Privateer Insider

Have you read Aeryn Rudel’s novel Acts of War: Flashpoint? This exciting novel sets the stage for a new era in the Iron Kingdoms and goes hand-in-hand with the new editions of WARMACHINE and HORDES.


Privateer Press Seeks No Quarter Magazine Assistant

The No Quarter Assistant reports directly to the No Quarter editor-in-chief (EIC) and will assist the EIC with each issue of No Quarter magazine through its entire life cycle, from concept to deployment.

Coming Soon: Black Dogs

Skull Island eXpeditions is pleased to announce Black Dogs, the next Iron Kingdoms novel by veteran fantasy author Richard Lee Byers. This volume marks the beginning of the Black River Irregulars trilogy, continuing the adventures of the mercenary group, which began in the novella “Murder in Corvis.”

Primecast Episode 35

Privateer Press Primecast Episode 35 is Live!

Join Will Shick, and Will Hungerford as they interview various staff and friends of Privateer Press at our annual Friends and Family Event at Gen Con 2016! This show was recorded in front of a live audience, and led to the most entertaining episode to record to date. Do not try this at home.

Iron Gauntlet Finals Gen Con 2016

Iron Gauntlet Finals from Gen Con 2016 featuring Jake VanMeter (Legion) vs. Chuck Elswick (Khador) with commentary by Will Shick and Will Hungerford

Crossroads of Courage

War has once again swept across western Immoren, more fierce and bloody than ever before. As the atrocities of war continue to escalate, the people look to their kings, queens, and emperors for guidance. You are one of those mighty leaders, and you stand at a crossroads. What do you believe in? How will you lead your forces to victory?

Tales of the Invisible Hand: An Excerpt

This excerpt from the thrilling, high-flying pulp adventure Tales of the Invisible Hand by Miles Holmes is an excellent introduction to the first original fiction release from Skull Island eXpeditions. Tales of the Invisible Hand releases in print and digital this Thursday, August 4th!

Bloody Buccaneer Brew Skarre

Bloody Buccaneer Brew was, I believe, the second beer-art collaboration we ever did with the Indianapolis RAM during Gen Con, so many years ago now that I’ve forgotten all the details. (If my memory serves correctly, we followed it with the Kiltlifter, but I could have this backwards.)Back then, I was still our primary concept artist, and I was doing artwork for our games and for what we’d provide the RAM for their shirts and mugs. As a long-time fan of creating pin-up art, I saw this as a great opportunity to take one of our favorite WARMACHINE characters and present her in a different, more humorous light.

Tales of the Invisible Hand Airship Schematics with Author Miles Holmes

Despite a prehistoric setting, Tales of the Invisible Hand could be described as diesel-punk. That’s because of the aircraft it features—or “airships,” as they’re called here. I’ve always marveled over the aircraft and air combat of World War II, even when considering the many experimental designs that came from that period. While most of those designs might never have seen action, they were fascinating to me just the same.

Gen Con 2016

I love this time of year. We are in the middle of convention season, and there is always something going on. So far this year we have been to SmogCon, Lock & Load GameFest, Origins, the Las Vegas Open, and a whole bunch of other shows, and that’s only the beginning of what we have planned. Our next big appearance is at Gen Con. This year’s show is going to be bigger than ever as we celebrate the new editions of WARMACHINE and HORDES with a host of events, con exclusives, and new features at our booth.

Privateer Press Seeks Development Assistant

The WARMACHINE & HORDES Development Assistant duties include primarily working closely with the Lead Developer of WARMACHINE and HORDES, as well as the rest of the Privateer Press Development crew, on concepting, designing, and play testing WARMACHINE & HORDES rules and models. The Development Assistant also assists with other WARMACHINE & HORDES-related tasks as well as with other game development support tasks as needed, such as concepting, designing, prototyping, play testing, and proofing.

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