Privateer Insider

Hey, you! Ever thought you’ve got what it takes to be an official Privateer Press playtester? Well, here’s your chance!

That’s right, ladies and gentlemen! It’s that rare magical time when we extend an open call for new playtest groups. Spots are limited, and only the best of the very best feedback-giving groups will be welcomed in. And when I say limited, I mean…REALLY limited. So, put forth your best effort if you’re interested in joining the team.


In this art Insider, I’ll do more showing than telling, as each Command book cover is very straightforward. The direction we’ve taken for these books is to showcase our new warcaster or warlock, putting that character front and center surrounded by a few other classic warcasters or warlocks and with a couple of warjacks or warbeasts in the background. The idea behind each composition is similar to that of the wall of heroes visuals from DC Comics’ old Kingdom Come covers in which you get a clear view of several iconic characters.


While I used to be a frequent Insider contributor, I don’t blog nearly as much as I used to since I took the reins of No Quarter. I think the editorials I write in each issue scratch the blogging itch, but drafting my first Insider in a while feels like coming home.


In this week’s concept art Insider, I’ll be outlining the concept art development for Beast Master Xekaar, a brand-new Skorne character. Xekaar went a little more smoothly than Kozlov did, so I’m going to skip the long form brief, just give the quick bullet points, and dive right in.


In today’s Insider, I’ll be discussing the visual development of Lord Kozlov, our newest Khadoran warcaster.


The time has come to seal your fate . . . and Holden’s. Crossroads of Courage, the first narrative league for the new editions of WARMACHINE and HORDES, begins this week!


For a multitude of reasons, I was immediately drawn to Cryx when I got into WARMACHINE. Who doesn’t want to lead their own necrotite-fueled army of robots to victory over all things good and true? The lich-house aesthetic, the wealth of intriguing female characters, and the cringe-inducing concept of “necrosurgery” were among the reasons I loved the Nightmare Empire instantly. The design behind every model in the Faction is so incredible; it left me undecided for a long time on what particular army I wanted to construct.


Have you read Aeryn Rudel’s novel Acts of War: Flashpoint? This exciting novel sets the stage for a new era in the Iron Kingdoms and goes hand-in-hand with the new editions of WARMACHINE and HORDES.


New edition, new army . . . right? I have played Khador almost exclusively since the beginning of WARMACHINE Mk I, only dabbling in a few other factions from time to time, but when the new editions of WARMACHINE and HORDES dropped at Lock & Load GameFest this year, I knew it was time to start a new army.


“The Ballad of Skull Island”


I’ve talked about my obsession with the Rhulic theme in past Insiders. When asked what Faction I wanted to write about for an army-building Insider, Mercenaries was among my top choices. I had just built and painted a 75-point Khador army for Lock & Load, but I was eager to get back to my main Faction. In the spirit of the new edition rules, I decided to take some of my favorite elements from the Searforge Commission army I built for the last edition and expand on them, capitalizing on the freedom I now have to build a Merc army almost any way I want.


Feats of Heroism

Feat points are the heart of the smoking engine of the Iron Kingdoms Roleplaying Game line. With them, any PC or significant NPC can perform spectacular, well, feats of heroism or villainy. They allow a character to dash through the battlefield from one kill to the next, execute seemingly impossible tasks, and even shrug off wounds that would be the death of any lesser individual. When this engine is working at its best, the players are paying feat points out for these benefits and reaping them from their successes from turn to turn.


In just a few weeks, the first narrative league for the new editions of WARMACHINE & HORDES begins: Crossroads of Courage!


Gen Con 2016 was a smashing success. From the always-busy Iron Arena tables to the events happening right in our main booth, Gen Con had something for everyone. This year saw limited-edition Warcaster boxes, Bloody Buccaneer Skarre, and prereleases galore make their way into players’ hands. We launched a new style of demo: presenters on a stage calling out to our talented players as our hosts walked hundreds of guests through the world of WARMACHINE and HORDES.


It’s time for another installment in the Insider series about armies that we, the staff, are playing in the new editions of WARMACHINE & HORDES. Last time I wrote one of these, I discussed my Helga + Swamp Gobber River Raider crazy combo list. Not exactly the most competitive thing out there, but who cares—it’s a TON of fun to play! This time, though, I’m completely switching…gears (nailed it!) and want to show you a Convergence of Cyriss list I have been playing competitively as of late.


In the last year before the release of the new editions, I did something I had never done in my eleven years of playing WARMACHINE and HORDES. I played a single Faction consistently at every event starting at Lock & Load 2015 through Kingdom-Con 2016. That Faction? Skorne.


Finally, I get to do an Insider on my favorite Journeyman Warcaster! Our young Retribution Warcaster, Elara, Tyro of the Third Chamber successfully completed her “learn-to- kill-everything” training and became a full-fledged warcaster. This promotion came, of course, with an impressive, new title: Elara, Death’s Shadow.


One of the toughest sculpts for me in my time at Privateer Press was the original WARMACHINE: Tactics Kickstarter version of Aiakos, Scourge of Meredius, my first Cryx model. Since it was my first experience working with this Faction, I really had to work on the shapes and style, which were a serious challenge. But it was a labor of love, no matter what I said at the time. I knew this Journeyman Warcaster would grow up and take over as a full-fledged badass, and I hoped that someday I would get to work on that full warcaster version.


I look at Sovereign Tristan Durant as the Sith Lord version of his original youthful and fresh-faced Initiate self. With this evolution, he becomes yet another faceless weapon in Menoth’s army.


Lieutenant Allison Jakes gets a promotion, and Cygnar gets a new warcaster. Enter Captain Allison Jakes.