Since all the projects I’m working on are still very hush-hush, I’m going to give you some insight on my process for working on them instead.
As I see it, there are three general categories that cover all aspects of gameplay. These categories are Skill, Luck, and Social Interaction. Hardly any games only have one, but not all games need all three. The games that do include all three rarely have them in equal parts. It’s the balance of the three that make some people love a game, while others won’t play it.