Privateer Insider

Legion of Everblight was my very first HORDES Faction (followed mere seconds later by Circle Orboros across the register scanner), and it has always been first in my heart due to my love of both dragons and murderous gribbly land sharks birthed from the darkest corners of madness.


In today’s Insider, I’m here to shed a little light on the creative process that goes into every model we produce. For this particular article, I’ll be discussing the visual development process for Ragnor Skysplitter, the Runemaster, in two parts. First, I’ll explain the 2D development side, and then Privateer Press’ Studio Sculptor Brian Dugas will break down his process for developing the 3D sculpt.


By now, the changes to the new editions of the games are starting be revealed, which means we can start to talk in greater detail about individual factions.


The foundation of WARMACHINE & HORDES competitive play is the Steamroller tournament format. In the week immediately following Lock & Load GameFest 2016, all of the new and freshly upgraded Organized Play documents will release, and the newest version of Steamroller 2016 will be unleashed!


Is it a career?

No, I don’t mean what my family asked me when I told them I wanted to work in the gaming industry. Instead, this is a question that often gets asked during the production of outlines for the Iron Kingdoms Roleplaying Game. Building new careers is one of the most time-consuming parts of any book’s development.


Just a short Insider today but an important one…


New editions of WARMACHINE & HORDES bring with them more than just new games rules. We’ve got new models, new art, new fiction, and, of course, new and upgraded organized play!


When we set out to build WARMACHINE and HORDES Mk II, one of the goals was to create a new way in which players could construct their armies to represent thematic forces in the world of the Iron Kingdoms. Upon their release alongside Mk II, theme forces quickly became a cornerstone of the game experience. Whether utilized for their on the table abilities and tactics or adopted as the perfect guide for a lavish hobby project, theme forces have become over the lifespan of Mk II part of the bones of WARMACHINE and HORDES.


In today’s twofer Insider, I want to expand on the changes to unit attachments and also dive into a change that’s seen a great deal of speculation in the community: the reevaluation of point costs in the new editions.


In the weeks leading up to what could easily be described as the biggest announcement in Privateer Press history last Monday, I’ve been thinking a lot about the art of bonsai. While this is partly because my wife and I are once again going to take the plunge and try our hand at this living art form, it’s also because I’ve realized how apt an analogy bonsai is for the upcoming new editions.


A new edition needs new art. From the warbeasts you know and love to new characters fresh to the battlefields of the Iron Kingdoms, we commissioned more than 100 pieces of art. Over the coming weeks, I’ll be looking at some of my favorite new pieces and giving you some insight into the process.


With the recent announcement of the new editions of WARMACHINE and HORDES, I finally get to explain some of the most exciting additions to the game.


Registration for Lock & Load GameFest 2016 opened on Tuesday, and we saw hundreds of registrations pour in for our entire suite of gaming events. The excitement here at Privateer Press HQ is palpable, and everyone is talking about the upcoming event and how thrilled we are to see everyone for our sixth year of Lock & Load. If you haven’t bought your badge yet, there’s still time, and there are still slots you can register for in events! Buy your badge today!


So, April will be a bit of a quiet month for Privateer Pins as we build up to our major wave of Lock & Load releases (when we really bring on the awesome), but that doesn’t mean we can’t tip our hand a bit about what’s coming in May. And next month, we’ll reveal the rest . . . AND tell you about the pins coming for Lock & Load GameFest 2016 in June.


Spring is always an exciting time at Privateer Press HQ. Not only is there the regular buzz of activity within its hallowed walls, it also often provides us our first real hands-on experience with projects and products that we’ve been frantically working on over the previous year.


The Immortality campaign for Iron Kingdoms Full Metal Fantasy comes out next month. This compilation of material gathers the entire arc of Immortality Quick Shot scenarios from No Quarter magazine (along with a generous helping of all-new material) into one book, all for less than the combined cost of the issues they were first published in.


The skies above were laced with shadows by the wings of dragons, drawn by the siren song of the athanc. There above the world began once again the wurms’ ancient and terrible war.


Lock & Load GameFest 2016 event registration begins Tuesday, March 29, at approximately 1:00 P.M. Pacific Time. If you attended last year’s event, registration will be very familiar to you. If this is your first time registering for events through RegOnline, or if you just want a refresher, here’s what you can expect when you register Tuesday afternoon.


In this installment of the Widower’s Wood developer diary series, we’re looking at the unlikely leader of the swamp’s fearsome villains.