The past few weeks have been pretty crazy for the writing and editorial staff at Privateer Press. We’re working hard to wrap up the second book of the Iron Kingdoms Full Metal Fantasy Roleplaying Game, titled “Kings, Nations, and Gods.” Doug Seacat, Jason Soles, and I have endeavored to place the nations of the Iron Kingdoms (Cygnar, Khador, Llael, Ord, and the Protectorate of Menoth) under a microscope like never before. We’ve examined the history, culture, people, cities, and politics of each nation in excruciating detail, argued extensively, and not-quite-come-to-blows over the finer points of dueling culture in Llael, the operational jurisdiction of the Prikaz Chancellery, and just how the internal economy of the Protectorate functions (short answer: badly).