just going to whet your appetite with the table of contents. You'll be able to see that the book is chock-full of pure setting material and a rules system that will let you explore the world of the Iron Kingdoms as never before. As for the gorgeous, full-color art within these pages, you'll just have to wait for the next preview…

When I’m at game stores or conventions, one of the questions players frequently ask me is if they can be playtesters for Privateer Press. Usually, I’m forced to answer that we’re not currently accepting new playtesters at that time. For the past few times I’ve heard that question, however, I’ve been giving a slightly different answer: "Stay tuned to the Privateer Insider blog."

For the last nine months, a large chunk of my time has been spent on a project very near and dear to my heart. War Room is the WARMACHINE and HORDES app I have wanted ever since I got my hands on an iPad. With War Room soon to release into our great community's eager hands, I wanted to take some time and talk about the goals and thought process that went into bringing War Room to life.

This week, Privateer Press is at Comic-Con International in San Diego! Thanks to the hard work of our very dedicated production staff, Comic-Con attendees will have a very nice selection of prereleases from which to choose. It would appear my constant hounding of Mark, our production director, has certainly paid off. Sorry, Mark…

In my last blog, I talked about one of my side sculpting projects. Picking up where it left off, today I’ll talk about sculpting the cloth for this model.

I wanted to do something a bit more interesting than plain cloth for his arms. We have a few models with studded cloth, so I decided on that. The example shown was made flat, but the same technique applies to a round surface, I found the hardest part was to keep the distance between the studs even so it doesn't look messy.

It’s hard to believe that Lock & Load is now a month behind us! Once again I was amazed at the energy, dedication, and fun-loving spirit of our players. While circumstances didn’t allow me to arrange one-on-one writing consultations this year, I did have the chance to talk with a lot of con attendees over the course of the event. Here’s a quick review of some of the questions that came up.

Since the videos I make typically involve revealing details about our products, explaining how to play them, or just showing them off, it’s necessary for me to be familiar with them. One way to research a game is to read the rules and ask other staffers to tell me about it, but I prefer to simply play it myself.

It’s hard to believe it was so many months ago when I painted the Storm Troll. I’ve been dying to talk about him! I love trolls. My own army is a troll army, and I plan on having this guy in my ranks. Trolls are great because they’ve got character and even a bit of snarky sass, and the Storm Troll doesn’t disappoint on either count. He’s a storm cloud blue-grey color with bright-blue lightning marks all over his body, and he is electrified with lightning!

There are plenty of reasons for staffers to get excited about Lock & Load—getting in a few games of WARMACHINE and HORDES, seeing hot new releases on the tables for the first time, the big announcement panel with loads of exciting preview art, sharing our passions in various seminars and events, meeting new folks, seeing old friends from around the world, and so much more.

Where do I begin?! Last year at Lock & Load I had only been with the company for a couple of weeks, so I was a helper in the classrooms and not out and about with the rest of the studio. This year, however, I was with the studio at my own table, painting up my Trollblood Battlegroup Box and a Stormwall.

It’s always fun to see the creative stages a product goes through from idea to finished model. I would like to share with you some insight and images of the creation of Vladimir Tzepesci, Great Prince of Umbrey.

Lock & Load GameFest 2012 has come and gone, and even though I didn't think it was possible, I had an even better time than last year! If you saw me there, I was probably a blur of activity. As the Organized Play and Volunteer Coordinator it was my job to run the Press Gang and all the tournaments at the show. I was a fairly busy guy.

Lock & Load is a huge event for all of us every year, so I’ll take a turn to talk about how things went for me, and more specifically, how things went at the lectures I presented. First, I wanted to say it was fantastic to get the chance to meet so many of our enthusiastic and friendly players. This show is a great way to stay in touch with our community while also getting a chance to play a ton of games.

Lock & Load was a blast, and the highlight of the con for me was getting to show off LEVEL 7 [ESCAPE]. The demos we ran Saturday and Sunday gave people a chance to experience the game, but Matt Wilson and I gave everyone a first taste during the seminar we ran Friday afternoon. For those of you who didn’t attend Lock & Load, here’s a peek at what we talked about.

This year was my first chance to attend Lock & Load GameFest, and I have to say it was a blast. I got to be a jack-of-all-trades and experience the convention in its fullness. From walking the line at our store and getting a feel for what new releases people were excited about to watching some truly epic games of WARMACHINE and HORDES, my weekend was full of exciting things.

Lock and Load 2012 is officially behind us, but man what a Lock and Load it was! As I’m sure many of my fellow staffers will attest in coming blogs (or already have depending on when Lyle decides to post this entry from yours truly) this year’s Lock and Load was an absolutely amazing event. There was just so much to do and see from WARMACHINE and HORDES gaming, to fantastic seminars by our talented staff, to some really fun surprises including the pre-release of Heap (games of which took place all over the con, from the floor of the line to the store to any table that wasn’t being occupied by WARMACHINE and HORDES miniatures) and the surprise that I was most looking forward to announcing, an exclusive first hands on look at a prototype version of the first game in our newest setting LEVEL 7, LEVEL 7 [ESCAPE].

I don’t remember the last time I was so amped up after a show. Lock & Load GameFest 2012 has been over for several days now, and I am still totally excited from a long weekend of games, sneak peeks, and seminars.

By the time the first day of Lock & Load rolled around, Privateer Press staff had put in tons of exhausting work to make it a kick-ass event. However, that fatigue was quickly replaced by excitement on Friday morning when the doors opened and attendees began to arrive.

I can hardly believe it. After months of preparation and anticipation, Lock & Load is finally here! The Privateer Press crew has been busily planning seminars, crafting terrain, organizing tournaments, and painting new armies to wage war in Iron Arena.

It takes a lot to bring this bear out of his cave, but if there’s one thing I can’t stand, it’s someone disparaging the integrity of Privateer Press. So I feel like I need to nip this in the bud quickly before it spirals out of control. Normally, I wouldn’t give something like this a second thought, but people are piling out of the woodwork to tell me about this, so it’s obviously getting some attention. It started over the weekend when a Facebook friend brought to my attention that some tinfoil-capped conspiracy crackpot who probably lives in a plywood shack in the middle of nowhere has fingered Privateer as being in cahoots with the U.S. government or some unknown division of the government. Apparently, we’re part of an effort to spread disinformation about alleged government involvement with—drum roll for the crazy punch line, as if this all wasn’t crazy enough—aliens. Seriously, it’s hard to write all this with a straight face. Aliens. As in little green men, flying saucers, Mars Needs Women kind of aliens. Thanks to a distributor who leaked our product solicitation announcement too early a few weeks ago, this guy caught wind of our upcoming LEVEL 7 [ESCAPE] board game. Now, in his weird, upside-down freak-show of a world, he has convinced himself (and is trying to convince others) that the game is deliberately trivializing actual events in an effort to hide the truth in plain sight about supposedly heinous crimes committed against innocent civilians. If you want to indulge this kook, you can see his paranoid rants on his beautifully designed website (