Khador’s mechaniks build their warjacks to last. The Juggernaut is a hulking mass of plated armor wielding an ice axe that can encase its target in a layer of crippling ice. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration. The Marauder was also built on this frame and uses its piston-driven battering rams to deliver pulverizing impacts that can hurl enemy warjacks away with effortless ease. Another is the Decimator, engineered to annihilate well-armored targets with powerful direct fire.

One of the first warjacks developed by the Protectorate after the Cygnaran Civil War was the Crusader, a massive warjack boasting heavy armor and capable of crushing attacks. It has served as the foundation for several masterpieces of war. The Templar, for one, smashes enemies with overwhelming force from an unassailable position behind its thick shield. Of more recent production, the Vanquisher wields a great “blazing star” spiked ball in one hand and a flame belcher in the other. This weapon sends an oil-filled cannonball that bursts and ignites on impact.

The Cygnaran Armory takes pride in its innovation and technological superiority, traits seen in all the battle-tested warjacks built on the classic Ironclad chassis. Armed with a powerful quake hammer, the Ironclad effortlessly smashes lesser combatants to scrap. The Defender employs its long, heavy barrel cannon for unprecedented long-range and accurate firepower without sacrificing its effectiveness in melee. With its dual whirling chain guns, the Cyclone can support sweeping advances across the battlefield while suppressing the enemy under a hail of lead.

Companies of riflemen have joined the Retribution in number and serve as the long-reaching line for the army abroad. They wield heavy rifles capable of delivering punishing firepower against the human armies that so greatly outnumber them. Rather than haphazardly firing into the enemy, a rifleman is trained to take careful aim and regard each trigger pull as a prospective kill.

This download provides a list of the model abilities used in WARMACHINE Mk I play involving the Retribution models whose stat cards were not shown in No Quarter #25.

Calling All Art Lovers (and Everyone Else Who Wants a Sneak Peak at the Visuals in Mk II)

WARMACHINE MkII preview art prints are now available in the online store. Check out all new renderings of your favorite warcasters, suitable for framing!

The Narn, Mage Hunter of Ios model in stores now is a reissue of the model previously available for the Iron Kingdoms Role Playing Game. The current blister pack includes Narn’s all-new stat card.

Players who have already purchased the Iron Kingdoms model can request a complimentary copy of the WARMACHINE stat card by sending a self-addressed, stamped envelope to:

Privateer Press
Attn: Narn

13434 NE 16th St.
, #120

Bellevue, WA 98005

Privateer Press is proud to release the official WARMACHINE Mk II Quick Start rules! The PDF download not only contains the official quick start rules for the second edition of WARMACHINE, it also includes the stat cards for all four WARMACHINE battle boxes!

Muster your battle box and get your first taste of WARMACHINE Mk II releasing January 2010!

After three long weeks of bitter fighting an uneasy calm has settle over the battlefields of Western Immoren. Summer Rampage 2009 has come to a close and with it the release schedule for the Mk II force books has been decided!