Privateer Insider

Round 4 was proof-positive that even a campaign run within the hallowed halls of Privateer Press is not immune to the intrusion of real-life responsibilities and unforeseen events.

After more than a year of growth, Privateer Pins heads into the months that end in “-ber” with a set of new pins to expand your collection—chibis (the newly released Chibi Asphyxious is going to be a hot one), logos, cereals (Convergence players will be pleased with our November release)—but my favorite to date is our Warjack-o-Lantern pin and the contest that accompanies it.

As I mentioned in the first Insider in the series, one of my favorite things about board games is getting together with a group of friends and sharing a great experience.

Following the swift completion of Setup and both Rounds 1 and 2, the end of Round 3 signaled not just the conclusion of the hottest campaign round yet but also marked the end of the first season in our campaign.

The battle between Ed's Cryx and Hungerford's Minions was a fierce one.

It's amazing to remember that WARMACHINE and HORDES are played all over the world—in fact, we are constantly fascinated to experience different exotic places while still enjoying the universal crushing sound of claws against metal, all underscored with a host of different accents and in different languages.

With the Setup and Round 1 in the books, Round 2 of the Battle of the Athanc campaign saw every banner narrowly miss its nearby enemy banners, resulting in a very quick round with no battles to be fought. The players used this calm before the storm to bulk up their forces to make a bid for what would turn out to be a climatic Round 3.

Welcome back for the second Insider focused on the hobby aspects of The Undercity.

With the release of Iron Kingdoms Unleashed: Skorne Empire, I thought I’d try my hand at converting another miniature for the Iron Kingdoms Unleashed Roleplaying Game.

While the full rules for the Battle for the Athanc campaign will be posted closer to the end of this series, the basics the players needed to kick off the campaign were relatively straightforward. For anyone who has ever played in a GM-style campaign before, you know this is usually the case, as most of the complexity is handled organically between the GM and players.

The first combat of the Battle for the Athanc campaign takes place at the Cygnaran Royal Observatory.

The first miniatures I ever painted were for a board game called HeroQuest (it was all the rage for 12 year olds back in the day). I remember thinking how cool the game was—but that it would be even cooler if the models were painted.

Hi, all,

Some of you (most of you, hopefully) might remember me as the former editor-in-chief of No Quarter magazine, and, most recently, the publications manager for Skull Island eXpeditions. As of now, I’m a full-time writer, and quite a lot of that fullness comes from writing for Privateer Press.

One of the many great things about miniatures games is that there is more than just one way to play and enjoy them.

As the lead designer of WARMACHINE and HORDES, I wanted to take a moment to discuss the newest errata document. An astute reader will notice a number of balance changes across the games. It is our intention that these changes both improve balance and the experience of play. These changes were not made lightly, however—they are the product of solid feedback, direct play experience, careful consideration, and continual debate.

In this final article on the development of The Undercity, we’re talking about the last major component of the game: the villains and the system that controls them.

As part of our ongoing discussion of the creation of The Undercity, this week we’re taking a look at the story behind the game and how this narrative influenced our development process.

Last February, Privateer Press staff had the unique pleasure of flying across the pond and making our first major convention appearance in the UK at SmogCon 2015.

Thanks for joining me for this third installment of our discussion about designing The Undercity. With the rules now available, we dig into the mechanics of the heroes and how they came to be.

Hello again! Time to update you on the progress of my army for our office league!