Privateer Insider

Last week, Sturm and Drang, the newest Farrow warlock was shown in all his two-headed glory to the world on the Privateer Press website. Of course, keen observers had no doubt already seen images of this kick-ass warlock floating around the internet since he was painted live at our Gen Con 2011 booth by studio painter extraordinaire Matt Dipietro.


One of the things I’ve always enjoyed about WARMACHINE and HORDES is the diverse player base both games attract. From tournament diehards to parents playing with their kids at the kitchen table, from master modelers and painters to folks who glue their fingers together, from Iron Kingdoms historians to gamers who still mix up their opponents’ faction names, we’re a diverse crew to be sure.


In my role as editorial manager, I work closely with the fiction in every stage, from brainstorming to outlines to drafts—sometimes all at the same time, with different pieces in different stages. It can get a little crazy, and I’ll admit I become a bit punchy at times. That may explain my penchant for writing limericks to summarize our stories. (Or maybe I’m just goofy that way.)


Certain recurring questions about our setting crop up on the forums or when talking to players in person. I’m not surprised when people ask about the juicy mysteries that we have intentionally obscured, although I can’t answer those. What surprises me more is how many people want to know the little details of ordinary life in the Iron Kingdoms.


HORDES: Domination has me psyched about the new possibilities to expand my Blindwater Congregation force. What can I say, having been born and raised in Louisiana, I think flesh-eating gator monsters are cool. Especially flesh-eating gator monsters with a voodoo flair!


I recently moved to a new place, which means it’s time to build a new painting table to fit my new space. For many years, I have been using a drafting table as my painting table, which has worked out well. This time, I wanted a custom-made painting table that fits my computer, sound system, and holds everything I need within arm’s reach. This table would also be designed so it conforms to the baseboard heating and widows on the wall.


Greetings Priva-teers! (What should I call our players? Priva-trons? Priva-tites? Priva-trogs? I'll work on it and get back to you.) So, in an effort to bring you, our players (Priva-tors?), the best con experience possible, I tracked down Jason Martin (Privateer's convention coordinator) to discuss the possibility of doing something cool for our conventions.


Hey, everyone!
I’ve been really busy in the studio painting up models for HORDES: Domination. One of the pieces I was lucky enough to paint was the new epic warlock Baldur the Stonesoul sculpted by Steve Saunders. This is a really beautiful sculpt with a nice druidic feel. I can definitely picture him out in the middle of the woods killing some baddies.


Those of you that picked up Jarl Skuld, Devil of the Thornwood at the San Diego Comic-Con two weeks ago might have noticed the alternate pre-release stat card that came with him. This week at Gen Con, we will be unveiling pre-release cards for four more HORDES: Domination warlocks: Master Ascetic Naaresh, Kallus, Wrath of Everblight, Grayle the Farstrider, and Maelok the Dreadbound. This is our way of saying thanks to everyone that comes out and supports us during our summer convention season. Meeting the enthusiastic players of our games each year really fuels our passion for what we do here at Privateer Press.


Gen Con 2011 is almost here, and for Privateer Press that means four days of fun and craziness as we work the booth, run events, and get the chance to meet our amazing audience in person!


I joined Privateer Press as the concept and illustration art director in early June of this year. Immediately, I jumped hip-deep into projects in process and heard whispers of cool things to come. One of these much-anticipated projects was the new edition of the beloved Iron Kingdoms Role-Playing line. When I sat down with Matt Wilson and Ed Bourelle, we outlined what we wanted to see and which artists had the chops to take on the task of creating what would end up being the iconic image of the IKRPG. We decided on a “new guy” who had only just started working for Privateer Press, an amazingly talented artist named Néstor Ossandón.


Just last week I was finally able to wrap up the Celestial Fulcrum, the Circle Orboros battle engine. Now I can show you the finished item.


Last time, I mentioned I’d be building a new Rhulic Mercenary army. However, I’ve decided that isn’t enough of a challenge in itself, so I’m setting my sights a little higher. My modified plan is to have enough Searforge to field an Unbound army by the time they get their third warcaster next year. I had initially been torn between Searforge, the Blindwater Congregation, and the Thornfall Alliance for my new army. The two new warlocks coming out for the Minion pacts in HORDES: Domination are going to be a lot of fun, but I’ve wanted to play as the dwarves of Rhul for a long time. As a bonus for me, Searforge is the last contract that will have enough warcasters to field an Unbound army. That will keep my slow-painting speed from hindering things as much.


The Gun Bunnies and the War Rabbits are finally ready for war! Well, sort of.

The modified Grundback Gunners and Blasters have been sitting completed for quite some time now, but the heavy ’jacks were only recently finished thanks to a few hours of assembly time during First Friday.


One of the best things about working for a gaming company is sometimes your nerdy hobbies can offer you better insight into certain aspects of your job. Recently, I had an opportunity to put my love of full-contact medieval recreational sports (SCA, Belegarth, etc.) to work while I was working on WARMACHINE: Wrath.


It's summertime in Seattle, and that means the great cloud spirit occasionally disgorges the sun long enough to warm the air and replenish the people’s vitamin D for a few precious hours. In an effort to pack as much Summer Fun™ in the brief hours it is available, my girlfriend and I embarked on a psychotic, one-day tour of the outdoor activities available in the Pacific Northwest.


I've been looking forward to this insider since March. Today I get to show the final WARMACHINE battle engine, the mighty Vessel of Judgment!


First of all, let me join the chorus in saying how much I enjoyed seeing those of you who came to Lock & Load. I’ve been to many gaming conventions over the years, and I have to say, you guys are the best. I saw players going out of their way to teach and encourage newbies, bringing their most competitive edge to the table, lending models so someone could play, and cheering on perfect strangers in games and other competitions over the weekend. What a fun and supportive community! I hope to see even more of you at Lock & Load 2012.


A lot of folks have mentioned Lock & Load on recent Privateer Insiders to discuss classes or hobby elements or their games on the tabletop field of battle. One part of Lock & Load that had particular significance to me was the Saturday night announcement panel.


I’ve noticed a disturbing trend while meeting new people at conventions. About a third of the time the first thing out of their mouths is “I want to break your hands.” I always try to take this as the backwards compliment that it is intended to be but for those who really want to have a go at my hands you better get them both. I’ve been painting one handed in the studio this last week due to an elbow fracture, and while my speed might be reduced, my determination is unwavering. I know its been said a lot lately but Lock and Load was a blast! I wanted to say how great it was to meet all the awesome people who enjoy our hobby. I’m already looking forward to next year, but please guys, lets shake hands not break hands!