Privateer Insider

The release of a new game always brings with it a slew of firsts, and this past spring I took up the nerve-wracking task of producing the first official Iron Kingdoms Full Metal Fantasy Roleplaying Game adventure. This adventure needed to provide a fun and flavorful introduction to the Iron Kingdoms in a two-hour convention event timeslot. It was to be rolled out at Gen Con and then released as part of a free download that would include quick start rules and everything else a group of new players would need to play the game!


After years of work and even more years of anticipation from our audience, the day has finally arrived: the Iron Kingdoms Full Metal Fantasy Roleplaying Game will be released into the world!


I’ve just cracked open my personal copy of the Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules, and it is a beautiful thing. My gaming group wants to play a group of adventuring Menites, and they are excited to bring some of the Lawgiver’s light into the dark corners of western Immoren. I wanted to play something a little different from the standard priest or knight, so I’ve opted to create a self-surrendered Vassal of Menoth. There were a few different ways to go about doing this, and I thought it would be fun to walk you through my character creation path.


This edition of Privateer Video Insider previews HORDES: Gargantuans, the next expansion to HORDES coming Spring 2013! In addition to the mighty gargantuans, this expansion features lots of new options for every HORDES faction, including new warlocks, units, and the first warlock units! Check out the video below.


The fourth and final season of War-Torn Alliances, Dark Secrets, is underway. To celebrate the launch of this new league, I want to give you a behind the scenes look at the development of this season’s rules, specifically the return of map effects.


No Quarter #44 arrives at your local game store on September 19th, but we won’t keep you totally in the dark until then. I can tell you this issue features new Theme Forces for Circle Orboros and the Retribution of Scyrah, that it includes one of the first full-length Iron Kingdoms RPG adventures, and finally, that it presents one hell of a battle report—a grudge rematch between Privateer Press' creative director Ed Bourelle and director of business development Will Shick.


When it comes to painting a model, the toughest thing for me is deciding on a color scheme. Today I thought I’d share a fun trick to make customizable color schemes using the magic of technology. I’m using Photoshop here, but these techniques should work in other image editors as well. This is the process I used to come up with my Legion of Everblight color scheme.


I was very excited when I found out that I was going to get to re-sculpt the Centurion for the plastic kit.

Matt Wilson's original artwork for the Centurion is really awesome and as I progressed through the sculpting process I knew that I really wanted to do a custom mod of the Centurion to match the original artwork as closely as I could. Here it is:


Amid a whirlwind of other activities at Gen Con a couple weeks ago, I had the opportunity to run players through some Heap demos. Even when I’m just showing the basics of how to play the game, it has a real tendency to draw me into the action. The combat portion of the game (called the Rush) almost invariably leads to some interesting plays and moments of excitement.


At Gen Con, we showed off a couple of very cool Privateer Exclusive models: the Druid Gone Wilder and the Bombardier Bombshell. Though they were only on sale during the convention, I wanted to talk about my experience painting these models.


We are all quite excited for the imminent release of the Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules (IKFMFRPGCR!) book. This weighty tome represents a tremendous amount of work and effort by a large number of people. For my part, one of the challenges with this first essential volume was to provide a comprehensive and engaging introduction to our setting in a book already filled to the brim with the core rules.


Early on in the development of LEVEL 7 [ESCAPE] we decided that in order to allow players to fully immerse themselves in the game and the experience, we would not use named characters. Instead, we wanted to create a gaming experience that made it easy for players to imagine themselves in the terrifying situations presented in the game. That way, players become more invested in whether they lived or died.


Gen Con Schedule, Taking Over The RAM, Privateer Exclusives

Gen Con is upon us! From August 16-19 Privateer Press will be showing off the Iron Kingdoms Full Metal Fantasy Roleplaying Game and LEVEL 7 [ESCAPE], as well as hosting a full slate of WARMACHINE and HORDES tournaments and events. Stop by the Privateer Press booth to demo Heap, Infernal Contraption, and LEVEL 7 [ESCAPE], or pick up some hot new prereleases and Privateer exclusives like the Bombardier Bombshell or Druid Gone Wilder!


Con season is always busy around Privateer Press Headquarters. This year is especially crazy because of the truly awesome Gen Con we are planning.

This week, Privateer Press will have several staffers on hand at Gen Con, and we have a ton of exciting things planned for attendees. To kick off Gen Con, Privateer Press and the RAM Restaurant & Brewery have teamed up in a big way. Wednesday night, Privateer Press staff will be on hand for a tap party to release the Woldwrath Omnipotent Ale. The Ram will also be selling t-shirts, mugs, and growlers depicting art for our new convention exclusive mini, the Druid Gone Wilder! The Druid Gone Wilder mini and last year’s Privateer Press Ram art, the Bombardier Bombshell (now in miniature form), will both be available for purchase at the Privateer Press booth at Gen Con.


Wrapping up the LEVEL 7 [ESCAPE] dev diary series

My developer diary series covering the creation of LEVEL 7 [ESCAPE] wraps up today. I’ve covered all the fundamental aspects of the game to give you a glimpse into the game’s creation process, and soon you’ll get a chance to try the game out for yourself and see what I’ve been talking about.


Summer Rampage is here!

Like many players, I have fond memories of the original event back in 2007. It was the first organized play event that officially pitted WARMACHINE against HORDES, and the experience was amazing.


With the Iron Kingdoms Full Metal Fantasy Roleplaying Game pre-release just around the corner, we’re beginning to unveil elements of the book’s content and mechanics. Today, I’ll be giving you a bit of insight into the combat mechanics, what makes them stand apart, and how they bring to life the heroic action you see throughout the Iron Kingdoms fiction.


We’re less than three weeks away from the pre-release of the Iron Kingdoms Full Metal Fantasy Roleplaying Game at Gen Con 2012, and we thought it was high time to share the details of character creation! You’ll find all the fundamental items of character creation in the PDF linked below, including two of the available races, two of the 28 careers in the core book (and a convenient list of all of them), and the full rules for all four archetypes, including all potential benefits!


Our crazy gang of goblin bodgers hits the road in a couple weeks to battle it out for the weapons-grade wreckage of mighty mountains of scrap in Heap! If maniacal goblins building overcharged vehicles bristling with ridiculous weaponry sounds like your kind of fun, you’ll definitely want to check out Heap's enhanced digital rulebook. The rulebook includes links to cool video explanations and examples to make learning to play Heap as fun as it is easy. Download the rulebook below. Or, if you just want to dive straight into the video content, we’ve also combined those rulebook videos into one overview video. You can check that out in the Privateer Press Prime Video Channel.


I hate wasting things, which seems to be an inherited trait. My grandfather, father, and uncles all worked in construction, manufacture/design, or metalworking, and each had some form of scrapyard set up at his respective home. Fortunately, working in miniatures makes my scrapyard a little easier to manage.