We started discussing who the heroes would be after our discussions about who would be up to nefarious shenanigans in the next game of the series. Part of the conversation was from the perspective of what would be the most interesting new rules, and the other was considering how the new heroes would contrast with existing ones in the setting. I was looking primarily at the four heroes in The Undercity, but I was also considering heroes from other sources, such as the Iron Kingdoms Unleashed Adventure Kit.
In just a few short months, the Company of Iron narrative league for WARMACHINE and HORDES will begin. So, what’s Company of Iron, you ask? Let me give you the quick recap from one of my previous Insiders.
January is an interesting month for me. It is an important time for the production of RPGs; most of the things players will get their hands on during the big conventions this summer have their genesis now.
The New Year brings exciting new changes to WARMACHINE & HORDES, and today I’d like to discuss with you the most recent change: the new errata document. As you pore through the document, you’ll notice the changes listed are not solely “rules cleanup” but also contain several model entry and Theme Force balance changes as well.
My name is Brent, and I am the Licensing and Contract Manager here at Privateer Press. I’ve been with the company for nearly a decade, and during that time, I have always believed that you, the player, deserve the best we can provide for your hobby.
Welcome to the first of a monthly series of Insiders focused on new ways to play WARMACHINE and HORDES, both competitive and casual formats. If there’s a format you’d like to see covered, shoot us a tweet #mixupthemeta.