Privateer Insider

Theme forces are a defining aspect of WARMACHINE & HORDES, and it’s about time that everyone gets their hands on one in the new edition. As the new Command books begin to roll out for the majority of the Factions in the game—each of which contains new theme forces—we decided we didn’t want to make certain Factions go months without a single theme force while others enjoyed access to several.

Every year the entire Privateer Press crew comes together for an amazing weekend full of games, hangouts, and fun! Whether you’re looking for a chance to ask writing manager Matt Goetz about skorne underpants or you want to throw down the gauntlet against lead designer and developer Jason Soles in a game of WARMACHINE or HORDES, Lock & Load has exactly what you’re looking for.

In this concept art Insider, I’ll give you a glimpse into the visual development of Lord Tyrant Zaadesh. Our brief design notes were as follows:

– This is a second incarnation of Tyrant Zaadesh. He is now older and higher rank in the Skorne army.
– Zaadesh’s armor and back banner should evolve with his rank. His armor should be slightly heavier and his banner more grand.
– Zaadesh should still have his mouth and nose covered with either a mask or a new helmet design.
– Zaadesh is still armed with the same sword as he was in his previous version.

The January issue of No Quarter isn’t too far away, which means the launch of No Quarter Games is almost here! If you haven’t heard, every issue of No Quarter from January on will include the complete rules for a new game that will often feature WARMACHINE & HORDES miniatures.

Some of these games, like the January release of Grind Mk III, are rules supplements to WARMACHINE & HORDES that utilize the core game mechanics of everyone’s favorite tabletop wargame. Other games, like the March release of Extreme Colossal Wrestling, are totally new games that share absolutely no mechanics with WARMACHINE & HORDES.

Dear Players of WARMACHINE & HORDES,

Today we are publishing the highly anticipated WARMACHINE & HORDES errata document, along with several announcements concerning some progressive and exciting innovations to the way in which we develop and publish these games. While we are not pleased with ourselves over the necessity to readdress rules so soon after their original publication, the effort to correct our mistakes has illuminated the need for a different approach to the way in which we collect and analyze data as well as how we communicate changes in the rules to the players of WARMACHINE & HORDES. Some of these modifications to our process have been looming on the horizon, though we had expected to take more time to implement them. But over the past three months, we have come to the conclusion that there is no time like the present to adapt and evolve.

I’m not quite sure how it happened, but somehow it’s already almost time to say goodbye to 2016 and hello to 2017. Crazy.

However, even though this year is fast coming to a close, we still had time for one more installment in our Q&A series. And, because this will mark the last one until after the holidays, our fine Community Team pulled together quite a doozy of a list to try and wrap up the series as much as possible for the year. In fact there’s even a bonus “Lightning Round” wherein I attempt to survive an onslaught of short yes/no questions (or at least that’s what Marketing Manager Jackson sold me when pitching the idea. As you’ll see his idea of yes/no questions doesn’t quite pan out to be so simple).

Retribution players are going to love their Forces of WARMACHINE: Retribution of Scyrah Command book! This is the volume that I am anticipating the most eagerly in the Command book series for many reasons, one of which I am discussing in this Insider. I’ll continue to add more details as we move into 2017 and get closer to the eventual release of this book.

Anyone else having a lot of nightmares lately? Or is it just me?

Since it’s my job to attend nearly every show (being the Convention Manager has its perks), I get to interact with and field questions from the players and people of the community more than most folks here at Privateer Press. One of the questions I get asked most often is, “What does a day in the life of a Privateer look like?” So here is a snapshot of a normal November work day, just after the convention season has wrapped up for the year.

And we’re back for the third installment in our ask-and-answer series. For those of you who might have missed my previous Insiders, where I did my best to shed some light on our errata process in response to our community’s burning questions, check out Round 1 and Round 2.

I get to hear about a lot of WARMACHINE and HORDES events taking place worldwide, and this time of year is my favorite one for all the upcoming charitable events. I get to hear about how many of our players are working to do good in the world. Two weeks ago, Jackson talked about the Foodmachine charity tournaments running in November and December. Now I’d like to talk about another type of event that is very personal to me: the Breast Cancer Brawl.

If you’re like me, you get blindsided by the holidays every year. The past year has been a whirlwind of activity for us at Privateer Press, with many events and major product releases. And by the time Halloween has come and gone, we’re usually only thinking about next year’s convention schedule. But as has become the tradition of the season, we like to herald the coming of the end of the year with some great deals that you won’t find anywhere else.

As you’ve no doubt now heard, GRIND is making its return! The rebooted version of the game will appear where it started originally: with full rules in the pages of No Quarter. I’m very excited about this, but not just because GRIND is super fun. It also heralds a new dawn for No Quarter. And perhaps the biggest and most exciting change coming to this fresh incarnation of the magazine is a renewed focus on playable content—GRIND is just the first in a line of new games you’ll find in No Quarter!

The last wave of pins before we wrap up 2016 are now available for stocking stuffers, Secret Santa exchanges, and even as gift tags—instead of writing the recipient’s name on a tag, just attach a chibi warcaster to a bow or ribbon and make an awesome impression.

For the player who’s been around for a while, the new warcasters that debuted last summer will make fine additions to their collections. Chibi Malekus, the Burning Truth and Chibi Bane Witch Agathia are festive in their own uniquely warped ways.

Since joining Privateer Press, I’ve eagerly championed community interaction and promotion, especially the amazing acts of charity all of you do for others. And one of the biggest community-driven events around the world, Foodmachine, merits the spotlight today.

In just a couple of months, the first Active Duty Roster (ADR) since the release of the new editions of WARMACHINE and HORDES will update. This rotation will usher in a new group of ’casters for Masters and Champions players to consider as they prepare for the tournament season leading up to Lock & Load GameFest 2017.

Our fine social media team has once more compiled a list of your questions for Round Two (Click here for Round 1) of our ongoing ask-and-answer series. If you have a question you’re burning to know the answer to, submit it to our Privateer Press social media experts either via Twitter using #askpp or through our forums, in the Development and Errata Questions Submission forum.

A few weeks ago I was chitchatting with Lyle Lowery, our No Quarter editor-in-chief, on Primecast about an awesome project I’ve been working on . . . a new game that uses WARMACHINE and HORDES miniatures. Well, I guess technically the game is both new and old, but we’ll get to that in a second.

This is one of my favorite times of the year, and it leads up to one of my favorite shows of the year, WARMACHINE Weekend , which takes place right in my hometown of St. Louis! This event holds a special place in my heart for several reasons: I did my first interview with Privateer Press at WARMACHINE Weekend four years ago, and I get to see lots of friends there, from my hometown gaming group to buddies from across the country (those OK guys better not forget the BBQ sauce!).

This year’s show is all the more special with our release of the limited edition collector’s boxes for a few lesser warlocks (and one solo) who have now become full-fledged warlocks: Horgle, the Anvil; Una the Skyhunter; Lord Tyrant Zaadesh; and Fyanna, Torment of Everblight! I was fortunate enough to work on the new models for both Una and Fyanna.

In this concept art Insider, I’ll be discussing the visual development process for Una the Skyhunter. First we’ll start with our written description of her:

Una the Skyhunter is the second incarnation of Una the Falconer, this time as a full warlock. In addition to her affinity with birds and flying warbeasts, she has also developed powerful wind magic. The original version of Una is a fairly complex model, both in terms of the design of her costume and her pose. We will want something equally impressive for this new model.