Players around the world have taken up the call and are preparing to battle it out for the next three weeks for control of Garlghast and the Scharde Islands. Players can view the live map here to see how their faction is faring in each of the Nightfall regions throughout the campaign.

Players can also download the Nightfall Season Stat cards from the Nightfall web page here.

Muster your forces! The secrets of Garlghast await!

The storm tower is one of the most potent applications of storm technology. When activated, the tower mechanikally aggravates the atmosphere above. Storm clouds coalesce instantly as lightning arcs downward, creating a circuit between the tower and the sky. With a blinding flash, the generator disgorges bolts of power that arc through the enemy ranks.

Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.

The blood hags lead their sisters in the most hallowed rites: sacrificing the males born to the Satyxis, initiating the girl children into the cruel ways of the Satyxis, and conducting the auguries that steer the fate of their people. Decades of practice in these corrupt traditions grant the hags unparalleled skill in their art. Leading blood witch covens, they bestow their dark favors upon their sisters. Their very presence leeches the vitality of their enemies, and the most potent of their invocations can temporarily make the bodies of the hag and her followers into blood-hued wraiths who laugh at the impotent weapons of their enemies.

Our Business is War
 

Where war arises, warriors-for-hire inevitably follow—and conflict is constant within the Iron Kingdoms. The mercenaries of the region are as varied as its lands and the peoples who inhabit them. From vile assassins such as the infamous Croe’s Cutthroats to the Hammerfall companies from the dwarven nation of Rhul and the highly disciplined Steelheads, generals can find mercenaries to suit any battlefield role.

The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.

The fortress of Hammerfall produces some of the most outstanding riflemen in all of Rhul and the captains that graduate from that training are superb leaders. A client army lucky enough to hire a Gun Corps company led by one of these officers is assured of a mercenary troupe that will perform flawlessly no matter the battlefield or enemy. In battle the captain is accompanied by a bearer charged with carrying the company’s standard; a device with inscriptions detailing the legal status of the company as well as listing of its valorous deeds.

Maelstrom Games in the UK is hosting a huge WARMACHINE and HORDES team event July 3rd & 4th 2010 at their new gaming venue. The event brings teams of 4 players working together to compete for the title of 2010 European HORDES and WARMACHINE Team Champions. Visit Maelstrom Games to read the complete press release.

Some mercenaries fight for a lost home, for revenge, for adventure. Drake MacBain fights for coin. No mission too dangerous, no battlefield too bloody, he'll work for any of the warring nations of the Iron Kingdoms without moral qualm. MacBain fights with the gritty determination of the hired professional and will let nothing stop him from the completion of his contracts. He is the consummate mercenary and has the tools to finish any job.

Tasked with the researching of draconic lore, Lich Lord Venethrax is supremely well-suited to root out and destroy the Dragonfather’s dark progeny. Venethrax has dedicated his immortal existence to Toruk’s final war and is prepared to consume every blighted creature in charnel flames and blood. His mighty blade, Wyrmbane, has dismembered countless draconic creations, and the lich lord’s very presence corrodes the world around him. That he now steps forth from Cryx is a dire portent, for it heralds the coming of war between the dragons.