Insider 2-22-2011

The countdown to Lock & Load at Privateer Press HQ has officially begun! It has always been on the horizon, but with just a few months to go, it’s now on our minds all the time. It will take the efforts of every Privateer staffer to give the fans and attendees the experience they deserve!

One of the biggest difficulties we faced with Lock & Load was packing all the tournaments, events, and demos into just two days. There will be a lot to see, and we want to give everyone who attends ample opportunity to experience as much as possible. That idea was incorporated into how we scheduled the major tournaments at Lock & Load. Some tournaments will be split into two parts, while others will have preliminaries to determine who will proceed. That way, attendees can take part in all the tournaments they want and still experience everything else Lock & Load has to offer. Rest assured, all attendees will have their plates full for Lock & Load!

Lock & Load Tournament Descriptions

WARMACHINE/HORDES Masters Qualifier I
Saturday: 10am – 4pm
64 players maximum
SR 2011 tournament with 3 rounds. Top 8 will qualify for the Lock & Load Masters on Sunday.
The following SR 2011 appendix rules will apply.
• 50pt. Army List
• 3 Lists Required – Divide & Conquer
• Standard Steamroller Scenarios
• Accelerated Time Limit

Monsterpocalypse Masters Qualifier
Saturday: 10am – 4pm
64 players maximum
• 4 Rounds - Top 8 will qualify for the Lock & Load Monsterpocalypse Masters on Sunday.
• Single monster constructed
• 2 lists
• 5 minute timed turns, 60 – 75 minute rounds

WARMACHINE/HORDES Hardcore I
Saturday: Preliminaries 4pm – 9pm, Finals 9pm – 1am
64 players maximum
SR 2011 tournament with 6 total rounds. The Hardcore awards Executioner, Mage Hunter, and Master Craftsmen will be awarded after 3 rounds. Top 8 will continue for 3 more rounds to compete for Hardcore Vanquisher.
The following SR 2011 appendix rules will apply.
• 50 pt. army list
• 1 list required
• Killbox Steamroller Scenario
• Hardcore time limit
• Hardcore painting required

Monsterpocalypse Tag Team Tournament
Saturday: 5pm – 12am
64 players maximum
• 4 rounds
• Double monster constructed
• 2 lists
• 6 minute timed turns, 70 – 85 minute rounds

WARMACHINE/HORDES Masters Qualifier II
Saturday: 7pm – 1am
64 players maximum
SR 2011 tournament with 3 rounds. Top 8 will qualify for the Lock & Load Masters on Sunday.
The following SR 2011 appendix rules will apply.
• 50 pt. army list
• 3 lists required—divide & conquer
• Standard Steamroller scenarios
• Accelerated time limit

WARMACHINE/HORDES Lock & Load Masters
Sunday: 10am – 7pm
16 players maximum – participants will be determined by Masters Qualifiers I & II.
SR 2011 tournament with 4 rounds.
The following SR 2011 appendix rules will apply.
• 50 pt. army list
• 4 lists required—divide & conquer—The lists and the faction do not have to be the same as the lists and the faction played in the qualifier
• Standard Steamroller scenarios
• Accelerated time limit
• Death Clock: 48 minutes per player

WARMACHINE/HORDES Hardcore II
Sunday: Preliminaries 10am – 3pm, Finals 3pm – 7pm
64 players maximum
SR 2011 tournament with 6 total rounds. The Hardcore awards Executioner, Mage Hunter, and Master Craftsmen will be awarded after 3 rounds. Top 8 will continue for 3 more rounds to compete for Hardcore Vanquisher.
The following SR 2011 appendix rules will apply.
• 50 pt. army list
• 1 list required
• Killbox Steamroller Scenario
• Hardcore time limit
• Hardcore painting required

WARMACHINE/HORDES 5 Commanders Team Tournament
Sunday: 10am – 5pm
16 teams maximum, 5 players per team (80 players maximum)
SR 2011 tournament with 4 rounds. Each of the 5 players will be ranked by skill level: General, Colonel, Major, Captain, and Lieutenant. Each rank will be matched against the same rank during matches.
The following SR 2011 appendix rules will apply.
• 35 pt. army list
• 2 lists required
• Standard Steamroller scenarios
• Accelerated time limit

Monsterpocalypse Lock & Load Masters
Sunday: 11am – 5pm
8 players maximum – participants will be determined by Monsterpocalypse Masters Qualifier.
• 3 rounds
• Single monster
• 3 lists—must play each list once. The 3 lists and the agenda do not have to be the same as the lists and agenda played in the qualifier
• 5 minute timed turns, 60 – 90 minute rounds

For more information on all the events visit www.pplockandload.com and be sure to purchase your tickets today at the Privateer Press Online Store and secure your pre-registration gifts!