Insider 1-05-2011

When it came time to do concept art for the battle engines, we knew we wanted to give WARMACHINE a set of models unlike anything that had come before while still adhering to the aesthetic of each faction.

WARMACHINE creator Matt Wilson set the bar with the concept art for the Cygnar Storm Strider. It was clear from the start he had a vision for this mechanical wonder, and his first design changed very little in the final concept. As the most technologically advanced of the battle engines, the Storm Strider visuals successfully crank up storm smith electro-nerd rage to a new level.

Chris Walton’s concept of the Khador Gun Carriage is the perfect visualization of an idea many years in the making. One of the most challenging aspects of this concept was when we realized our initial horse design was not worthy of pulling this monstrous armored wagon. After beefing up the horses and their barding, we knew we had a home run. And you will not believe all the rivets on this thing. Maybe we should have a jellybean jar style contest where people guess how many rivets this model has on it. I suppose if we wanted to do that, some poor PP staffer would have to count them first and that probably isn’t going to happen.

The Cryx Wraith Engine stands apart from the rest of the Wrath battle engines by not having any visible crew. Thanks again to Matt Wilson, this spirit-animated war machine brings the horrors of Cryx to new heights. Just because you can’t sit in the driver’s seat doesn’t mean something can’t.

The alien feel of Retribution tech continues with Cristian Penas’ rendition of the Arcantrik Force Generator. For this battle engine, the crew guides and powers the vehicle alongside it; so a new variation on the battle mages had to be concepted along with the battle engine itself. By the way, the overall shape of the Arcantrik Force Generator is based on a ten-second scribble by Matt Wilson.

The Protectorate Vessel of Judgment had to be driven by the power of faith. After tossing around a few ideas, I think we came up with a really clever way to make this obvious. I won’t spoil it here since we haven’t shown off the concept art yet, but I certainly fell in love with it once we nailed it down. As you will see, Jonathan Kirtz did a wonderful job of realizing what is essentially a holy relic on wheels.

Stay tuned for more of Battle Engines Week!