Privateer Insider

With Lock & Load GameFest mere weeks away, the anticipation here at Privateer Press as we ramp up for what is sure to be the biggest and best Lock & Load yet is practically palpable. From seminar practices to pre-store set up to putting the finishing touches on terrain and prizes, everyone here is in a bustle of activity.

Lock & Load has always been packed with awesome opportunities for players to walk away with some truly unique rewards, and this year will be better than ever. From exclusive art prints to sweet branded swag, there will be plenty to fill your suitcase with before you head home. While many of your old favorites will be returning this year, the release of our new line of Privateer-related bling, Privateer Pins, will add a whole new treasure trove of goodies for attendees to earn throughout the weekend.

Now that Zombies Keep Out has become widely available in local game stores, more and more players have had a chance to try their hands at defending the bodgers’ workshop from the zombie horde.

So far, we’ve had a lot of great responses to Zombies Keep Out, both in person at various conventions as well as online.

In this Insider, we'll be discussing another awesome pin: Lylyth, Herald of Everblight.

Much like with the Feral Warpwolf I discussed in my last Insider, the first step for this pin's design was to collect reference materials. Since Lylyth is such an iconic and beloved HORDES character, I knew her design needed to serve as a testament to her bad-assery and to the glory of Everblight. No pressure there!

It’s list time again, and while I add to my list “prepare evil encounters for the next part of the RPG adventure,” “develop a ‘Scoundrels & Sell-Swords’ around my little sister’s personality,” and “tune a steamjack; never tuna fish,” I have a few items to add to your list as the new No Quarter #54 hits the streets . . .

One aspect of Zombies Keep Out that always makes me laugh is the effect on players when they take bite tokens as their Terrible Thing choice. As players get bitten, they become increasingly zombified, and both their speech and mannerisms begin to reflect this change.

Creating pins was no easy task. Since each pin is only a few inches in diameter, my objective was to capture the essence of each character, warbeast, or warjack in a simplified format that still conveys the original design aesthetics. In a few cases, this wasn’t as much of a concern—some characters, like Pistol Wraith Caine, were created especially for the pin program.

For this Insider, I'll go over the design process for one of my favorite pins, the Feral Warpwolf!

Next week, retailers all across the globe will be hosting the first-ever Privateer Play Day! Need a refresher on what Privateer Play Day is all about? You can find all the details here.

My favorite convention of the year is coming up very quickly. I’m talking, of course, about Lock & Load GameFest. Every year around this time, there is a palpable energy in the building as the entire Privateer crew works furiously to make sure this year’s show will be the best one yet. It’s a busy time, but also an exciting one, as we get to see the culmination of so many projects in an incredibly short time. I get excited by a lot of things here at Privateer, but I think my favorite is always the Lock & Load T-Shirt.

Due to an unusual turn of events here at Privateer Press, many of my coworkers have recently joined a new diet craze. Apparently they can eat as much as they want, whenever they want, as long as they eat brains at least three or four times a day.

They say “you are what you eat,” and all that brain consumption seem to be paying off. A bunch of exciting new projects have been appearing on my desk, along with helpful notes like, “Needs more zombies” and “Potluck dinner Friday. Still need two bags of brains, brain casserole, loaf of brains.” I’ll pick up some ice on the way in.

Lock & Load is easily one of the highlights of the year for Privateer Press. Not only does it bring together players from all over the world for an amazing three days of everything Privateer, but it also often heralds some of the most exciting releases of the year. These are often projects we have been working on since, or even before in many cases, the previous year’s Lock & Load.

While this year’s Lock & Load will be filled with some amazing releases for WARMACHINE & HORDES, Zombies Keep Out, and High Command, it also will mark the launch of a whole new line from Privateer Press, one that will give players and enthusiasts an awesome new way to show off their love of all things Privateer Press.

Zombie Invasion month continues today with a mash-up mission for LEVEL 7 [OMEGA PROTOCOL] that uses components and ideas from the newest Bodgers game, Zombies Keep Out.

For this Insider, I’d like to introduce one of our three staff artists, Andrea Uderzo. Andrea and I have been working together on concept art and illustrations for HORDES, WARMACHINE, and the Iron Kingdoms for almost two years. Working with an artist like Andrea is a dream for me as an art director, because he always makes me look so good.

This summer is set to be a big one for High Command. Just yesterday we announced the Gargantuan Might expansion for HORDES High Command, introducing both battle engines and gargantuans to players’ arsenals along with new resource cards to enable the deployment of these awe-inspiring weapons of war.

If you already follow @PrivateerPress on Twitter, then you know we love to retweet the dozens of beautiful WARMACHINE and HORDES miniatures our audience shares with us every day. The sheer volume and creativity exhibited by our players is staggering, and I thought I’d take the opportunity to share a few of them with those of you who haven’t joined us on Twitter yet!

The 2014 convention season continues to plow full-speed ahead, and as you read this we're at PAX East in Boston, Massachusetts, April 11–13. The Privateer Press crew made the trek across the country to bring you all the demos and prerelease products you’ve come to expect from us, but this year we’re also bringing a whole lot more to the party!

I make no secret about it: I love working for Privateer Press. Not only do I get to work with great and talented people and an amazing community of players around the world, I get to do so while making games and helping craft immersive and fantastic worlds to lose yourself in.

And yet, as amazing as all that is, there are still days where I’m completely blown away by the opportunities.

Privateer Press has released quite a bit of information about Zombies Keep Out thus far. One need only visit for a wealth of information about the game, including the game trailer and a game tutorial video. Today, we’re adding the full rulebook for Zombies Keep Out to the game’s webpage and to the PP Digital app.

So when I received a heads-up that I would be doing a lot of work on the Convergence faction, I was very pleased. I knew I wanted to match the functionality of the concepts by Andrea Uderzo as much as possible.

When it came to the Prime Axiom, I really wanted to duplicate as closely as I could the way the drill claw is intended to work.

It’s been over 24 hours since we hunkered down here at Privateer Press HQ. Micah's B.O.A.R.D. security measures weren’t as effective as we had hoped they’d be, and now we’ve been overrun. Apparently, Micah used brain-flavored wood. That's how you get zombies.

You may have noticed a few changes at today. We’ve received reports of strange activity originating from the Bodgers section of our website, so in response to this suspicious behavior, we are unveiling our new security initiative: B.O.A.R.D.