January is an interesting month for me. It is an important time for the production of RPGs; most of the things players will get their hands on during the big conventions this summer have their genesis now.
The New Year brings exciting new changes to WARMACHINE & HORDES, and today I’d like to discuss with you the most recent change: the new errata document. As you pore through the document, you’ll notice the changes listed are not solely “rules cleanup” but also contain several model entry and Theme Force balance changes as well.
My name is Brent, and I am the Licensing and Contract Manager here at Privateer Press. I’ve been with the company for nearly a decade, and during that time, I have always believed that you, the player, deserve the best we can provide for your hobby.
Welcome to the first of a monthly series of Insiders focused on new ways to play WARMACHINE and HORDES, both competitive and casual formats. If there’s a format you’d like to see covered, shoot us a tweet #mixupthemeta.
The conclusion of Round 6 and the halfway point of the campaign was a dramatic one—Plummer managed to eliminate the Khadoran command and control center in a brutal game that pitted his larger forces, led by none other than Vyros himself, against Simon’s well-entrenched defenders.
This weekend marks the first-ever gaming convention held by War Garage in Venezuela. We invited War Garage editor, Rodrigo Guerrero, to share a little of what the Venezuela gaming scene looks like in today’s Insider and to talk about the upcoming event.