Privateer Insider

Have you read Aeryn Rudel’s novel Acts of War: Flashpoint? This exciting novel sets the stage for a new era in the Iron Kingdoms and goes hand-in-hand with the new editions of WARMACHINE and HORDES.


New edition, new army . . . right? I have played Khador almost exclusively since the beginning of WARMACHINE Mk I, only dabbling in a few other factions from time to time, but when the new editions of WARMACHINE and HORDES dropped at Lock & Load GameFest this year, I knew it was time to start a new army.


“The Ballad of Skull Island”


I’ve talked about my obsession with the Rhulic theme in past Insiders. When asked what Faction I wanted to write about for an army-building Insider, Mercenaries was among my top choices. I had just built and painted a 75-point Khador army for Lock & Load, but I was eager to get back to my main Faction. In the spirit of the new edition rules, I decided to take some of my favorite elements from the Searforge Commission army I built for the last edition and expand on them, capitalizing on the freedom I now have to build a Merc army almost any way I want.


Feats of Heroism

Feat points are the heart of the smoking engine of the Iron Kingdoms Roleplaying Game line. With them, any PC or significant NPC can perform spectacular, well, feats of heroism or villainy. They allow a character to dash through the battlefield from one kill to the next, execute seemingly impossible tasks, and even shrug off wounds that would be the death of any lesser individual. When this engine is working at its best, the players are paying feat points out for these benefits and reaping them from their successes from turn to turn.


In just a few weeks, the first narrative league for the new editions of WARMACHINE & HORDES begins: Crossroads of Courage!


Gen Con 2016 was a smashing success. From the always-busy Iron Arena tables to the events happening right in our main booth, Gen Con had something for everyone. This year saw limited-edition Warcaster boxes, Bloody Buccaneer Skarre, and prereleases galore make their way into players’ hands. We launched a new style of demo: presenters on a stage calling out to our talented players as our hosts walked hundreds of guests through the world of WARMACHINE and HORDES.


It’s time for another installment in the Insider series about armies that we, the staff, are playing in the new editions of WARMACHINE & HORDES. Last time I wrote one of these, I discussed my Helga + Swamp Gobber River Raider crazy combo list. Not exactly the most competitive thing out there, but who cares—it’s a TON of fun to play! This time, though, I’m completely switching…gears (nailed it!) and want to show you a Convergence of Cyriss list I have been playing competitively as of late.


In the last year before the release of the new editions, I did something I had never done in my eleven years of playing WARMACHINE and HORDES. I played a single Faction consistently at every event starting at Lock & Load 2015 through Kingdom-Con 2016. That Faction? Skorne.


Finally, I get to do an Insider on my favorite Journeyman Warcaster! Our young Retribution Warcaster, Elara, Tyro of the Third Chamber successfully completed her “learn-to- kill-everything” training and became a full-fledged warcaster. This promotion came, of course, with an impressive, new title: Elara, Death’s Shadow.


One of the toughest sculpts for me in my time at Privateer Press was the original WARMACHINE: Tactics Kickstarter version of Aiakos, Scourge of Meredius, my first Cryx model. Since it was my first experience working with this Faction, I really had to work on the shapes and style, which were a serious challenge. But it was a labor of love, no matter what I said at the time. I knew this Journeyman Warcaster would grow up and take over as a full-fledged badass, and I hoped that someday I would get to work on that full warcaster version.


I look at Sovereign Tristan Durant as the Sith Lord version of his original youthful and fresh-faced Initiate self. With this evolution, he becomes yet another faceless weapon in Menoth’s army.


Lieutenant Allison Jakes gets a promotion, and Cygnar gets a new warcaster. Enter Captain Allison Jakes.


I finished a new 75-point Khador army just in time for Lock & Load a few weeks ago, so I jumped at the chance to cover the Motherland when John asked for volunteers to write this round of Insiders.


In today’s Insider, I’ll be talking a bit about the visual development of Major Beth Maddox. For our newest warcasters and warlocks, Matt Wilson personally handled a majority of their design and by the time Matt submitted Maddox for review she was nearly a final design. Wanting a bit more information I asked Matt to tell me a little about his thought process while working on this concept and to give a bit more background on what makes Maddox tic.


My parents always told me not to play with fire. Thankfully my parents didn’t live in the Protectorate, because I’m pretty sure that viewpoint would earn you a one-way ticket to a wrack.

In today’s Insider, I present to you a list that would make any local Scrutator proud. I call it “Flame On!”


To add to our recent Insiders that take a peek at the creative process of some of our models, I thought I’d share a bit on the newest warcaster for the Retribution of Scyrah. Magister Helynna made her debut just a short time back in the new editions battlebox for Retribution.


Today, we are releasing the first errata for the new editions of the game. While we never like to be in the position where we need to release errata, it is sometimes necessary. We worked for over three years to perfect the new editions of the game, but we did so internally (out of necessity) with the resources we had available, and we focused first on the broad strokes and then on individual model interactions.


If a picture is worth 1,000 words, here is the fastest 6,314-word Insider on Malekus, The Burning Truth you will ever read.


It was almost ten years ago that I picked up my very first model from Privateer Press, a Gun Mage Captain Adept. He exemplified everything I loved about Cygnar—he was a highly trained, mobile, precision killing machine with skills honed over years of practice. He channeled magical energy through the barrel of a gun to unleash a rush of arcane power upon the world. Ever since then, I’ve been bringing the roar of gunfire and the flash of lightning to the battlefield.