There are two exciting battle engine treats today. First, the Retribution of Scyrah Arcantirk Force Generator can be viewed in a glorious 360° rotation here. Second, I am very excited to present the first look at the completed Cygnar Storm Strider!
With the arrival of this awesome piece of Cygnar tech, I grabbed development manager David “DC” Carl and had him talk a bit about what you can expect from this fantastic model on the tabletop.
DC: The Storm Strider represents the largest battlefield implementation of Stormsmith technology, so it's only natural that Cygnar's battle engine bears some resemblance in game play to the Stormsmith Storm Tower light artillery. The power of the lightning fields drawn to this towering storm's eye exceed those of smaller lightning staves or rods, and the nimbus of voltaic energy surrounding the tower focuses the electrical blasts of nearby Storm Knights on Cygnar's foes.
As with all the battle engines, the Storm Strider went through numerous changes throughout the development and playtest cycle, but the true constant was its ability to send powerful bolts of lightning arcing deep into enemy lines. Unlike artillery models, though, there are a number of good reasons to get the Storm Strider into the action. As noted above, it assists nearby Storm Knight blasts, but it also builds up an increasing static charge from enemy attacks. This causes a damaged Storm Strider to become more and more deadly as the battle progresses—this poor Winter Guard can certainly tell you all about that.
For more battle engine goodness check back next week. Also, be sure to watch for No Quarter #35 releasing this March for the lowdown on what it means to be a battle engine!