Insider 1-11-2012

A question that tends to come up regularly when I'm talking to folks about digital sculpting is "What advice would you give people who would like to sculpt digital miniatures?" The answer is always the same: learn to love feedback and revisions. That is the difference between being an artist and a designer. I consider myself to be less of an artist and more of a designer/skilled craftsman.

I personally define an artist as someone that is the originator of an idea. As such, they have the truest, most accurate vision of their creation. Others can critique their work to relay what it evokes in them, but you can't really tell an artist that what they've made is wrong because it’s simply his or her idea.

A designer is someone that takes a concept and crafts it into a finished product by focusing on the artist’s original vision. To get from concept to a fantastic final product, it takes a lot of feedback and repeated polishing of ideas.

If you can learn to be open to feedback as a way of getting closer to the goal of realizing the concept artist’s vision, rather than tumbling into the pitfall of taking it personally, you'll get to your goal faster with significantly fewer headaches.

For example, I recently finished the Battle Mechanik Officer after four rounds of revisions. Listed below in order are the original concept, my first draft, notes from a round of revisions, and the final approved model. The head and pouches were sculpted later by hand.