Privateer Insider

As many of you know, 2013 marked the ten-year anniversary of WARMACHINE. What you might not have known, however, is that 2013 was also the ten-year anniversary of the Press Gang.

For an entire decade the best volunteer force in the world has been out there giving game demos, running tournaments, hosting leagues, and being awesome people in general. In fact, we have some Press Gangers in our ranks today who have been with us from the very beginning. We cannot even begin to properly express our gratitude to all of our Press Gangers, both new and old, for all the hard work they’ve done over the years…but that didn’t stop us from trying.

Every day when I log into Privateer Press’ Twitter @privateerpress, I’m bombarded by the amazing painted models our Twitter audience is kind enough to share with us. It’s my pleasure to retweet them to share with the rest of you. Once in a while, though, something funny happens.

Though I have been an editor in the gaming industry for almost twenty years, I have always found it challenging to let go of a project and send it out into the world. Last week, I sent No Quarter #52 to the printer—the first issue (due on the streets in mid-January) I’ve handled solo as the new editor-in-chief—but given my druthers, I would have tinkered with it for another week…or month…or two.

The holiday season is in full swing, and there's still time for Privateer Press Holiday Bundles. I’m always looking for a reason to start a new faction, and what better time to treat myself than now? There’s really only one faction I’ve never played: the Convergence of Cyriss. After deciding to do my part in the Great Work, I gathered up my hobby supplies and got to work!

DC: There are quite a few folks around the office who are excited about WARMACHINE High Command's first expansion, The Big Guns. This expansion brings each of the four factions an additional warcaster card (often with new color combinations), along with five copies each of four army cards in a variety of detachment colors. The Big Guns is themed around artillery, marksmen, and the factions' varying approaches to ranged combat. Some of the featured cards include Lieutenant Allister Caine, the Redeemer, Man-O-War Bombardier Korps, and Revenant Cannon Crew.

I’m making steady progress on the converted Mountain King I talked about in my last blog, but I’m not quite ready for the big reveal. So, in the meantime, I thought I’d share another project I’m working on.

The first weekend of June 2013 was my very first Lock & Load GameFest, where friends and fellow WARMACHINE and HORDES players from all over the world gathered for one of the best conventions I have ever been to! A friend from back in the Midwest was short a few Protectorate of Menoth models he would need for a few events; when I heard a fire had wiped out his home and painted models, I didn’t hesitate to offer up anything I had for him to use. I loaded up every painted Protectorate model I owned in my army bag and gave them to him. At the end of the weekend he asked me to come grab my bag from his hotel room, but I simply smiled and asked if he already had a carry-on for the plane. It felt good to be able to help out a friend and fellow player from the community.

Lock & Load GameFest 2013 was amazing, and everyone here at Privateer Press had an awesome experience spending time with all of you and sharing what we do with the world. 2014 is right around the corner, though, and that means it’s time to set our sights on bigger and better things. That can only mean one thing: Lock & Load GameFest 2014!

“I move into the room and shoot at the clone with my machine gun,” my friend says.

“You can’t,” I say. “There’s a wall in the way. You need a clear line of sight to shoot your target.”

“What? You didn’t tell me that! If I had known, I would have done things differently!”

“I guess you should have read the rules beforehand,” I mutter.

This is a common exchange in my house while trying to teach people how to play a game for the first time.

DC: The Legion of Everblight is our last faction to cover for the release of HORDES High Command. Legion cards have several different sub-themes, ranging from their expert archers to their reactive abilities to their warbeast mastery to the pervasive blight of their draconic master.

For the next episode of the Privateer Primecast, I chatted with Jason Soles, lead developer of both WARMACHINE and the Iron Kingdoms Full Metal Fantasy Roleplaying Game, about our latest RPG release, Kings, Nations, and Gods. Part of our conversation, which you’ll be able to hear later this month, focused on what this book has to offer to dedicated WARMACHINE players. I didn’t want to distract too much from Jason with my own thoughts on the subject, but it’s a topic of interest to me.

It’s that time of year again: the season of giving is upon us, and along with it comes the Privateer Press Black Friday and Cyber Monday sales!

Anyone who saw me walking the Iron Arena floor at Lock & Load GameFest 2013 might have noticed the unique mid-sized Battle Foam bag I was carrying my models around in. A lot of people expressed interest in it, and I let everyone know the one I carried was a prototype I was taking for a test drive. I was quite impressed with the bag: it was a perfect fit for my needs—two 50-point Cryx armies, one of which included a Kraken—even with its smaller footprint and lighter weight.

DC: On the continent of Immoren, no culture is more devoted to war than the Skorne. Conflict, battle, the Hoksune code—these principles are not taught at military academies but ingrained in the Skorne from birth. In HORDES High Command, the Skorne army cards reflect this military mindset. Skorne cards must be brought to bear against the proper targets, and they are more powerful when used within the right combined arms formations.

When I first started playing WARMACHINE, the Protectorate of Menoth was my faction. Several years down the road I noticed that, even though I had greatly expanded my collection, I still only owned just a few HORDES models. It seemed I had grown so accustomed to playing WARMACHINE, I’d barely given any thought to starting a HORDES list. Now that I work here at Privateer Press, I felt I should remedy this fast!

Have you watched WARMACHINE and HORDES tournament coverage through our official livestream yet? We’re heading into WARMACHINE Weekend, and on Saturday and Sunday you’ll be able to watch the WARMACHINE Weekend Invitational final and the Iron Gauntlet Qualifier final live, here on our website and on! It’s the next best thing to being there! Exact times are TBD, so follow us on Twitter and Facebook for start time info.

DC: The Circle Orboros play style in HORDES High Command is all about mobility. Not only does it have plentiful abilities that move cards between locations, but it also has the lowest rush costs relative to their purchase costs. Even cards with higher rush costs, like the Gnarlhorn Satyr, can rush very efficiently under the right circumstances.

The year is coming to a close, and that means it’s time to cram in as many games of Steamroller 2013 as possible. Why’s that? Well, Steamroller 2014 is right around the corner!

DC: As in our WARMACHINE High Command blog series, Will and I are going to take a look at the varied factions of HORDES High Command in a new blog series beginning today with the hardy Trollbloods. One of the things that makes the Trollbloods stand out from other factions is the new cap on how much CMD or WAR an army card provides.

We are very excited to announce the launch of Privateer Press’ very own podcast, Primecast! My co-host Will Shick and I will use Primecast to take you inside Privateer HQ each month. We’ll talk with our fellow staffers about what’s going on around the office and what we’ve got planned for the future, and we’ll give you a chance to hear the kind of behind-the-scenes conversations we get to enjoy every day.