Privateer Insider

As the hot weather and the long days of summer begin to fade away into the past, I bid a fond farewell to “Convention Season.” The whole Privateer crew had an awesome time catching up with all of our friends in the community who came out to see us at Lock & Load GameFest, San Diego Comic-Con, Gen Con, and PAX Prime. The year isn’t quite over yet, though; we still have one show left on the docket: WARMACHINE Weekend.

My apologies once again for the long delay between my last broadcast and this one. Things have been more than a little insane and a lot dangerous. The government hasn’t caught up to me yet, and I think I might be in the clear for a while. If what I’ve recently seen is any indication, the government—hell, every government—has much bigger fish to fry.

Hello, everyone. My name is Geordie, and I’m the newest addition to the painting studio here at Privateer Press. For my first Insider, I’d like to share a conversion I’ve been working on recently for my Skorne army.

Privateer gamers have always included amazing cosplayers, but I feel like they have really upped their game both in numbers and quality of costumes this year. Between Lock & Load and Gen Con, we’ve seen some truly incredible cosplayers spring up in our community, and I want to take this opportunity to share a few of my favorite pictures from this year’s convention season. On to the costumes!

A few months ago, I had the privilege to playtest LEVEL 7 [INVASION]. The game was tense, exciting, and a ton of fun. By far my favorite part, much to the chagrin of my fellow players, was placing the invading Hydra on the map.

How do you play WARMACHINE and HORDES?

Episode 10 of the Privateer Press Primecast has arrived!

High Command: Faith & Fortune has made its debut at Gen Con, and many High Command players have access to the Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate as new playable High Command factions. I am very excited about the addition of these new factions to the game and for the new play styles and card abilities they bring to the table. I genuinely believe that Faith & Fortune is the most entertaining High Command core set to date, and I’d strongly encourage you to check it out whether or not you’ve played High Command in the past.

Hey folks,

Some of you might have noticed a lull in Khador-related army posts from me over the past few's why!

It's been two years since the release of the Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules, one year since Kings, Nations, and Gods, and the Iron Kingdoms Full Metal Fantasy Monsternomicon will soon be available to the public. It is also, coincidentally, 100 days until my second anniversary as an employee of Privateer Press, so please forgive me if I get a bit misty-eyed about both the past and the future of the Iron Kingdoms roleplaying line.

We’re off to Gen Con, and we’re looking forward to seeing many of you there! We’re excited about the next four days because we get to show off new stuff like LEVEL 7 [INVASION], WARMACHINE High Command: Faith & Fortune, Iron Kingdoms Full Metal Fantasy Monsternomicon, WARMACHINE: Tactics, and, of course, some of the new hotness from WARMACHINE and HORDES. We’ll be doing our Gen Con thing this weekend, so I wanted to leave you with some info that might interest you.

I was heavily involved in the creation of the Privateer Pins line, and it turns out that while I thought we were making them for the community, I might have been making them for me.

In this final look at the creation process of LEVEL 7 [INVASION], we focus on the rules for the Hydra invaders and how humanity fights to save Earth.

Gen Con begins next week, and one of the most exciting and highly anticipated products to come out of this incredible event each year is the new Privateer convention-exclusive model. For the past few years, we’ve created a new sculpt based on our beer collaboration with the RAM Restaurant & Brewery just blocks away from the Indiana Convention Center. Each year we work with the RAM to theme the restaurant with WARMACHINE and HORDES menu items and art while the RAM creates a special new Iron Kingdoms beer. This year, it’s Everblight Ale.

So, without further ado, I present to you…

And, I’m back. It’s been a long time I know -- five years. I didn’t have a choice, though. They were on to me, they were closing in, and I had to run and run far. I ended up in a place that’s both warm and very far south. I can’t say exactly where, because there’s still danger, even if it’s only spite on the government’s part at this point.

Quite a few of us here at Privateer Press are what I like to call “multi-dimensional” gamers. Sure, there are a few hardcore miniatures gamers or roleplaying gamers, but most of us fit into that multi-dimensional breed and will never be happy with only a singular gaming experience.

In this week’s look at the creation process of LEVEL 7 [INVASION], we’ll look at the player side of the game: running the coalitions defending the Earth.

If you’re a Protectorate of Menoth enthusiast—as I am—you’ve probably been eagerly awaiting the release of Servath Reznik, Wrath of Ages. This battle engine warcaster brings tremendous power and playability to the tabletop; however, the new model does come with a few assembly challenges. So, to head off any difficulties you might face, I thought I would provide a quick assembly guide to all my fellow Privateer hobbyists.

I’ve got to spread the word. My own site is no longer sufficient to get the truth out there. I’ve infiltrated a number of websites where I’m sure to get the exposure I need. Hell, I even hacked that game company Privateer Press, who I think are complicit (maybe unwittingly) in the things that have been going on.

Over the next few weeks as we approach the release of LEVEL 7 [INVASION], I’d like to explain a bit about the process that led to the creation of the third game in the LEVEL 7 line.