Privateer Insider

It’s that time of year again—the Privateer Press 2015 Keynote presentation is almost here! On February 6 at 10 A.M. EST, 7 A.M. PST, you’ll get your first look at some of the exciting 2015 new releases coming your way from Privateer Press. We’ll be streaming live from TempleCon, so whether you’re with us at the convention or watching over the Internet, you’ll be among the first to know what you can look forward to in the coming year. Then, on Saturday at around noon EST, 9 A.M. PST, be sure to come back for live-streaming coverage of the final rounds of the Iron Gauntlet from TempleCon. Watch some of the best players in the world compete for a spot in the Iron Gauntlet World Championship at Lock & Load GameFest 2015!

A lot of thought goes into which Privateer Pins to do next—in fact, we had a month-long discussion about how to balance the pins for release in 2015. Which pins would best be released at conventions? Which pins should be limited editions? Which pins should be unique to an event? Faction vs. character vs. insignia vs. variants, chibi vs. zombie vs. gobber. What gets translucence, which pins should be pin-on-pin, what special features can any given pin have?

Monster hunters. Their name says it all. They are the men and women (and bog trogs, farrow, gatormen, et cetera) who strike out into the territories of the biggest, meanest, and most dangerous creatures in western Immoren hoping to bag a few trophies. They are experts at tracking down and eliminating the deadly wildlife of western Immoren, and they possess a number of talents that make them excel at the task.

Hello, everyone! I wanted to tell you a bit about my 25-point Convergence of Cyriss army I painted for Lock & Load GameFest 2014. I just loved how it looked all put together on the table, and quite a few people seemed very interested in the color scheme, so I thought I’d take this opportunity to share my process with the community.

Last time we talked about Zocha’s careers and what she can do, so for this installment of Fridays Unleashed we’ll focus on who she is, what’s driving her, and what she can become. The following piece of new short fiction gives you a brief glimpse into the backstory of Zocha the Outcast.

The WARMACHINE & HORDES Journeyman League is Privateer Press’ official slow-grow league, designed to encourage new players to learn the game beginning with their chosen faction’s Battlegroup box. The Journeyman League rewards both a player’s in-game exploits and his or her skill with a paintbrush.

With the New Year at hand, the time feels ripe for a little self-reflection and the establishment of a few resolutions for 2015.

Today we are taking a closer look at one of the careers new to Unleashed, the Bloodweaver. Bloodweavers are a special group of Gifted characters who use their sacral blades to perform powerful magical attacks. This blood magic is a kind of sacrificial ritual that allows the Bloodweaver to invoke the awesome power of the Devourer Wurm.

The New Year has arrived, so I thought I’d give you a sneak peek at a couple of releases coming your way from Skull Island eXpeditions in 2015. It’s going to be a great year, chock full of exciting fiction highlighting characters from WARMACHINE and HORDES and a few characters and stories beyond the comfortable confines of the Iron Kingdoms.

Steamroller 2015 is here!

That’s right, ladies and gentlemen, the new tournament documents are now live and ready for download. Before you start reading, let’s go over some of the major changes you should note for each format.

We've extensively explored the components in the Iron Kingdoms Unleashed Adventure Kit, so now we turn our attention to some of what's between the pages—the heart of the Iron Kingdoms Unleashed Roleplaying Game.

The New Year is here, and for me that signals one really big change . . . it’s time for a new army!

As promised in my previous blog, I have made the most festive of holiday miniatures: the dread Krampus! This project sort of sprawled. Initially, I was just going to slap a Night Troll’s tongue on a Shadowhorn Satyr and paint it up, but things got…complicated after my coworkers started pitching in with excited and possibly ill-advised ideas. After Will Hungerford demanded I add a sack for the Krampus’ victims, Charles Agel jumped in and offered to craft a special base.

When it comes to building a High Command deck, it’s helpful to have your card collection in front of you to compare your options. But that method is a lot less convenient when looking at deck lists online, listening to a podcast, or reading a strategy article. With this in mind, we’ve decided to post the High Command card sets online as PDF files for free download.

In the previous Fridays Unleashed, we took a good look at the plastic figures included in the box. Now they’ve got to have somewhere to explore and fight! That’s where the Iron Kingdoms Unleashed Roleplaying Game Adventure Kit’s map tiles and tokens come in. The Adventure Kit comes with nine double-sided map tiles and 28 double-sided map tokens to allow for a host of different possible scenarios. Of course, the Adventure Kit includes all the tiles and tokens you need to create any of the included adventure’s encounters. Here’s an example of one of the encounter setups.

When a crisp winter chill hangs in the air, I know my favorite time of year is right around the corner. I’m not talking about the holidays, though—I’m talking about beginning preparations for Lock & Load GameFest! In 2015, we will once again take over the Meydenbauer Center in Bellevue, Washington, for the three biggest days of Privateer Press gaming in the world. Any of you who made it out in 2014 already know it was the biggest and best Lock & Load to date, but we aren’t going to stop improving now. When we began planning for next summer’s Lock & Load, I asked myself what more we could add, and the answer was really quite simple: MORE.

In today’s blog, I’m going to discuss the cover for the upcoming Iron Kingdoms Unleashed. This illustration was a collaborative effort between Andrea Uderzo and Néstor Ossandón. When we originally conceived the idea for the cover art, we knew we wanted a big bar fight scene where a group of non-city/town dwellers were wreaking havoc. During the initial discussion, I wanted Andrea to do the line art and Nestor to handle the paint.

Last week we looked at the four plastic hero figures in the Iron Kingdoms Unleashed Roleplaying Game Adventure Kit. The Adventure Kit also includes 10 plastic figures for the bad guys. The adventure’s enemies are the farrow warlord Morrg and his army of brigands.

Since my first day on the job at Privateer Press, I have dreamed of producing the official WARMACHINE tutorial video. For years, our community (and the entire PP staff) has been clamoring for it as well.

The upcoming January 2015 issue of No Quarter will include the sixth and final chapter of the multipart Iron Kingdoms Full Metal Fantasy Roleplaying Game adventure Immortality. I took on the writing of it from the very beginning, thinking I’d just slide it into my daily routine as editor-in-chief. No big deal. I assumed I’d be able to develop and write the adventure of trying to thwart the former Greylord Vladislav Abrosim in no time flat. Not big deal.