Privateer Insider

After the recent Battle Report with No Quarter Editor-in-Chief Lyle Lowery in No Quarter #62, we were infused with holiday cheer and looking forward to the rest of the season.

It’s my favorite time of the year—the time when the WARMACHINE community takes to tables to help those in need.

The conclusion of Round 6 and the halfway point of the campaign was a dramatic one—Plummer managed to eliminate the Khadoran command and control center in a brutal game that pitted his larger forces, led by none other than Vyros himself, against Simon’s well-entrenched defenders.

The New Year is fast approaching, and with it comes many questions regarding organized play events in 2016.

The arrival of Round 6 was for me—as organizer and GM of our staff campaign—a brief moment of personal glory.

This weekend marks the first-ever gaming convention held by War Garage in Venezuela. We invited War Garage editor, Rodrigo Guerrero, to share a little of what the Venezuela gaming scene looks like in today’s Insider and to talk about the upcoming event.

There are many different experiences I want from my hobby on any given day.

Hello, all. My name is Zach Parker, and I am the new staff writer here at Privateer Press.

Round 4 was proof-positive that even a campaign run within the hallowed halls of Privateer Press is not immune to the intrusion of real-life responsibilities and unforeseen events.

After more than a year of growth, Privateer Pins heads into the months that end in “-ber” with a set of new pins to expand your collection—chibis (the newly released Chibi Asphyxious is going to be a hot one), logos, cereals (Convergence players will be pleased with our November release)—but my favorite to date is our Warjack-o-Lantern pin and the contest that accompanies it.

As I mentioned in the first Insider in the series, one of my favorite things about board games is getting together with a group of friends and sharing a great experience.

Following the swift completion of Setup and both Rounds 1 and 2, the end of Round 3 signaled not just the conclusion of the hottest campaign round yet but also marked the end of the first season in our campaign.

The battle between Ed's Cryx and Hungerford's Minions was a fierce one.

It's amazing to remember that WARMACHINE and HORDES are played all over the world—in fact, we are constantly fascinated to experience different exotic places while still enjoying the universal crushing sound of claws against metal, all underscored with a host of different accents and in different languages.

With the Setup and Round 1 in the books, Round 2 of the Battle of the Athanc campaign saw every banner narrowly miss its nearby enemy banners, resulting in a very quick round with no battles to be fought. The players used this calm before the storm to bulk up their forces to make a bid for what would turn out to be a climatic Round 3.

Welcome back for the second Insider focused on the hobby aspects of The Undercity.

With the release of Iron Kingdoms Unleashed: Skorne Empire, I thought I’d try my hand at converting another miniature for the Iron Kingdoms Unleashed Roleplaying Game.

While the full rules for the Battle for the Athanc campaign will be posted closer to the end of this series, the basics the players needed to kick off the campaign were relatively straightforward. For anyone who has ever played in a GM-style campaign before, you know this is usually the case, as most of the complexity is handled organically between the GM and players.

The first combat of the Battle for the Athanc campaign takes place at the Cygnaran Royal Observatory.

The first miniatures I ever painted were for a board game called HeroQuest (it was all the rage for 12 year olds back in the day). I remember thinking how cool the game was—but that it would be even cooler if the models were painted.