Privateer Insider

Last February, Privateer Press staff had the unique pleasure of flying across the pond and making our first major convention appearance in the UK at SmogCon 2015.


Thanks for joining me for this third installment of our discussion about designing The Undercity. With the rules now available, we dig into the mechanics of the heroes and how they came to be.


Hello again! Time to update you on the progress of my army for our office league!


Welcome back to our series of developer diary articles about The Undercity, the newest board game from Privateer Press.


Hello! My name is Chris, and I work in the Privateer Press production department as part of the team making all of our resin parts.


Welcome to the first in a series of articles about the newest board game from Privateer Press, The Undercity. Over the next several weeks I’ll be giving you a look behind the curtains at how the game was developed.


In my last Insider, I shared some tips for staying focused and motivated to finish painting your armies. Today I’m going to walk through the method I am using to paint my Skorne army for our office slow-grow league.


One of the high points for me of this year’s Lock & Load was seeing people picking up the Limited Edition Major Prime Victoria Haley boxed sets. Each of these included a hardbound copy of the novella “At What Cost,” written by yours truly. While I have written a substantial volume of Iron Kingdoms fiction over the years, most has found a home inside WARMACHINE and HORDES books or in No Quarter magazine.


Hi Everyone! My name is Michelle, and I am the Office Manager here at Privateer Press, where I’ve worked for three really great years. Every year I tell myself, I’m going to learn to play WARMACHINE and HORDES this year. I’m already a big supporter of our board games—Zombies Keep Out is a big hit at our family game nights at home (especially when I have enough Bite tokens to talk like a zombie).


My name is Justin, and I work customer support here at Privateer Press. I handle almost all your store orders. For my first Insider, I would like to share my Legion of Everblight army with you.


Last week Michael Plummer shared one of his strategies for staying motivated to paint his WARMACHINE and HORDES armies. Michael and I have painted a lot of models in a short period of time during Lunch Time Paint Parties and today I’m going to share a few more secrets to getting your army fully painted and on the table in no time.


Every year, I tell myself I’m going to start painting one hour a day. It’s a lofty goal, one I struggle with all the time. I have many armies I want to play, but other hobbies and life responsibilities always seem to get in the way. This year, though, I have a new strategy.


In my last Insider I finished the base sculpting of my Skorne gatorman’s body. Now it is time to add armor. The Skorne miniature range is packed with armor bits, so it was easy to find a great piece for a conversion without sculpting the armored bits from scratch. I wanted my gator to be Cataphract-influenced, so I knew I’d want to add the signature Cataphract shoulder armor. I chose Tyrant Vorkesh’s armor because I like the added stature provided by the large horns.


With the upcoming release of Obavnik Kommander Zerkova and Reaver Guard, I thought it would be fun to share some of the development process for this iconic character. This project was a joint effort with fellow digital sculptor Michael Jenkins who sculpted both Reaver Guards that protect Zerkova!


The two warlocks in the HORDES 10th Anniversary box set are models many have been anticipating. The powerful and bestial Kromac now resides on a large base, and the twins Saeryn and Rhyas have joined into a single warlock unit for their epic incarnation.

Kromac has been at the center of certain events that are sure to shape the future of the Iron Kingdoms. I won’t spoil anything now, but be sure to pick up the next HORDES expansion, Devastation, to witness the Champion of the Wurm’s evolution.


As Lock & Load GameFest 2015 approaches, we’ve made some changes at No Quarter and at Skull Island eXpeditions that you’ll want to know about when you hit our Hangouts this coming weekend!


Lock & Load GameFest 2015 is almost here, and you know what that means: it’s time for us to fight!


Hello, all, and welcome to my final Privateer Press Insider blog. More on that in a bit.

But first, I’d like to focus on Lock & Load GameFest 2015 and more specifically on the awesome and exclusive Skull Island eXpeditions offerings you’ll find there next week.


I have already come to think of Lock & Load as the pin event of the year, though we release pins all year long, of course. And while a host of other exciting and engaging activities, events, and releases will happen this June in the Meydenbauer Center, the first anniversary of Privateer Pins will undoubtedly be my favorite.


I'm in deep trouble, and I need your help. This year, at Lock & Load GameFest, I have the opportunity to do something so unique and challenging I can't possibly pull it off on my own. We are going to design and sculpt a model before your very eyes, and most importantly, with your input.